586 lines
14 KiB
Dart
586 lines
14 KiB
Dart
part of 'editor_bloc.dart';
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abstract class EditorEvent extends Equatable {
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const EditorEvent();
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@override
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List<Object?> get props => [];
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}
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// 🚀 新增:Plan视图模式切换事件
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class SwitchToPlanView extends EditorEvent {
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const SwitchToPlanView();
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}
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class SwitchToWriteView extends EditorEvent {
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const SwitchToWriteView();
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}
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// 🚀 新增:Plan视图专用的加载事件(加载场景摘要)
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class LoadPlanContent extends EditorEvent {
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const LoadPlanContent();
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}
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// 🚀 新增:Plan视图的场景移动事件
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class MoveScene extends EditorEvent {
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const MoveScene({
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required this.novelId,
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required this.sourceActId,
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required this.sourceChapterId,
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required this.sourceSceneId,
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required this.targetActId,
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required this.targetChapterId,
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required this.targetIndex,
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});
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final String novelId;
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final String sourceActId;
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final String sourceChapterId;
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final String sourceSceneId;
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final String targetActId;
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final String targetChapterId;
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final int targetIndex;
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@override
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List<Object?> get props => [
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novelId,
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sourceActId,
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sourceChapterId,
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sourceSceneId,
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targetActId,
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targetChapterId,
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targetIndex,
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];
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}
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// 🚀 新增:从Plan视图切换到Write视图并跳转到指定场景
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class NavigateToSceneFromPlan extends EditorEvent {
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const NavigateToSceneFromPlan({
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required this.actId,
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required this.chapterId,
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required this.sceneId,
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});
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final String actId;
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final String chapterId;
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final String sceneId;
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@override
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List<Object?> get props => [actId, chapterId, sceneId];
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}
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// 🚀 新增:刷新编辑器数据事件(用于Plan视图数据修改后的无感刷新)
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class RefreshEditorData extends EditorEvent {
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const RefreshEditorData({
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this.preserveActiveScene = true,
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this.source = 'plan_view',
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});
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final bool preserveActiveScene;
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final String source;
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@override
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List<Object?> get props => [preserveActiveScene, source];
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}
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// 🚀 新增:沉浸模式切换事件
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class SwitchToImmersiveMode extends EditorEvent {
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const SwitchToImmersiveMode({
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this.chapterId,
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});
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final String? chapterId; // 可指定沉浸的章节,为null时使用当前活动章节
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@override
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List<Object?> get props => [chapterId];
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}
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class SwitchToNormalMode extends EditorEvent {
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const SwitchToNormalMode();
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}
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// 🚀 新增:沉浸模式下的章节导航事件
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class NavigateToNextChapter extends EditorEvent {
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const NavigateToNextChapter();
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}
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class NavigateToPreviousChapter extends EditorEvent {
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const NavigateToPreviousChapter();
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}
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/// 使用分页加载编辑器内容事件
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class LoadEditorContentPaginated extends EditorEvent {
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const LoadEditorContentPaginated({
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required this.novelId,
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this.loadAllSummaries = false,
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});
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final String novelId;
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final bool loadAllSummaries;
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@override
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List<Object?> get props => [novelId, loadAllSummaries];
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}
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/// 加载更多场景事件
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class LoadMoreScenes extends EditorEvent {
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const LoadMoreScenes({
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required this.fromChapterId,
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required this.direction,
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required this.actId,
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this.chaptersLimit = 3,
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this.targetChapterId,
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this.targetSceneId,
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this.preventFocusChange = false,
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this.loadFromLocalOnly = false,
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this.skipIfLoading = false,
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this.skipAPIFallback = false,
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});
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final String fromChapterId;
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final String direction; // "up" 或 "down" 或 "center"
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final String actId; // 现在将actId作为必需参数
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final int chaptersLimit;
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final String? targetChapterId;
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final String? targetSceneId;
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final bool preventFocusChange;
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final bool loadFromLocalOnly; // 是否只从本地加载,避免网络请求
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final bool skipIfLoading; // 如果已经有加载任务,是否跳过此次加载
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final bool skipAPIFallback; // 当loadFromLocalOnly为true且本地加载失败时,是否跳过API回退
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@override
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List<Object?> get props => [
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fromChapterId,
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direction,
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chaptersLimit,
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actId,
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targetChapterId,
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targetSceneId,
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preventFocusChange,
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loadFromLocalOnly,
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skipIfLoading,
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skipAPIFallback,
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];
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}
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class UpdateContent extends EditorEvent {
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const UpdateContent({required this.content});
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final String content;
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@override
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List<Object?> get props => [content];
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}
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class SaveContent extends EditorEvent {
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const SaveContent();
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}
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class UpdateSceneContent extends EditorEvent {
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const UpdateSceneContent({
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required this.novelId,
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required this.actId,
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required this.chapterId,
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required this.sceneId,
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required this.content,
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this.wordCount,
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this.shouldRebuild = true,
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this.isMinorChange,
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});
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final String novelId;
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final String actId;
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final String chapterId;
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final String sceneId;
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final String content;
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final String? wordCount;
