Initial commit
This commit is contained in:
20
.kilocode/mcp.json
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20
.kilocode/mcp.json
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@@ -0,0 +1,20 @@
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||||
{
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||||
"mcpServers": {
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"promptx": {
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"command": "npx",
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"args": [
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"-y",
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"-f",
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"--registry",
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"https://registry.npmjs.org",
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"dpml-prompt@beta",
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"mcp-server"
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],
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"alwaysAllow": [
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"promptx_init",
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"promptx_welcome",
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"promptx_action"
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]
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}
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}
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}
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38
.promptx/pouch.json
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38
.promptx/pouch.json
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@@ -0,0 +1,38 @@
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{
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"currentState": "role_activated_with_memory",
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"stateHistory": [
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{
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"from": "initial",
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"command": "action",
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"timestamp": "2025-09-10T09:45:59.716Z",
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"args": [
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"prototype-designer"
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]
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},
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{
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"from": "role_activated_with_memory",
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"command": "init",
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"timestamp": "2025-09-10T09:46:10.631Z",
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"args": [
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{
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"workingDirectory": "e:/我的项目/DFJ/新DFJ"
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}
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]
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},
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{
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"from": "initialized",
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"command": "welcome",
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"timestamp": "2025-09-10T09:46:22.721Z",
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"args": []
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},
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{
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"from": "service_discovery",
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"command": "action",
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"timestamp": "2025-09-10T09:46:32.635Z",
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"args": [
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"prototype-designer"
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]
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}
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],
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"lastUpdated": "2025-09-10T09:46:32.830Z"
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}
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66
.promptx/resource/project.registry.json
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66
.promptx/resource/project.registry.json
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@@ -0,0 +1,66 @@
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{
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"version": "2.0.0",
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"source": "project",
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"metadata": {
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"version": "2.0.0",
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"description": "project 级资源注册表",
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||||
"createdAt": "2025-09-10T09:46:10.664Z",
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"updatedAt": "2025-09-10T09:46:10.669Z",
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"resourceCount": 3
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},
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"resources": [
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{
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"id": "design-thinking",
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"source": "project",
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"protocol": "thought",
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"name": "Design Thinking 思维模式",
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"description": "思维模式,指导AI的思考方式",
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"reference": "@project://.promptx/resource/role/prototype-designer/design-thinking.thought.md",
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"metadata": {
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"createdAt": "2025-09-10T09:46:10.667Z",
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"updatedAt": "2025-09-10T09:46:10.667Z",
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"scannedAt": "2025-09-10T09:46:10.667Z",
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"path": "role/prototype-designer/design-thinking.thought.md"
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}
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},
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{
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"id": "design-workflow",
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"source": "project",
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"protocol": "execution",
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"name": "Design Workflow 执行模式",
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"description": "执行模式,定义具体的行为模式",
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"reference": "@project://.promptx/resource/role/prototype-designer/design-workflow.execution.md",
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"metadata": {
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||||
"createdAt": "2025-09-10T09:46:10.667Z",
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||||
"updatedAt": "2025-09-10T09:46:10.667Z",
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"scannedAt": "2025-09-10T09:46:10.667Z",
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"path": "role/prototype-designer/design-workflow.execution.md"
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}
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},
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{
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"id": "prototype-designer",
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"source": "project",
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"protocol": "role",
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"name": "Prototype Designer 角色",
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"description": "专业角色,提供特定领域的专业能力",
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"reference": "@project://.promptx/resource/role/prototype-designer/prototype-designer.role.md",
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"metadata": {
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||||
"createdAt": "2025-09-10T09:46:10.668Z",
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"updatedAt": "2025-09-10T09:46:10.668Z",
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||||
"scannedAt": "2025-09-10T09:46:10.668Z",
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"path": "role/prototype-designer/prototype-designer.role.md"
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||||
}
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||||
}
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||||
],
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||||
"stats": {
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"totalResources": 3,
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||||
"byProtocol": {
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"thought": 1,
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"execution": 1,
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"role": 1
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},
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"bySource": {
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"project": 3
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}
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}
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}
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@@ -0,0 +1,103 @@
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<thought>
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<exploration>
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## 设计探索思维模式
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### 用户需求分析维度
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- **功能需求**:用户要完成什么任务?核心功能是什么?
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- **情感需求**:用户期望什么样的体验感受?
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- **场景需求**:在什么环境下使用?设备特征如何?
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- **约束条件**:技术限制、时间限制、品牌限制?
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### 界面组件拆解思维
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- **信息架构**:内容如何组织和分层?
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- **交互流程**:用户操作路径如何设计?
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- **视觉层次**:如何引导用户注意力?
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- **响应式策略**:不同屏幕下如何适配?
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### 创新设计探索
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- **突破常规**:如何避免千篇一律的设计?
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- **趋势结合**:当前设计趋势如何融入?
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- **技术可能性**:新技术如何增强体验?
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- **差异化优势**:如何创造独特价值?
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</exploration>
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<reasoning>
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## 设计决策推理逻辑
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### 布局设计推理
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```
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用户目标 → 内容优先级 → 空间分配 → 视觉层次 → 布局方案
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```
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### 色彩方案推理
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```
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品牌调性 → 目标情感 → 色彩心理学 → 可访问性 → 最终配色
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```
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### 交互设计推理
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```
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用户心智模型 → 操作习惯 → 反馈机制 → 错误处理 → 交互方案
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```
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||||
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||||
### 技术选型推理
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```
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性能要求 → 兼容性需求 → 开发效率 → 维护成本 → 技术栈选择
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```
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</reasoning>
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<challenge>
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## 设计方案质疑检验
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### 可用性挑战
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||||
- 新用户能否快速理解界面?
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||||
- 关键操作是否足够明显?
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||||
- 错误状态是否有清晰提示?
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||||
- 加载状态是否有适当反馈?
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||||
### 可访问性挑战
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||||
- 色彩对比度是否符合标准?
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||||
- 键盘导航是否完整?
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||||
- 屏幕阅读器是否能正确解读?
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||||
- 不同能力用户是否都能使用?
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||||
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||||
### 性能挑战
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||||
- 页面加载速度是否可接受?
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||||
- 动画是否影响性能?
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||||
- 图片资源是否过大?
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||||
- 移动端体验是否流畅?
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||||
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||||
### 维护性挑战
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||||
- 设计系统是否一致?
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||||
- 代码结构是否清晰?
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||||
- 组件是否可复用?
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- 未来扩展是否方便?
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</challenge>
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||||
<plan>
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||||
## 设计思维执行计划
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### Phase 1: 需求理解与分析
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- 深度理解用户描述的设计需求
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- 识别核心功能和次要功能
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- 分析目标用户群体特征
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- 确定设计约束条件
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### Phase 2: 创意构思与探索
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- 脑暴多种布局可能性
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- 探索不同的视觉风格
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- 研究相关设计案例
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- 形成初步设计概念
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||||
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### Phase 3: 方案细化与验证
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- 将抽象概念转化为具体方案
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- 验证方案的可行性
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||||
- 识别潜在问题和风险
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- 优化设计细节
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||||
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||||
### Phase 4: 实现与迭代
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||||
- 按照标准流程实现设计
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- 收集用户反馈
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||||
- 基于反馈进行迭代优化
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||||
- 持续改进设计质量
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||||
</plan>
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</thought>
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@@ -0,0 +1,165 @@
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<execution>
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<constraint>
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## 客观技术限制
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- **文件保存约束**:所有设计文件必须保存在`.superdesign/design_iterations`目录
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||||
- **工具调用约束**:必须使用真实的工具调用,不能输出假的工具调用文本
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||||
- **CDN资源限制**:只能使用指定的CDN资源(Tailwind、Flowbite、Lucide等)
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||||
- **单页面约束**:每次只能生成一个完整的HTML页面
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||||
- **响应式要求**:所有设计必须支持响应式布局
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||||
</constraint>
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||||
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||||
<rule>
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||||
## 强制性执行规则
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||||
- **分步确认制**:每个设计阶段完成后必须等待用户确认才能继续
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||||
- **ASCII线框图必须**:布局设计阶段必须输出ASCII艺术线框图
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||||
- **主题工具强制**:主题设计必须使用generateTheme工具
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||||
- **文件命名规范**:严格遵循命名约定(新设计:{name}_{n}.html,迭代:{current}_{n}.html)
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||||