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final bool shouldRebuild;
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final bool? isMinorChange; // 是否为微小改动,微小改动可以不刷新保存状态UI
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@override
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List<Object?> get props =>
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[novelId, actId, chapterId, sceneId, content, wordCount, shouldRebuild, isMinorChange];
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}
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class UpdateSummary extends EditorEvent {
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const UpdateSummary({
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required this.novelId,
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required this.actId,
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required this.chapterId,
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required this.sceneId,
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required this.summary,
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this.shouldRebuild = true,
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});
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final String novelId;
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final String actId;
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final String chapterId;
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final String sceneId;
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final String summary;
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final bool shouldRebuild;
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@override
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List<Object?> get props =>
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[novelId, actId, chapterId, sceneId, summary, shouldRebuild];
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}
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class SetActiveChapter extends EditorEvent {
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const SetActiveChapter({
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required this.actId,
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required this.chapterId,
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this.shouldScroll = true,
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this.silent = false,
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});
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final String actId;
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final String chapterId;
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final bool shouldScroll;
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final bool silent;
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@override
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List<Object?> get props => [actId, chapterId, shouldScroll, silent];
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}
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class ToggleEditorSettings extends EditorEvent {
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const ToggleEditorSettings();
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}
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class UpdateEditorSettings extends EditorEvent {
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const UpdateEditorSettings({required this.settings});
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final Map<String, dynamic> settings;
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@override
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List<Object?> get props => [settings];
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}
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/// 🚀 新增:加载用户编辑器设置事件
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class LoadUserEditorSettings extends EditorEvent {
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const LoadUserEditorSettings({required this.userId});
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final String userId;
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@override
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List<Object?> get props => [userId];
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}
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class UpdateActTitle extends EditorEvent {
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const UpdateActTitle({
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required this.actId,
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required this.title,
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});
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final String actId;
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final String title;
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@override
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List<Object?> get props => [actId, title];
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}
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class UpdateChapterTitle extends EditorEvent {
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const UpdateChapterTitle({
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required this.actId,
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required this.chapterId,
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required this.title,
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});
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final String actId;
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final String chapterId;
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final String title;
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@override
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List<Object?> get props => [actId, chapterId, title];
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}
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// 添加新的Act事件
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class AddNewAct extends EditorEvent {
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const AddNewAct({this.title = '新Act'});
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final String title;
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@override
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List<Object?> get props => [title];
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}
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// 添加新的Chapter事件
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class AddNewChapter extends EditorEvent {
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const AddNewChapter({
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required this.novelId,
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required this.actId,
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this.title = '新章节',
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});
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final String novelId;
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final String actId;
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final String title;
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@override
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List<Object?> get props => [novelId, actId, title];
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}
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// 添加新的Scene事件
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class AddNewScene extends EditorEvent {
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const AddNewScene({
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required this.novelId,
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required this.actId,
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required this.chapterId,
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required this.sceneId,
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});
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final String novelId;
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final String actId;
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final String chapterId;
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final String sceneId;
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@override
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List<Object?> get props => [novelId, actId, chapterId, sceneId];
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}
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// 设置活动场景事件
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class SetActiveScene extends EditorEvent {
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const SetActiveScene({
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required this.actId,
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required this.chapterId,
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required this.sceneId,
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this.shouldScroll = true,
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this.silent = false,
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});
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final String actId;
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final String chapterId;
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final String sceneId;
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final bool shouldScroll;
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final bool silent;
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@override
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List<Object?> get props => [actId, chapterId, sceneId, shouldScroll, silent];
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}
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// 删除场景事件 (New Event)
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class DeleteScene extends EditorEvent {
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const DeleteScene({
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required this.novelId,
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required this.actId,
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required this.chapterId,
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required this.sceneId,
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});
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final String novelId;
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final String actId;
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final String chapterId;
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final String sceneId;
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@override
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List<Object?> get props => [novelId, actId, chapterId, sceneId];
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}
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// 删除章节事件
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class DeleteChapter extends EditorEvent {
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const DeleteChapter({
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required this.novelId,
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required this.actId,
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required this.chapterId,
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});
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final String novelId;
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final String actId;
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final String chapterId;
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@override
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List<Object?> get props => [novelId, actId, chapterId];
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}
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// 删除卷(Act)事件
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class DeleteAct extends EditorEvent {
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const DeleteAct({
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required this.novelId,
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required this.actId,
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});
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final String novelId;
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final String actId;