- **CSS优先级处理**:对可能冲突的样式使用!important
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||||
</rule>
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||||
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||||
<guideline>
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||||
## 设计指导原则
|
||||
- **用户体验优先**:始终从用户角度思考交互和体验
|
||||
- **现代化审美**:避免过时的蓝色调,追求当代设计趋势
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||||
- **系统化思维**:建立一致的设计语言和组件体系
|
||||
- **性能意识**:考虑加载速度和动画性能
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||||
- **可访问性考虑**:确保色彩对比度和键盘导航
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||||
</guideline>
|
||||
|
||||
<process>
|
||||
## 四阶段设计流程
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||||
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||||
### 阶段1:布局设计(Layout Design)
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||||
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||||
**输出类型**:纯文本 + ASCII线框图
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||||
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||||
**执行步骤**:
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||||
1. 分析用户需求,识别核心UI组件
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||||
2. 确定信息架构和内容优先级
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||||
3. 设计响应式布局方案
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||||
4. 绘制ASCII艺术线框图展示布局结构
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||||
5. 等待用户确认后进入下一阶段
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||||
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||||
**ASCII线框图示例**:
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||||
```
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||||
┌─────────────────────────────────────┐
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||||
│ ☰ HEADER BAR + │
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||||
├─────────────────────────────────────┤
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||||
│ │
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||||
│ ┌─────────────────────────────┐ │
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||||
│ │ Content Area │ │
|
||||
│ └─────────────────────────────┘ │
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||||
│ │
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||||
├─────────────────────────────────────┤
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||||
│ FOOTER │
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||||
└─────────────────────────────────────┘
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||||
```
|
||||
|
||||
### 阶段2:主题设计(Theme Design)
|
||||
|
||||
**输出类型**:工具调用(generateTheme)
|
||||
|
||||
**执行步骤**:
|
||||
1. 分析品牌调性和目标情感
|
||||
2. 选择合适的设计风格(Neo-brutalism/Modern dark等)
|
||||
3. 确定色彩方案、字体选择、间距系统
|
||||
4. 使用generateTheme工具生成CSS主题文件
|
||||
5. 等待用户确认后进入下一阶段
|
||||
|
||||
**主题要素**:
|
||||
- 色彩系统:主色、辅色、语义色彩
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||||
- 字体系统:Google Fonts中的现代字体
|
||||
- 间距系统:一致的margin、padding规范
|
||||
- 阴影系统:适合风格的阴影效果
|
||||
- 圆角系统:符合设计风格的border-radius
|
||||
|
||||
### 阶段3:动画设计(Animation Design)
|
||||
|
||||
**输出类型**:纯文本(微语法动画描述)
|
||||
|
||||
**执行步骤**:
|
||||
1. 识别需要动画的交互点
|
||||
2. 设计动画时序和缓动效果
|
||||
3. 考虑性能影响和降级方案
|
||||
4. 用微语法描述动画细节
|
||||
5. 等待用户确认后进入下一阶段
|
||||
|
||||
**微语法示例**:
|
||||
```
|
||||
button: 150ms [S1→0.95→1, R±2°] press
|
||||
card: 200ms [Y0→-2, shadow↗] hover
|
||||
modal: 300ms [α0→1, blur0→4px] open
|
||||
```
|
||||
|
||||
### 阶段4:实现生成(Implementation)
|
||||
|
||||
**输出类型**:工具调用(write_to_file)
|
||||
|
||||
**执行步骤**:
|
||||
1. 生成完整的HTML文件
|
||||
2. 引用主题CSS文件
|
||||
3. 集成所有交互动画
|
||||
4. 确保响应式适配
|
||||
5. 验证代码质量和可用性
|
||||
|
||||
**技术栈集成**:
|
||||
- Tailwind CSS:`<script src="https://cdn.tailwindcss.com"></script>`
|
||||
- Flowbite:`<script src="https://cdn.jsdelivr.net/npm/flowbite@2.0.0/dist/flowbite.min.js"></script>`
|
||||
- Lucide图标:`<script src="https://unpkg.com/lucide@latest/dist/umd/lucide.min.js"></script>`
|
||||
- Google Fonts:通过CSS @import引入
|
||||
|
||||
## 质量检查清单
|
||||
|
||||
**布局检查**:
|
||||
- [ ] 响应式断点设计合理
|
||||
- [ ] 内容层次清晰
|
||||
- [ ] 交互元素易于访问
|
||||
- [ ] ASCII线框图准确反映布局
|
||||
|
||||
**主题检查**:
|
||||
- [ ] 色彩对比度符合可访问性标准
|
||||
- [ ] 字体加载和渲染正常
|
||||
- [ ] 主题文件生成成功
|
||||
- [ ] 视觉风格一致性
|
||||
|
||||
**动画检查**:
|
||||
- [ ] 动画时长和缓动合理
|
||||
- [ ] 性能影响可接受
|
||||
- [ ] 降级方案完整
|
||||
- [ ] 微语法描述准确
|
||||
|
||||
**实现检查**:
|
||||
- [ ] HTML语法正确
|
||||
- [ ] CSS样式生效
|
||||
- [ ] JavaScript功能正常
|
||||
- [ ] 跨浏览器兼容性
|
||||
</process>
|
||||
|
||||
<criteria>
|
||||
## 设计质量评价标准
|
||||
|
||||
### 用户体验标准
|
||||
- ✅ 界面直观易懂,学习成本低
|
||||
- ✅ 交互反馈及时明确
|
||||
- ✅ 关键功能突出显著
|
||||
- ✅ 错误处理友好
|
||||
|
||||
### 视觉设计标准
|
||||
- ✅ 视觉层次清晰
|
||||
- ✅ 色彩搭配和谐
|
||||
- ✅ 字体选择恰当
|
||||
- ✅ 整体风格一致
|
||||
|
||||
### 技术实现标准
|
||||
- ✅ 代码结构清晰
|
||||
- ✅ 性能表现良好
|
||||
- ✅ 响应式适配完整
|
||||
- ✅ 跨设备兼容性好
|
||||
|
||||
### 可维护性标准
|
||||
- ✅ 组件化程度高
|
||||
- ✅ 样式系统规范
|
||||
- ✅ 代码注释充分
|
||||
- ✅ 扩展性良好
|
||||
</criteria>
|
||||
</execution>
|
||||
@@ -0,0 +1,57 @@
|
||||
<role>
|
||||
<personality>
|
||||
@!thought://design-thinking
|
||||
|
||||
我是专业的原型设计师,集成在开发环境中帮助生成优秀的界面设计。
|
||||
我的目标是通过代码帮助用户创造令人惊艳的设计原型。
|
||||
|
||||
## 设计思维特征
|
||||
- **用户体验优先**:始终从用户角度思考界面交互和视觉体验
|
||||
- **系统化设计**:建立完整的设计系统,确保一致性和可维护性
|
||||
- **响应式思维**:默认考虑多设备适配,创建现代化的响应式设计
|
||||
- **美学敏感度**:避免陈旧的蓝色调,追求现代设计趋势
|
||||
- **工程化视角**:理解前端技术约束,生成可实现的设计方案
|
||||
</personality>
|
||||
|
||||
<principle>
|
||||
@!execution://design-workflow
|
||||
|
||||
# 标准设计流程
|
||||
## 四步设计工作流
|
||||
1. **Layout设计阶段**:分析界面组件,输出ASCII线框图
|
||||
2. **Theme设计阶段**:确定色彩、字体、间距等主题元素
|
||||
3. **Animation设计阶段**:设计交互动画和过渡效果
|
||||
4. **Implementation阶段**:生成完整的HTML文件
|
||||
|
||||
## 设计原则
|
||||
- **分步确认制**:每个阶段完成后必须等待用户确认才能进行下一步
|
||||
- **工具调用强制**:必须使用实际工具调用,不能输出假的工具调用文本
|
||||
- **文件组织规范**:所有设计文件保存在`.superdesign/design_iterations`目录
|
||||
- **一页面原则**:每次设计生成单个HTML页面,聚焦一个界面
|
||||
|
||||
## 技术规范
|
||||
- **响应式优先**:所有设计必须支持响应式布局
|
||||
- **现代化工具栈**:使用Tailwind CSS、Flowbite、Google Fonts
|
||||
- **图标系统**:使用Lucide图标库
|
||||
- **背景适配原则**:组件背景与界面整体色调形成对比
|
||||
</principle>
|
||||
|
||||
<knowledge>
|
||||
## 设计文件命名约定
|
||||
- 新设计:`{design_name}_{n}.html`(如table_1.html, table_2.html)
|
||||
- 迭代设计:`{current_file_name}_{n}.html`(如ui_1_1.html, ui_1_2.html)
|
||||
|
||||
## 禁用的技术方案
|
||||
- 不使用`<link>`标签加载Tailwind CSS,必须用`<script src="https://cdn.tailwindcss.com"></script>`
|
||||
- 避免使用Bootstrap风格的蓝色,优先使用现代色彩方案
|
||||
- 图片URL必须来自真实源(unsplash、placehold.co),不能编造URL
|
||||
|
||||
## 设计系统模板
|
||||
- Neo-brutalism风格:90年代网页设计风格,使用DM Sans字体,0px圆角,黑色阴影
|
||||
- Modern dark mode:类似Vercel和Linear的现代暗色风格,使用系统字体,0.625rem圆角
|
||||
|
||||
## CSS重写策略
|
||||
- 对可能被Tailwind/Flowbite覆盖的属性使用`!important`
|
||||
- 特别注意h1、body等标签的样式优先级
|
||||
</knowledge>
|
||||
</role>
|
||||
521
.superdesign/design_iterations/default_ui_darkmode.css
Normal file
521
.superdesign/design_iterations/default_ui_darkmode.css
Normal file
@@ -0,0 +1,521 @@
|
||||
/* ========================================
|
||||
Dark Mode UI Framework
|
||||
A beautiful dark mode design system
|
||||
======================================== */
|
||||
|
||||
/* ========================================
|
||||
CSS Variables & Theme
|
||||
======================================== */
|
||||
:root {
|
||||
/* Dark Mode Color Palette */
|
||||
--background: oklch(0.145 0 0);
|
||||
--foreground: oklch(0.985 0 0);
|
||||
--card: oklch(0.205 0 0);
|
||||
--card-foreground: oklch(0.985 0 0);
|
||||
--primary: oklch(0.922 0 0);
|
||||
--primary-foreground: oklch(0.205 0 0);
|
||||
--secondary: oklch(0.269 0 0);
|
||||
--secondary-foreground: oklch(0.985 0 0);
|
||||
--muted: oklch(0.269 0 0);
|
||||
--muted-foreground: oklch(0.708 0 0);
|
||||
--accent: oklch(0.269 0 0);
|
||||
--accent-foreground: oklch(0.985 0 0);
|
||||
--destructive: oklch(0.704 0.191 22.216);
|
||||
--border: oklch(1 0 0 / 10%);
|
||||
--input: oklch(1 0 0 / 15%);
|
||||
--ring: oklch(0.556 0 0);
|
||||
|
||||
/* Spacing & Layout */
|
||||
--radius: 0.625rem;
|
||||
--spacing-xs: 0.25rem;
|
||||
--spacing-sm: 0.5rem;
|
||||
--spacing-md: 0.75rem;
|
||||
--spacing-lg: 1rem;
|
||||
--spacing-xl: 1.5rem;
|
||||
--spacing-2xl: 2rem;
|
||||
--spacing-3xl: 3rem;
|
||||
|
||||
/* Typography */
|
||||
--font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
|
||||
--font-size-xs: 0.75rem;
|
||||
--font-size-sm: 0.875rem;
|
||||
--font-size-base: 1rem;
|
||||
--font-size-lg: 1.125rem;
|
||||
--font-size-xl: 1.25rem;
|
||||
--font-size-2xl: 1.5rem;
|
||||
--font-size-3xl: 1.875rem;
|
||||
--font-size-4xl: 2.25rem;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Base Styles
|
||||
======================================== */
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
body {
|
||||
background-color: var(--background);
|
||||
color: var(--foreground);
|
||||
font-family: var(--font-family);
|
||||
line-height: 1.6;
|
||||
min-height: 100vh;
|
||||
}
|
||||
|
||||
html.dark {
|
||||
color-scheme: dark;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Layout Components
|
||||
======================================== */
|
||||
.container {
|
||||
max-width: 64rem;
|
||||
margin: 0 auto;
|
||||
padding: var(--spacing-2xl) var(--spacing-lg);
|
||||
}
|
||||
|
||||
.container-sm {
|
||||
max-width: 42rem;
|
||||
}
|
||||
|
||||
.container-lg {
|
||||
max-width: 80rem;
|
||||
}
|
||||
|
||||
.grid {
|
||||
display: grid;
|
||||
}
|
||||
|
||||
.grid-cols-1 { grid-template-columns: repeat(1, minmax(0, 1fr)); }
|
||||
.grid-cols-2 { grid-template-columns: repeat(2, minmax(0, 1fr)); }
|
||||
.grid-cols-3 { grid-template-columns: repeat(3, minmax(0, 1fr)); }
|
||||
.grid-cols-auto { grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); }
|
||||
|
||||
.gap-sm { gap: var(--spacing-sm); }
|
||||
.gap-md { gap: var(--spacing-md); }
|
||||
.gap-lg { gap: var(--spacing-lg); }
|
||||
.gap-xl { gap: var(--spacing-xl); }
|
||||
|
||||
.flex {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.flex-col {
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.items-center {
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.justify-center {
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.justify-between {
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.text-center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Card Components
|
||||
======================================== */
|
||||
.card {
|
||||
background-color: var(--card);
|
||||
color: var(--card-foreground);
|
||||
border: 1px solid rgba(255, 255, 255, 0.1);
|
||||
border-radius: calc(var(--radius) + 4px);
|
||||
padding: var(--spacing-xl);
|
||||
box-shadow: 0 1px 3px 0 rgb(0 0 0 / 0.1);
|
||||
transition: all 0.2s ease;
|
||||
}
|
||||
|
||||
.card:hover {
|
||||
box-shadow: 0 4px 6px -1px rgb(0 0 0 / 0.1);
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Button Components
|
||||
======================================== */
|
||||
.btn {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: var(--spacing-sm);
|
||||
white-space: nowrap;
|
||||
border-radius: var(--radius);
|
||||
font-size: var(--font-size-sm);
|
||||
font-weight: 500;
|
||||
transition: all 0.2s;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
padding: var(--spacing-sm) var(--spacing-lg);
|
||||
min-height: 2.25rem;
|
||||
outline: none;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.btn:disabled {
|
||||
pointer-events: none;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background-color: var(--primary);
|
||||
color: var(--primary-foreground);
|
||||
}
|
||||
|
||||
.btn-primary:hover {
|
||||
background-color: rgba(236, 236, 236, 0.9);
|
||||
}
|
||||
|
||||
.btn-outline {
|
||||
background-color: transparent;
|
||||
border: 1px solid var(--border);
|
||||
color: var(--foreground);
|
||||
}
|
||||
|
||||
.btn-outline:hover {
|
||||
background-color: var(--accent);
|
||||
}
|
||||
|
||||
.btn-ghost {
|
||||
background-color: transparent;
|
||||
color: var(--foreground);
|
||||
}
|
||||
|
||||
.btn-ghost:hover {
|
||||
background-color: var(--accent);
|
||||
}
|
||||
|
||||
.btn-destructive {
|
||||
background-color: var(--destructive);
|
||||
color: white;
|
||||
}
|
||||
|
||||
.btn-destructive:hover {
|
||||
background-color: rgba(220, 38, 38, 0.9);
|
||||
}
|
||||
|
||||
/* Button Sizes */
|
||||
.btn-sm {
|
||||
padding: var(--spacing-xs) var(--spacing-md);
|
||||
font-size: var(--font-size-xs);
|
||||
min-height: 2rem;
|
||||
}
|
||||
|
||||
.btn-lg {
|
||||
padding: var(--spacing-md) var(--spacing-xl);
|
||||
font-size: var(--font-size-base);
|
||||
min-height: 2.75rem;
|
||||
}
|
||||
|
||||
.btn-icon {
|
||||
padding: var(--spacing-sm);
|
||||
width: 2.25rem;
|
||||
height: 2.25rem;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Form Components
|
||||
======================================== */
|
||||
.form-input {
|
||||
width: 100%;
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
border: 1px solid var(--border);
|
||||
border-radius: var(--radius);
|
||||
padding: var(--spacing-sm) var(--spacing-md);
|
||||
color: var(--foreground);
|
||||
font-size: var(--font-size-sm);
|
||||
outline: none;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.form-input:focus {
|
||||
border-color: var(--ring);
|
||||
box-shadow: 0 0 0 3px rgba(136, 136, 136, 0.5);
|
||||
}
|
||||
|
||||
.form-input::placeholder {
|
||||
color: var(--muted-foreground);
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Badge Components
|
||||
======================================== */
|
||||
.badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
border-radius: var(--radius);
|
||||
border: 1px solid;
|
||||
padding: 0.125rem var(--spacing-sm);
|
||||
font-size: var(--font-size-xs);
|
||||
font-weight: 500;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
/* Priority Badge Variants */
|
||||
.badge-priority-high {
|
||||
background: rgba(127, 29, 29, 0.3);
|
||||
color: rgb(252, 165, 165);
|
||||
border: 1px solid rgba(153, 27, 27, 0.5);
|
||||
}
|
||||
|
||||
.badge-priority-medium {
|
||||
background: rgba(120, 53, 15, 0.3);
|
||||
color: rgb(252, 211, 77);
|
||||
border: 1px solid rgba(146, 64, 14, 0.5);
|
||||
}
|
||||
|
||||
.badge-priority-low {
|
||||
background: rgba(20, 83, 45, 0.3);
|
||||
color: rgb(134, 239, 172);
|
||||
border: 1px solid rgba(22, 101, 52, 0.5);
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Tab Components
|
||||
======================================== */
|
||||
.tab-list {
|
||||
display: flex;
|
||||
gap: var(--spacing-sm);
|
||||
margin-bottom: var(--spacing-xl);
|
||||
}
|
||||
|
||||
.tab-button {
|
||||
background-color: transparent;
|
||||
border: 1px solid rgba(255, 255, 255, 0.2);
|
||||
color: var(--foreground);
|
||||
text-transform: capitalize;
|
||||
font-weight: 500;
|
||||
transition: all 0.2s ease;
|
||||
padding: var(--spacing-sm) var(--spacing-md);
|
||||
border-radius: var(--radius);
|
||||
cursor: pointer;
|
||||
font-size: var(--font-size-sm);
|
||||
}
|
||||
|
||||
.tab-button:hover {
|
||||
background-color: rgba(255, 255, 255, 0.05);
|
||||
border-color: rgba(255, 255, 255, 0.3);
|
||||
}
|
||||
|
||||
.tab-button.active {
|
||||
background-color: #f8f9fa !important;
|
||||
color: #1a1a1a !important;
|
||||
border-color: #f8f9fa !important;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.tab-button.active:hover {
|
||||
background-color: #e9ecef !important;
|
||||
border-color: #e9ecef !important;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Typography
|
||||
======================================== */
|
||||
.text-xs { font-size: var(--font-size-xs); }
|
||||
.text-sm { font-size: var(--font-size-sm); }
|
||||
.text-base { font-size: var(--font-size-base); }
|
||||
.text-lg { font-size: var(--font-size-lg); }
|
||||
.text-xl { font-size: var(--font-size-xl); }
|
||||
.text-2xl { font-size: var(--font-size-2xl); }
|
||||
.text-3xl { font-size: var(--font-size-3xl); }
|
||||
.text-4xl { font-size: var(--font-size-4xl); }
|
||||
|
||||
.font-normal { font-weight: 400; }
|
||||
.font-medium { font-weight: 500; }
|
||||
.font-semibold { font-weight: 600; }
|
||||
.font-bold { font-weight: 700; }
|
||||
|
||||
.text-primary { color: var(--primary); }
|
||||
.text-muted { color: var(--muted-foreground); }
|
||||
.text-destructive { color: var(--destructive); }
|
||||
|
||||
.gradient-text {
|
||||
background: linear-gradient(to right, var(--primary), rgba(236, 236, 236, 0.6));
|
||||
-webkit-background-clip: text;
|
||||
background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Icon System
|
||||
======================================== */
|
||||
.icon {
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
fill: currentColor;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.icon-sm { width: 0.875rem; height: 0.875rem; }
|
||||
.icon-lg { width: 1.25rem; height: 1.25rem; }
|
||||
.icon-xl { width: 1.5rem; height: 1.5rem; }
|
||||
.icon-2xl { width: 2rem; height: 2rem; }
|
||||
|
||||
/* ========================================
|
||||
Interactive Components
|
||||
======================================== */
|
||||
.checkbox {
|
||||
width: 1rem;
|
||||
height: 1rem;
|
||||
border: 1px solid var(--border);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
position: relative;
|
||||
background: rgba(255, 255, 255, 0.15);
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.checkbox:hover {
|
||||
border-color: var(--ring);
|
||||
}
|
||||
|
||||
.checkbox.checked {
|
||||
background-color: rgb(22, 163, 74);
|
||||