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@override
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List<Object?> get props => [novelId, actId];
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}
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// 生成场景摘要事件
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class GenerateSceneSummaryRequested extends EditorEvent {
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final String sceneId;
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final String? styleInstructions;
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const GenerateSceneSummaryRequested({
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required this.sceneId,
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this.styleInstructions,
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});
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@override
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List<Object?> get props => [sceneId, styleInstructions];
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}
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// 从摘要生成场景内容事件
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class GenerateSceneFromSummaryRequested extends EditorEvent {
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final String novelId;
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final String summary;
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final String? chapterId;
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final String? styleInstructions;
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final bool useStreamingMode;
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const GenerateSceneFromSummaryRequested({
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required this.novelId,
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required this.summary,
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this.chapterId,
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this.styleInstructions,
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this.useStreamingMode = true,
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});
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@override
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List<Object?> get props => [novelId, summary, chapterId, styleInstructions, useStreamingMode];
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}
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// 更新生成的场景内容事件 (用于流式响应)
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class UpdateGeneratedSceneContent extends EditorEvent {
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final String content;
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const UpdateGeneratedSceneContent(this.content);
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@override
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List<Object?> get props => [content];
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}
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// 完成场景生成事件
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class SceneGenerationCompleted extends EditorEvent {
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final String content;
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const SceneGenerationCompleted(this.content);
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@override
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List<Object?> get props => [content];
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}
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// 场景生成失败事件
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class SceneGenerationFailed extends EditorEvent {
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final String error;
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const SceneGenerationFailed(this.error);
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@override
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List<Object?> get props => [error];
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}
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// 场景摘要生成完成事件
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class SceneSummaryGenerationCompleted extends EditorEvent {
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final String summary;
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const SceneSummaryGenerationCompleted(this.summary);
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@override
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List<Object?> get props => [summary];
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}
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// 场景摘要生成失败事件
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class SceneSummaryGenerationFailed extends EditorEvent {
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final String error;
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const SceneSummaryGenerationFailed(this.error);
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@override
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List<Object?> get props => [error];
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}
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// 停止场景生成事件
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class StopSceneGeneration extends EditorEvent {
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const StopSceneGeneration();
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@override
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List<Object?> get props => [];
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}
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// 刷新编辑器事件
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class RefreshEditor extends EditorEvent {
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const RefreshEditor();
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@override
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List<Object?> get props => [];
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}
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// 设置待处理的摘要内容事件
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class SetPendingSummary extends EditorEvent {
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final String summary;
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const SetPendingSummary({
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required this.summary,
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});
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@override
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List<Object?> get props => [summary];
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}
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/// 保存场景内容事件
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class SaveSceneContent extends EditorEvent {
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final String novelId;
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final String actId;
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final String chapterId;
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final String sceneId;
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final String content;
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final String wordCount;
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final bool localOnly; // 添加参数:是否只保存到本地
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const SaveSceneContent({
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required this.novelId,
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required this.actId,
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required this.chapterId,
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required this.sceneId,
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required this.content,
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required this.wordCount,
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this.localOnly = false, // 默认为false,表示同时同步到服务器
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});
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@override
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List<Object?> get props => [novelId, actId, chapterId, sceneId, content, wordCount, localOnly];
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}
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/// 强制保存场景内容事件 - 用于SceneEditor dispose时的数据保存
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/// 这个事件会立即、同步地保存场景内容,不经过防抖处理
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class ForceSaveSceneContent extends EditorEvent {
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final String novelId;
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final String actId;
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final String chapterId;
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final String sceneId;
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final String content;
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final String? wordCount;
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final String? summary;
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const ForceSaveSceneContent({
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required this.novelId,
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required this.actId,
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required this.chapterId,
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required this.sceneId,
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required this.content,
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this.wordCount,
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this.summary,
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});
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@override
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List<Object?> get props => [novelId, actId, chapterId, sceneId, content, wordCount, summary];
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}
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class UpdateVisibleRange extends EditorEvent {
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const UpdateVisibleRange({
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required this.startIndex,
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required this.endIndex,
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});
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final int startIndex;
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final int endIndex;
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@override
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List<Object?> get props => [startIndex, endIndex];
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}
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/// 重置章节加载标记
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class ResetActLoadingFlags extends EditorEvent {
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const ResetActLoadingFlags();
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}
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/// 设置章节加载边界标记
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class SetActLoadingFlags extends EditorEvent {
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final bool? hasReachedEnd;
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final bool? hasReachedStart;
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const SetActLoadingFlags({
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this.hasReachedEnd,
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this.hasReachedStart,
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});
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}
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// 设置焦点章节事件
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class SetFocusChapter extends EditorEvent {
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const SetFocusChapter({
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required this.chapterId,
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});
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final String chapterId;
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@override
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List<Object?> get props => [chapterId];
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}
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