border-color: rgb(22, 163, 74);
|
||||
}
|
||||
|
||||
.checkbox.checked::after {
|
||||
content: '✓';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
color: white;
|
||||
font-size: 0.75rem;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
List Components
|
||||
======================================== */
|
||||
.list-item {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: var(--spacing-lg);
|
||||
padding: var(--spacing-lg);
|
||||
border-bottom: 1px solid rgba(255, 255, 255, 0.05);
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
|
||||
.list-item:hover {
|
||||
background-color: rgba(255, 255, 255, 0.025);
|
||||
}
|
||||
|
||||
.list-item:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.list-item.completed {
|
||||
opacity: 0.6;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Empty State Component
|
||||
======================================== */
|
||||
.empty-state {
|
||||
text-align: center;
|
||||
padding: var(--spacing-3xl) var(--spacing-lg);
|
||||
color: var(--muted-foreground);
|
||||
}
|
||||
|
||||
.empty-state .icon {
|
||||
width: 3rem;
|
||||
height: 3rem;
|
||||
margin: 0 auto var(--spacing-lg);
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Utility Classes
|
||||
======================================== */
|
||||
.hidden { display: none; }
|
||||
.block { display: block; }
|
||||
.flex { display: flex; }
|
||||
.inline-flex { display: inline-flex; }
|
||||
|
||||
.w-full { width: 100%; }
|
||||
.h-full { height: 100%; }
|
||||
.min-h-screen { min-height: 100vh; }
|
||||
|
||||
.opacity-50 { opacity: 0.5; }
|
||||
.opacity-60 { opacity: 0.6; }
|
||||
.opacity-75 { opacity: 0.75; }
|
||||
|
||||
.transition-all { transition: all 0.2s ease; }
|
||||
.transition-colors { transition: color 0.2s ease, background-color 0.2s ease; }
|
||||
.transition-opacity { transition: opacity 0.2s ease; }
|
||||
|
||||
/* ========================================
|
||||
Responsive Design
|
||||
======================================== */
|
||||
@media (max-width: 768px) {
|
||||
.container {
|
||||
padding: var(--spacing-lg);
|
||||
}
|
||||
|
||||
.grid-cols-auto {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
|
||||
.flex-col-mobile {
|
||||
flex-direction: column;
|
||||
}
|
||||
|
||||
.text-center-mobile {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.gap-sm-mobile { gap: var(--spacing-sm); }
|
||||
|
||||
.hidden-mobile { display: none; }
|
||||
.block-mobile { display: block; }
|
||||
}
|
||||
|
||||
@media (max-width: 640px) {
|
||||
.text-2xl { font-size: var(--font-size-xl); }
|
||||
.text-3xl { font-size: var(--font-size-2xl); }
|
||||
.text-4xl { font-size: var(--font-size-3xl); }
|
||||
|
||||
.container {
|
||||
padding: var(--spacing-lg) var(--spacing-sm);
|
||||
}
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Animation Utilities
|
||||
======================================== */
|
||||
@keyframes fadeIn {
|
||||
from { opacity: 0; transform: translateY(10px); }
|
||||
to { opacity: 1; transform: translateY(0); }
|
||||
}
|
||||
|
||||
.animate-fade-in {
|
||||
animation: fadeIn 0.3s ease-out;
|
||||
}
|
||||
|
||||
/* ========================================
|
||||
Focus & Accessibility
|
||||
======================================== */
|
||||
.focus-visible:focus-visible {
|
||||
outline: 2px solid var(--ring);
|
||||
outline-offset: 2px;
|
||||
}
|
||||
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
* {
|
||||
animation-duration: 0.01ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
3
.vscode/settings.json
vendored
Normal file
3
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
{
|
||||
"liveServer.settings.port": 5501
|
||||
}
|
||||
819
01_文档/WebSocket接口规范与断线重连.md
Normal file
819
01_文档/WebSocket接口规范与断线重连.md
Normal file
@@ -0,0 +1,819 @@
|
||||
# 打飞机小程序 WebSocket 接口规范与断线重连策略
|
||||
|
||||
## 1. WebSocket 连接规范
|
||||
|
||||
### 1.1 连接地址
|
||||
```
|
||||
wss://your-domain.com/game-hub?token={authToken}&gameId={gameId}
|
||||
```
|
||||
|
||||
### 1.2 .NET Core WebSocket Hub 实现参考
|
||||
```csharp
|
||||
[Authorize]
|
||||
public class GameHub : Hub
|
||||
{
|
||||
private readonly IGameService _gameService;
|
||||
private readonly IConnectionManager _connectionManager;
|
||||
|
||||
public GameHub(IGameService gameService, IConnectionManager connectionManager)
|
||||
{
|
||||
_gameService = gameService;
|
||||
_connectionManager = connectionManager;
|
||||
}
|
||||
|
||||
public override async Task OnConnectedAsync()
|
||||
{
|
||||
var userId = Context.UserIdentifier;
|
||||
var gameId = Context.GetHttpContext().Request.Query["gameId"];
|
||||
|
||||
await Groups.AddToGroupAsync(Context.ConnectionId, $"Game_{gameId}");
|
||||
await _connectionManager.RegisterConnection(userId, Context.ConnectionId, gameId);
|
||||
|
||||
// 发送连接成功确认
|
||||
await Clients.Caller.SendAsync("ConnectionConfirmed", new
|
||||
{
|
||||
ConnectionId = Context.ConnectionId,
|
||||
Timestamp = DateTime.UtcNow,
|
||||
GameId = gameId
|
||||
});
|
||||
|
||||
await base.OnConnectedAsync();
|
||||
}
|
||||
|
||||
public override async Task OnDisconnectedAsync(Exception exception)
|
||||
{
|
||||
var userId = Context.UserIdentifier;
|
||||
await _connectionManager.UnregisterConnection(Context.ConnectionId);
|
||||
|
||||
// 通知游戏中的其他玩家
|
||||
await Clients.Others.SendAsync("PlayerDisconnected", new
|
||||
{
|
||||
UserId = userId,
|
||||
Timestamp = DateTime.UtcNow,
|
||||
Reason = exception?.Message
|
||||
});
|
||||
|
||||
await base.OnDisconnectedAsync(exception);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 2. 消息协议定义
|
||||
|
||||
### 2.1 基础消息格式
|
||||
```typescript
|
||||
interface WebSocketMessage {
|
||||
messageId: string // 消息唯一ID,用于确认和重发
|
||||
type: MessageType // 消息类型
|
||||
timestamp: number // 时间戳
|
||||
gameId: string // 游戏ID
|
||||
userId: string // 发送者ID
|
||||
data: any // 消息内容
|
||||
sequenceNumber: number // 序列号,用于消息排序
|
||||
requiresAck?: boolean // 是否需要确认回复
|
||||
}
|
||||
|
||||
enum MessageType {
|
||||
// 连接管理
|
||||
PING = 'PING',
|
||||
PONG = 'PONG',
|
||||
HEARTBEAT = 'HEARTBEAT',
|
||||
CONNECTION_CONFIRMED = 'CONNECTION_CONFIRMED',
|
||||
|
||||
// 游戏房间
|
||||
JOIN_ROOM = 'JOIN_ROOM',
|
||||
LEAVE_ROOM = 'LEAVE_ROOM',
|
||||
ROOM_STATE_UPDATE = 'ROOM_STATE_UPDATE',
|
||||
|
||||
// 游戏操作
|
||||
PLACE_PLANES = 'PLACE_PLANES',
|
||||
ATTACK_POSITION = 'ATTACK_POSITION',
|
||||
ATTACK_RESULT = 'ATTACK_RESULT',
|
||||
GAME_STATE_SYNC = 'GAME_STATE_SYNC',
|
||||
|
||||
// 系统消息
|
||||
PLAYER_RECONNECT = 'PLAYER_RECONNECT',
|
||||
PLAYER_DISCONNECT = 'PLAYER_DISCONNECT',
|
||||
GAME_END = 'GAME_END',
|
||||
ERROR = 'ERROR',
|
||||
|
||||
// 确认消息
|
||||
ACK = 'ACK',
|
||||
MESSAGE_RECEIVED = 'MESSAGE_RECEIVED'
|
||||
}
|
||||
```
|
||||
|
||||
### 2.2 关键消息定义
|
||||
|
||||
#### A. 游戏操作消息
|
||||
```csharp
|
||||
// .NET 消息模型
|
||||
public class AttackMessage
|
||||
{
|
||||
public string MessageId { get; set; } = Guid.NewGuid().ToString();
|
||||
public string Type { get; set; } = "ATTACK_POSITION";
|
||||
public long Timestamp { get; set; } = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
|
||||
public string GameId { get; set; }
|
||||
public string UserId { get; set; }
|
||||
public AttackData Data { get; set; }
|
||||
public int SequenceNumber { get; set; }
|
||||
public bool RequiresAck { get; set; } = true;
|
||||
}
|
||||
|
||||
public class AttackData
|
||||
{
|
||||
public Position Position { get; set; }
|
||||
public string PlayerId { get; set; }
|
||||
}
|
||||
|
||||
public class Position
|
||||
{
|
||||
public int X { get; set; }
|
||||
public int Y { get; set; }
|
||||
public string Coordinate { get; set; }
|
||||
}
|
||||
```
|
||||
|
||||
#### B. 游戏状态同步
|
||||
```csharp
|
||||
public class GameStateSyncMessage
|
||||
{
|
||||
public string MessageId { get; set; } = Guid.NewGuid().ToString();
|
||||
public string Type { get; set; } = "GAME_STATE_SYNC";
|
||||
public long Timestamp { get; set; } = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
|
||||
public string GameId { get; set; }
|
||||
public GameStateData Data { get; set; }
|
||||
public int SequenceNumber { get; set; }
|
||||
}
|
||||
|
||||
public class GameStateData
|
||||
{
|
||||
public string CurrentPlayer { get; set; }
|
||||
public string GamePhase { get; set; }
|
||||
public List<GameMove> MoveHistory { get; set; }
|
||||
public Dictionary<string, PlayerState> Players { get; set; }
|
||||
public long LastUpdateTime { get; set; }
|
||||
}
|
||||
```
|
||||
|
||||
## 3. .NET WebSocket Hub 核心方法
|
||||
|
||||
### 3.1 游戏操作处理
|
||||
```csharp
|
||||
[HubMethodName("AttackPosition")]
|
||||
public async Task HandleAttack(AttackMessage message)
|
||||
{
|
||||
try
|
||||
{
|
||||
// 验证消息
|
||||
if (!await ValidateMessage(message))
|
||||
{
|
||||
await SendError("Invalid attack message", message.MessageId);
|
||||
return;
|
||||
}
|
||||
|
||||
// 处理攻击逻辑
|
||||
var result = await _gameService.ProcessAttack(
|
||||
message.GameId,
|
||||
message.UserId,
|
||||
message.Data.Position
|
||||
);
|
||||
|
||||
// 发送攻击结果给所有玩家
|
||||
var resultMessage = new AttackResultMessage
|
||||
{
|
||||
MessageId = Guid.NewGuid().ToString(),
|
||||
GameId = message.GameId,
|
||||
Data = result,
|
||||
SequenceNumber = await GetNextSequenceNumber(message.GameId)
|
||||
};
|
||||
|
||||
await Clients.Group($"Game_{message.GameId}")
|
||||
.SendAsync("AttackResult", resultMessage);
|
||||
|
||||
// 发送确认回复
|
||||
if (message.RequiresAck)
|
||||
{
|
||||
await Clients.Caller.SendAsync("MessageReceived", new
|
||||
{
|
||||
OriginalMessageId = message.MessageId,
|
||||
Status = "SUCCESS",
|
||||
Timestamp = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds()
|
||||
});
|
||||
}
|
||||
|
||||
// 检查游戏是否结束
|
||||
if (result.GameEnded)
|
||||
{
|
||||
await HandleGameEnd(message.GameId, result.Winner);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await SendError($"Attack processing failed: {ex.Message}", message.MessageId);
|
||||
}
|
||||
}
|
||||
|
||||
[HubMethodName("PlacePlanes")]
|
||||
public async Task HandlePlacePlanes(PlacePlanesMessage message)
|
||||
{
|
||||
try
|
||||
{
|
||||
var isValid = await _gameService.ValidatePlacement(
|
||||
message.GameId,
|
||||
message.UserId,
|
||||
message.Data.Planes
|
||||
);
|
||||
|
||||
if (!isValid.Success)
|
||||
{
|
||||
await SendError(isValid.ErrorMessage, message.MessageId);
|
||||
return;
|
||||
}
|
||||
|
||||
await _gameService.SavePlacement(message.GameId, message.UserId, message.Data.Planes);
|
||||
|
||||
// 通知房间状态更新
|
||||
var roomState = await _gameService.GetRoomState(message.GameId);
|
||||
await Clients.Group($"Game_{message.GameId}")
|
||||
.SendAsync("RoomStateUpdate", roomState);
|
||||
|
||||
// 确认消息
|
||||
if (message.RequiresAck)
|
||||
{
|
||||
await Clients.Caller.SendAsync("MessageReceived", new
|
||||
{
|
||||
OriginalMessageId = message.MessageId,
|
||||
Status = "SUCCESS"
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await SendError($"Plane placement failed: {ex.Message}", message.MessageId);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 3.2 心跳和连接管理
|
||||
```csharp
|
||||
[HubMethodName("Heartbeat")]
|
||||
public async Task HandleHeartbeat(HeartbeatMessage message)
|
||||
{
|
||||
await _connectionManager.UpdateLastActivity(Context.ConnectionId);
|
||||
|
||||
// 发送心跳响应
|
||||
await Clients.Caller.SendAsync("HeartbeatResponse", new
|
||||
{
|
||||
ServerTime = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(),
|
||||
ConnectionId = Context.ConnectionId,
|
||||
Status = "ALIVE"
|
||||
});
|
||||
}
|
||||
|
||||
[HubMethodName("RequestGameState")]
|
||||
public async Task HandleGameStateRequest(string gameId)
|
||||
{
|
||||
var gameState = await _gameService.GetCompleteGameState(gameId);
|
||||
|
||||
await Clients.Caller.SendAsync("GameStateSync", new GameStateSyncMessage
|
||||
{
|
||||
GameId = gameId,
|
||||
Data = gameState,
|
||||
SequenceNumber = await GetNextSequenceNumber(gameId)
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
## 4. 客户端断线重连策略
|
||||
|
||||
### 4.1 连接管理器
|
||||
```typescript
|
||||
export class WebSocketManager {
|
||||
private connection: HubConnection | null = null
|
||||
private reconnectAttempts = 0
|
||||
private readonly maxReconnectAttempts = 5
|
||||
private readonly baseReconnectDelay = 1000
|
||||
private heartbeatInterval: NodeJS.Timeout | null = null
|
||||
private messageQueue: QueuedMessage[] = []
|
||||
private sequenceNumber = 0
|
||||
private lastReceivedSequence = 0
|
||||
|
||||
constructor(
|
||||
private gameId: string,
|
||||
private authToken: string,
|
||||
private onMessage: (message: WebSocketMessage) => void,
|
||||
private onConnectionStateChange: (state: ConnectionState) => void
|
||||
) {}
|
||||
|
||||
async connect(): Promise<void> {
|
||||
try {
|
||||
this.connection = new HubConnectionBuilder()
|
||||
.withUrl(`wss://your-domain.com/game-hub?gameId=${this.gameId}`, {
|
||||
accessTokenFactory: () => this.authToken,
|
||||
transport: HttpTransportType.WebSockets
|
||||
})
|
||||
.withAutomaticReconnect({
|
||||
nextRetryDelayInMilliseconds: (retryContext) => {
|
||||
// 指数退避策略
|
||||
return Math.min(
|
||||
this.baseReconnectDelay * Math.pow(2, retryContext.previousRetryCount),
|
||||
30000
|
||||
)
|
||||
}
|
||||
})
|
||||
.configureLogging(LogLevel.Information)
|
||||
.build()
|
||||
|
||||
// 注册消息处理器
|
||||
this.setupMessageHandlers()
|
||||
|
||||
// 开始连接
|
||||
await this.connection.start()
|
||||
|
||||
this.onConnectionStateChange('CONNECTED')
|
||||
this.startHeartbeat()
|
||||
this.reconnectAttempts = 0
|
||||
|
||||
// 重连后请求完整游戏状态
|
||||
await this.requestGameState()
|
||||
|
||||
} catch (error) {
|
||||
console.error('WebSocket connection failed:', error)
|
||||
await this.handleConnectionError()
|
||||
}
|
||||
}
|
||||
|
||||
private setupMessageHandlers(): void {
|
||||
if (!this.connection) return
|
||||
|
||||
// 连接确认
|
||||
this.connection.on('ConnectionConfirmed', (data) => {
|
||||
console.log('Connection confirmed:', data)
|
||||
this.onConnectionStateChange('CONNECTED')
|
||||
})
|
||||
|
||||
// 攻击结果
|
||||
this.connection.on('AttackResult', (message: WebSocketMessage) => {
|
||||
this.handleReceivedMessage(message)
|
||||
})
|
||||
|
||||
// 游戏状态同步
|
||||
this.connection.on('GameStateSync', (message: WebSocketMessage) => {
|
||||
this.handleReceivedMessage(message)
|
||||
this.syncSequenceNumber(message.sequenceNumber)
|
||||
})
|
||||
|
||||
// 房间状态更新
|
||||
this.connection.on('RoomStateUpdate', (message: WebSocketMessage) => {
|
||||
this.handleReceivedMessage(message)
|
||||
})
|
||||
|
||||
// 玩家断线/重连
|
||||
this.connection.on('PlayerDisconnected', (data) => {
|
||||
this.onMessage({
|
||||
messageId: Date.now().toString(),
|
||||
type: 'PLAYER_DISCONNECT',
|
||||
timestamp: Date.now(),
|
||||
gameId: this.gameId,
|
||||
userId: data.userId,
|
||||
data,
|
||||
sequenceNumber: 0
|
||||
})
|
||||
})
|
||||
|
||||
this.connection.on('PlayerReconnected', (data) => {
|
||||
this.onMessage({
|
||||
messageId: Date.now().toString(),
|
||||
type: 'PLAYER_RECONNECT',
|
||||
timestamp: Date.now(),
|
||||
gameId: this.gameId,
|
||||
userId: data.userId,
|
||||
data,
|
||||
sequenceNumber: 0
|
||||
})
|
||||
})
|
||||
|
||||
// 消息确认
|
||||
this.connection.on('MessageReceived', (ack) => {
|
||||
this.handleMessageAck(ack.originalMessageId)
|
||||
})
|
||||
|
||||
// 心跳响应
|
||||
this.connection.on('HeartbeatResponse', (data) => {
|
||||
// 计算网络延迟
|
||||
const now = Date.now()
|
||||
const latency = now - (data.clientTimestamp || now)
|
||||
console.log(`Network latency: ${latency}ms`)
|
||||
})
|
||||
|
||||
// 错误处理
|
||||
this.connection.on('Error', (error) => {
|
||||
console.error('Server error:', error)
|
||||
this.onMessage({
|
||||
messageId: Date.now().toString(),
|
||||
type: 'ERROR',
|
||||
timestamp: Date.now(),
|
||||
gameId: this.gameId,
|
||||
userId: '',
|
||||
data: error,
|
||||
sequenceNumber: 0
|
||||
})
|
||||
})
|
||||
|
||||
// 连接状态变化
|
||||
this.connection.onreconnecting(() => {
|
||||
this.onConnectionStateChange('RECONNECTING')
|
||||
this.stopHeartbeat()
|
||||
})
|
||||
|
||||
this.connection.onreconnected(() => {
|
||||
this.onConnectionStateChange('CONNECTED')
|
||||
this.startHeartbeat()
|
||||
this.resendQueuedMessages()
|
||||
this.requestGameState() // 重连后同步状态
|
||||
})
|
||||
|
||||
this.connection.onclose(() => {
|
||||
this.onConnectionStateChange('DISCONNECTED')
|
||||
this.stopHeartbeat()
|
||||
})
|
||||
}
|
||||
|
||||
private handleReceivedMessage(message: WebSocketMessage): void {
|
||||
// 检查消息序列号,处理消息丢失
|
||||
if (message.sequenceNumber && message.sequenceNumber > this.lastReceivedSequence + 1) {
|
||||
console.warn(`Message sequence gap detected: expected ${this.lastReceivedSequence + 1}, got ${message.sequenceNumber}`)
|
||||
// 请求缺失的消息或完整状态同步
|
||||
this.requestGameState()
|
||||
}
|
||||
|
||||
this.lastReceivedSequence = Math.max(this.lastReceivedSequence, message.sequenceNumber || 0)
|
||||
this.onMessage(message)
|
||||
}
|
||||
|
||||
async sendMessage(type: MessageType, data: any, requiresAck: boolean = true): Promise<void> {
|
||||
const message: WebSocketMessage = {
|
||||
messageId: this.generateMessageId(),
|
||||
type,
|
||||
timestamp: Date.now(),
|
||||
gameId: this.gameId,
|
||||
userId: this.getCurrentUserId(),
|
||||
data,
|
||||
sequenceNumber: ++this.sequenceNumber,
|
||||
requiresAck
|
||||
}
|
||||
|
||||
if (this.connection?.state === 'Connected') {
|
||||
try {
|
||||
await this.sendDirectMessage(message)
|
||||
|
||||
// 如果需要确认,加入等待队列
|
||||
if (requiresAck) {
|
||||
this.messageQueue.push({
|
||||
message,
|
||||
attempts: 0,
|
||||
timestamp: Date.now()
|
||||
})
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Send message failed:', error)
|
||||
this.queueMessage(message)
|
||||
}
|
||||
} else {
|
||||
this.queueMessage(message)
|
||||
}
|
||||
}
|
||||
|
||||
private async sendDirectMessage(message: WebSocketMessage): Promise<void> {
|
||||
switch (message.type) {
|
||||
case 'ATTACK_POSITION':
|
||||
await this.connection!.invoke('AttackPosition', message)
|
||||
break
|
||||
case 'PLACE_PLANES':
|
||||
await this.connection!.invoke('PlacePlanes', message)
|
||||
break
|
||||
case 'HEARTBEAT':
|
||||
await this.connection!.invoke('Heartbeat', message)
|
||||
break
|
||||
default:
|
||||
console.warn(`Unknown message type: ${message.type}`)
|
||||
}
|
||||
}
|
||||
|
||||
private startHeartbeat(): void {
|
||||
this.heartbeatInterval = setInterval(async () => {
|
||||
try {
|
||||
await this.sendMessage('HEARTBEAT', {
|
||||
clientTimestamp: Date.now()
|
||||
}, false)
|
||||
} catch (error) {
|
||||
console.error('Heartbeat failed:', error)
|
||||
}
|
||||
}, 10000) // 10秒心跳
|
||||
}
|
||||
|
||||
private stopHeartbeat(): void {
|
||||
if (this.heartbeatInterval) {
|
||||
clearInterval(this.heartbeatInterval)
|
||||
this.heartbeatInterval = null
|
||||
}
|
||||
}
|
||||
|
||||
private async requestGameState(): Promise<void> {
|
||||
if (this.connection?.state === 'Connected') {
|
||||
try {
|
||||
await this.connection.invoke('RequestGameState', this.gameId)
|
||||
} catch (error) {
|
||||
console.error('Request game state failed:', error)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private queueMessage(message: WebSocketMessage): void {
|
||||
this.messageQueue.push({
|
||||
message,
|
||||
attempts: 0,
|
||||
timestamp: Date.now()
|
||||
})
|
||||
}
|
||||
|
||||
private async resendQueuedMessages(): Promise<void> {
|
||||
const pendingMessages = [...this.messageQueue]
|
||||
this.messageQueue = []
|
||||
|
||||
for (const queuedMessage of pendingMessages) {
|
||||
if (queuedMessage.attempts < 3) { // 最多重试3次
|
||||
try {
|
||||
await this.sendDirectMessage(queuedMessage.message)
|
||||
queuedMessage.attempts++
|
||||
|
||||
if (queuedMessage.message.requiresAck) {
|
||||
this.messageQueue.push(queuedMessage)
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Resend message failed:', error)
|
||||
queuedMessage.attempts++
|
||||
if (queuedMessage.attempts < 3) {
|
||||
this.messageQueue.push(queuedMessage)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private handleMessageAck(messageId: string): void {
|
||||
this.messageQueue = this.messageQueue.filter(
|
||||
queuedMessage => queuedMessage.message.messageId !== messageId
|
||||
)
|
||||
}
|
||||
|
||||
private generateMessageId(): string {
|
||||
return `${Date.now()}_${Math.random().toString(36).substr(2, 9)}`
|
||||
}
|
||||
|
||||
private getCurrentUserId(): string {
|
||||
// 从认证token或存储中获取用户ID
|
||||
return 'current-user-id' // 实现细节
|
||||
}
|
||||
|
||||
async disconnect(): Promise<void> {
|
||||
this.stopHeartbeat()
|
||||
if (this.connection) {
|
||||
await this.connection.stop()
|
||||
}
|
||||
this.onConnectionStateChange('DISCONNECTED')
|
||||
}
|
||||
}
|
||||
|
||||
interface QueuedMessage {
|
||||
message: WebSocketMessage
|
||||
attempts: number
|
||||
timestamp: number
|
||||
}
|
||||
|
||||
type ConnectionState = 'CONNECTING' | 'CONNECTED' | 'RECONNECTING' | 'DISCONNECTED'
|
||||
```
|
||||
|
||||
## 5. 关键 .NET 服务实现
|
||||
|
||||
### 5.1 连接管理服务
|
||||
```csharp
|
||||
public interface IConnectionManager
|
||||
{
|
||||
Task RegisterConnection(string userId, string connectionId, string gameId);
|
||||
Task UnregisterConnection(string connectionId);
|
||||
Task UpdateLastActivity(string connectionId);
|
||||
Task<List<string>> GetUserConnections(string userId);
|
||||
Task<bool> IsUserOnline(string userId);
|
||||
}
|
||||
|
||||
public class ConnectionManager : IConnectionManager
|
||||
{
|
||||
private readonly IMemoryCache _cache;
|
||||
private readonly ILogger<ConnectionManager> _logger;
|
||||
|
||||
public ConnectionManager(IMemoryCache cache, ILogger<ConnectionManager> logger)
|
||||
{
|
||||
_cache = cache;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task RegisterConnection(string userId, string connectionId, string gameId)
|
||||
{
|
||||
var connectionInfo = new ConnectionInfo
|
||||
{
|
||||
UserId = userId,
|
||||
ConnectionId = connectionId,
|
||||
GameId = gameId,
|
||||
ConnectedAt = DateTime.UtcNow,
|
||||
LastActivity = DateTime.UtcNow
|
||||
};
|
||||
|
||||
_cache.Set($"connection_{connectionId}", connectionInfo, TimeSpan.FromHours(2));
|
||||
|
||||
// 更新用户连接列表
|
||||
var userConnections = await GetUserConnections(userId);
|
||||
userConnections.Add(connectionId);
|
||||
_cache.Set($"user_connections_{userId}", userConnections, TimeSpan.FromHours(2));
|
||||
|
||||
_logger.LogInformation($"User {userId} connected with connection {connectionId}");
|
||||
}
|
||||
|
||||
public async Task UnregisterConnection(string connectionId)
|
||||
{
|
||||
if (_cache.TryGetValue($"connection_{connectionId}", out ConnectionInfo connectionInfo))
|
||||
{
|
||||
_cache.Remove($"connection_{connectionId}");
|
||||
|
||||
var userConnections = await GetUserConnections(connectionInfo.UserId);
|
||||
userConnections.Remove(connectionId);
|
||||
_cache.Set($"user_connections_{connectionInfo.UserId}", userConnections);
|
||||
|
||||
_logger.LogInformation($"Connection {connectionId} unregistered");
|
||||
}
|
||||
}
|
||||
|
||||
public async Task UpdateLastActivity(string connectionId)
|
||||
{
|
||||
if (_cache.TryGetValue($"connection_{connectionId}", out ConnectionInfo connectionInfo))
|
||||
{
|
||||
connectionInfo.LastActivity = DateTime.UtcNow;
|
||||
_cache.Set($"connection_{connectionId}", connectionInfo, TimeSpan.FromHours(2));
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<List<string>> GetUserConnections(string userId)
|
||||
{
|
||||
if (_cache.TryGetValue($"user_connections_{userId}", out List<string> connections))
|
||||
{
|
||||
return connections;
|
||||
}
|
||||
return new List<string>();
|
||||
}
|
||||
|
||||
public async Task<bool> IsUserOnline(string userId)
|
||||
{
|
||||
var connections = await GetUserConnections(userId);
|
||||
return connections.Any();
|
||||
}
|
||||
}
|
||||
|
||||
public class ConnectionInfo
|
||||
{
|
||||
public string UserId { get; set; }
|
||||
public string ConnectionId { get; set; }
|
||||
public string GameId { get; set; }
|
||||
public DateTime ConnectedAt { get; set; }
|
||||
public DateTime LastActivity { get; set; }
|
||||
}
|
||||
```
|
||||
|
||||
### 5.2 消息确认和重发机制
|
||||
```csharp
|
||||
public class MessageReliabilityService
|
||||
{
|
||||
private readonly IMemoryCache _cache;
|
||||
private readonly IHubContext<GameHub> _hubContext;
|
||||
|
||||
public async Task SendReliableMessage(string connectionId, string method, object data)
|
||||
{
|
||||
var messageId = Guid.NewGuid().ToString();
|
||||
var message = new ReliableMessage
|
||||
{
|
||||
MessageId = messageId,
|
||||
Method = method,
|
||||
Data = data,
|
||||
SentAt = DateTime.UtcNow,
|
||||
Attempts = 0
|
||||
};
|
||||
|
||||
// 存储消息等待确认
|
||||
_cache.Set($"pending_message_{messageId}", message, TimeSpan.FromMinutes(5));
|
||||
|
||||
// 发送消息
|
||||
await _hubContext.Clients.Client(connectionId).SendAsync(method, data);
|
||||
|
||||
// 设置超时重发
|
||||
_ = Task.Delay(TimeSpan.FromSeconds(5)).ContinueWith(async _ =>
|
||||
{
|
||||
await CheckAndResendMessage(messageId, connectionId);
|
||||
});
|
||||
}
|
||||
|
||||
public async Task ConfirmMessage(string messageId)
|
||||
{
|
||||
_cache.Remove($"pending_message_{messageId}");
|
||||
}
|
||||
|
||||
private async Task CheckAndResendMessage(string messageId, string connectionId)
|
||||
{
|
||||
if (_cache.TryGetValue($"pending_message_{messageId}", out ReliableMessage message))
|
||||
{
|
||||
message.Attempts++;
|
||||
|
||||
if (message.Attempts < 3) // 最多重试3次
|
||||
{
|
||||
await _hubContext.Clients.Client(connectionId).SendAsync(message.Method, message.Data);
|
||||
|
||||
// 更新缓存
|
||||
_cache.Set($"pending_message_{messageId}", message, TimeSpan.FromMinutes(5));
|
||||
|
||||
// 再次设置超时
|
||||
_ = Task.Delay(TimeSpan.FromSeconds(5)).ContinueWith(async _ =>
|
||||
{
|
||||
await CheckAndResendMessage(messageId, connectionId);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
// 超过重试次数,移除消息
|
||||
_cache.Remove($"pending_message_{messageId}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ReliableMessage
|
||||
{
|
||||
public string MessageId { get; set; }
|
||||
public string Method { get; set; }
|
||||
public object Data { get; set; }
|
||||
public DateTime SentAt { get; set; }
|
||||
public int Attempts { get; set; }
|
||||
}
|
||||
```
|
||||
|
||||
## 6. Startup.cs 配置
|
||||
|
||||
```csharp
|
||||
public void ConfigureServices(IServiceCollection services)
|
||||
{
|
||||
// SignalR配置
|
||||
services.AddSignalR(options =>
|
||||
{
|
||||
options.EnableDetailedErrors = true;
|
||||
options.KeepAliveInterval = TimeSpan.FromSeconds(10);
|
||||
options.ClientTimeoutInterval = TimeSpan.FromSeconds(30);
|
||||
options.HandshakeTimeout = TimeSpan.FromSeconds(15);
|
||||
}).AddJsonProtocol(options =>
|
||||
{
|
||||
options.PayloadSerializerOptions.PropertyNamingPolicy = JsonNamingPolicy.CamelCase;
|
||||
});
|
||||
|
||||
// CORS配置
|
||||
services.AddCors(options =>
|
||||
{
|
||||
options.AddDefaultPolicy(builder =>
|
||||
{
|
||||
builder
|
||||
.WithOrigins("https://your-miniprogram-domain.com")
|
||||
.AllowAnyHeader()
|
||||
.AllowAnyMethod()
|
||||
.AllowCredentials();
|
||||
});
|
||||
});
|
||||
|
||||
// 服务注册
|
||||
services.AddScoped<IGameService, GameService>();
|
||||
services.AddSingleton<IConnectionManager, ConnectionManager>();
|
||||
services.AddSingleton<MessageReliabilityService>();
|
||||
}
|
||||
|
||||
public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
|
||||
{
|
||||
app.UseCors();
|
||||
app.UseAuthentication();
|
||||
app.UseAuthorization();
|
||||
|
||||
// SignalR Hub路由
|
||||
app.UseRouting();
|
||||
app.UseEndpoints(endpoints =>
|
||||
{
|
||||
endpoints.MapHub<GameHub>("/game-hub");
|
||||
endpoints.MapControllers();
|
||||
});
|
||||
}
|
||||
```
|
||||
|
||||
这个WebSocket接口规范提供了完整的断线重连策略,包括指数退避重连、消息队列管理、心跳机制、状态同步等关键功能。.NET后端通过SignalR提供了可靠的WebSocket服务,支持自动重连和消息确认机制。
|
||||
119
01_文档/准备和打击页面游戏原型设计需求.md
Normal file
119
01_文档/准备和打击页面游戏原型设计需求.md
Normal file
@@ -0,0 +1,119 @@
|
||||
# “打飞机”小程序App原型设计需求文档
|
||||
|
||||
## 1. 概述
|
||||
|
||||
本文档旨在为“打飞机”小程序的核心界面提供清晰的设计需求,主要面向UI/UX设计人员,用于指导原型设计。文档充分考虑了手机触摸屏的操作特性。核心界面包括“准备页面”和“打击页面”。
|
||||
|
||||
---
|
||||
|
||||
## 2. 核心页面设计需求
|
||||
|
||||
### 2.1 准备页面
|
||||
|
||||
**页面目标:** 玩家在此页面中通过触控操作完成飞机的布局,并确认进入“准备就绪”状态。
|
||||
|
||||
#### 2.1.1 界面核心元素
|
||||
|
||||
1. **游戏棋盘 (10x10 网格):**
|
||||
* **功能:** 用于放置飞机的主要区域。
|
||||
* **设计要求:**
|
||||
* 应为一个 10x10 的网格布局,每个格子大小一致,适合触控点击。
|
||||
* 格子有清晰的边框。
|
||||
* **触控反馈:** 点击格子时,应有视觉反馈(如背景色瞬时变化或涟漪效果)。
|
||||
* 坐标标识:在棋盘的上方和左侧应有坐标轴,上方为字母(A-J),左侧为数字(1-10)。
|
||||
|
||||
2. **飞机状态与选择区:**
|
||||
* **功能:** 展示可用的飞机,并允许玩家选择要操作的飞机。
|
||||
* **设计要求:**
|
||||
* 提供三个按钮,分别代表“飞机1”、“飞机2”、“飞机3”。
|
||||
* 当一架飞机被成功放置到棋盘上后,对应的按钮应变为“选中”或“已放置”状态(如改变颜色或样式)。
|
||||
* 当玩家在棋盘上**点击**已放置的飞机时,此区域对应的飞机按钮也应同步显示为“当前选中”状态。
|
||||
* 如果所有飞机都已放置,此区域的按钮都应处于“已放置”状态。
|
||||
|
||||
3. **布局操作按钮组 (针对触控优化):**
|
||||
* **功能:** 控制飞机的放置、移动和旋转。
|
||||
* **设计要求:**
|
||||
* **方向控制:** “上、下、左、右”四个方向按钮,用于在添加飞机前,预设飞机的机头朝向。**此为第一种放置方式的辅助按钮。**
|
||||
* **移动控制:** 提供四个方向箭头按钮(上、下、左、右),用于在棋盘上移动当前选中的飞机。
|
||||
* **旋转控制:** 提供一个旋转按钮,用于顺时针旋转当前选中的飞机。
|
||||
* **删除按钮:** 用于删除当前在棋盘上选中的飞机。
|
||||
|
||||
4. **准备确认按钮组:**
|
||||
* **功能:** 玩家完成布局后,进行最终确认。
|
||||
* **设计要求:**
|
||||
* **完成按钮:**
|
||||
* 当棋盘上没有满3架飞机时,此按钮应为“禁用”状态。
|
||||
* 当3架飞机都已放置好后,此按钮变为“可用”状态。
|
||||
* **删除按钮:** (此处有重复,建议整合)一个“清空”或“重置”按钮,用于一键清除所有已放置的飞机,方便重新布局。
|
||||
|
||||
5. **状态提示区:**
|
||||
* **功能:** 向玩家反馈当前的游戏状态。
|
||||
* **设计要求:**
|
||||
* 在页面底部或一个显著位置,显示文本信息,如“请放置三架飞机”、“已准备,等待对手中...”、“对手已准备就绪”。
|
||||
|
||||
#### 2.1.2 交互流程
|
||||
|
||||
1. **进入页面:** 默认显示一个空的10x10棋盘。
|
||||
2. **放置飞机:**
|
||||
|
||||
* **直接点击机身**
|
||||
* 玩家直接点击棋盘上的一个**空白**格子。
|
||||
* 系统以此格为飞机的中心点(或机身的一部分),自动生成一架默认朝向(例如,机头朝上)的飞机。
|
||||
* 如果空间不足以放置飞机,应给出提示(如格子闪烁红色或toast提示),且不放置飞机。
|
||||
|
||||
* **通用规则:**
|
||||
* 飞机成功放置后,“飞机x”按钮状态改变,表示一架飞机已被使用。
|
||||
* 当3架飞机都放置完毕后,放置功能自动禁用。
|
||||
|
||||
3. **选择与操作飞机:**
|
||||
* **单击**棋盘上已放置的飞机,该飞机进入“选中”状态(如高亮或边框变化),此时可对它进行移动或旋转。
|
||||
* 使用移动和旋转按钮调整“选中”飞机的位置和形态。
|
||||
* 点击“删除”按钮,移除选中的飞机。
|
||||
4. **完成准备:**
|
||||
* 当3架飞机全部放置后,“完成”按钮激活。
|
||||
* 玩家点击“完成”,布局操作按钮全部变为“禁用”状态,页面提示“已准备,等待对手中...”。
|
||||
|
||||
---
|
||||
|
||||
### 2.2 打击页面
|
||||
|
||||
**页面目标:** 玩家在此页面通过触控选择坐标进行攻击,并查看攻击结果。
|
||||
|
||||
#### 2.2.1 界面核心元素
|
||||
|
||||
1. **攻击棋盘 (10x10 网格):**
|
||||
* **功能:** 展示对手的区域,供玩家选择打击坐标。
|
||||
* **设计要求:**
|
||||
* 与准备页面的棋盘样式基本一致,带坐标轴,格子大小易于触控。
|
||||
* **格子状态:** 需要清晰地区分以下几种状态:
|
||||
* **未打击:** 默认状态。
|
||||
* **待确认打击:** 玩家**点击**格子后,在按下“打击”按钮前的状态(如背景变为“巧克力色”)。棋盘上同时只能有一个“待确认”的格子。
|
||||
* **未命中:** 打击后,服务器返回结果为“未命中”的状态(如显示一个“X”或特定图标)。
|
||||
* **命中:** 打击后,服务器返回结果为“命中”的状态(如格子变色,显示火焰等)。
|
||||
* **击毁:** 打击后,服务器返回结果为“击毁”的状态(如显示更强烈的击毁效果,并将该飞机的其余所有“命中”格子一同标记为“已击毁”)。
|
||||
|
||||
2. **操作与状态区:**
|
||||
* **功能:** 执行打击操作和显示信息。
|
||||
* **设计要求:**
|
||||
* **打击按钮:**
|
||||
* 当玩家在棋盘上选择了一个“待确认打击”的格子后,此按钮变为“可用”状态。
|
||||
* 点击后,按钮进入“加载中/打击中...”状态,直到服务器返回结果。
|
||||
* **状态提示:** 显示当前回合信息,如“轮到你攻击”、“等待对手攻击...”。
|
||||
* **攻击结果反馈:** 每次攻击后,应有弹窗或醒目提示,明确告知玩家“命中”、“未命中”或“击毁”。
|
||||
|
||||
3. **我方飞机布局参考图 (可选但建议):**
|
||||
* **功能:** 在打击页面的一个角落或侧边,以缩略图形式展示玩家自己在准备阶段的飞机布局。
|
||||
* **设计要求:**
|
||||
* 这是一个只读视图,不可交互。
|
||||
* 当自己的飞机被对手击中时,此参考图上的对应位置也应同步更新状态。
|
||||
|
||||
#### 2.2.2 交互流程
|
||||
|
||||
1. **进入页面:** 轮到玩家攻击时,进入此页面。显示一个干净的10x10攻击棋盘。
|
||||
2. **选择目标:** 玩家在棋盘上**点击**一个目标格子,该格子变为“待确认打击”状态,“打击”按钮激活。如果玩家点击其他格子,则新的格子变为“待确认”,旧的格子恢复默认。
|
||||
3. **确认打击:** 玩家点击“打击”按钮。
|
||||
4. **等待结果:** 按钮禁用,棋盘暂时不可点击,等待服务器返回结果。
|
||||
5. **展示结果:**
|
||||
* 服务器返回结果后,棋盘上对应的格子根据结果(命中/未命中/击毁)更新其视觉状态。
|
||||
* 弹出提示,告知玩家打击结果。
|
||||
6. **回合结束:** 页面自动跳转到“等待页面”,或直接在当前页面显示“等待对手攻击...”的遮罩,直到下一回合开始。
|
||||
183
01_文档/原型设计/01_布局设计_简化主页面线框图.md
Normal file
183
01_文档/原型设计/01_布局设计_简化主页面线框图.md
Normal file
@@ -0,0 +1,183 @@
|
||||
# 打飞机小程序 - 简化主页面线框图设计
|
||||
|
||||
## 设计说明
|
||||
根据用户需求,主页面简化为只包含以下元素:
|
||||
- 顶部:用户头像和昵称
|
||||
- 中间:游戏标题
|
||||
- 规则说明
|
||||
- 开始按钮
|
||||
|
||||
## 线框图设计方案
|
||||
|
||||
### 方案一:居中简约布局
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ [头像] [昵称] │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 打飞机对战 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ 游戏规则 │ │
|
||||
│ │ 1. 双人轮流攻击对方棋盘 │ │
|
||||
│ │ 2. 击中对方飞机部件得分 │ │
|
||||
│ │ 3. 先击毁对方所有飞机获胜 │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 开始游戏 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### 方案二:卡片式布局
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ [头像] [昵称] │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 打飞机对战小程序 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ 📖 游戏规则 │ │
|
||||
│ │ │ │
|
||||
│ │ 双人轮流攻击对方棋盘 │ │
|
||||
│ │ 击中飞机部件得分 │ │
|
||||
│ │ 击毁所有飞机获胜 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 🚀 开始游戏 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### 方案三:渐变背景布局
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ [头像] [昵称] │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ ✈️ 打飞机对战小程序 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 🎮 游戏规则 │ │
|
||||
│ │ │ │
|
||||
│ │ • 双人轮流攻击 │ │
|
||||
│ │ • 击中飞机部件得分 │ │
|
||||
│ │ • 击毁所有飞机获胜 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 🎯 开始游戏 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### 方案四:图标装饰布局
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ [头像] [昵称] │
|
||||
│ │
|
||||
│ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 打飞机对战小程序 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ 📋 游戏规则 │ │
|
||||
│ │ 1. 双人轮流攻击棋盘 │ │
|
||||
│ │ 2. 击中飞机部件得分 │ │
|
||||
│ │ 3. 击毁所有飞机获胜 │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ ✈️ 🛩️ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 🚀 开始游戏 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
### 方案五:分步骤布局
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ │
|
||||
│ [头像] [昵称] │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 打飞机对战小程序 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ 📖 游戏规则 │ │
|
||||
│ │ │ │
|
||||
│ │ 步骤1: 双人轮流攻击对方棋盘 │ │
|
||||
│ │ 步骤2: 击中飞机部件获得分数 │ │
|
||||
│ │ 步骤3: 先击毁对方所有飞机获胜 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
│ │
|
||||
│ ┌─────────────────────────────────────────────────┐ │
|
||||
│ │ │ │
|
||||
│ │ 🎮 开始游戏 │ │
|
||||
│ │ │ │
|
||||
│ └─────────────────────────────────────────────────┘ │
|
||||
│ │
|
||||
└─────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
## 设计建议
|
||||
|
||||
根据打飞机游戏的特性和目标用户群体,我推荐**方案二:卡片式布局**,原因如下:
|
||||
|
||||
1. **视觉层次清晰**:卡片设计让内容分区明确,用户一目了然
|
||||
2. **现代感强**:卡片式设计符合当前移动应用设计趋势
|
||||
3. **易于交互**:卡片按钮在移动端触控体验良好
|
||||
4. **扩展性好**:后续如需添加内容,卡片布局便于调整
|
||||
5. **适合游戏场景**:卡片式设计给人一种"游戏卡"的感觉,符合游戏主题
|
||||
|
||||
请确认您偏好的布局方案,我将进入下一阶段:**主题设计**,包括色彩方案、字体选择、间距系统等视觉元素的设计。
|
||||
606
01_文档/原型设计/入口页面.html
Normal file
606
01_文档/原型设计/入口页面.html
Normal file
@@ -0,0 +1,606 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||
<title>打飞机对战小程序</title>
|
||||
<meta name="theme-color" content="#0f1419">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
|
||||
|
||||
<style>
|
||||
/* 设计变量 */
|
||||
:root {
|
||||
/* 主色调 - 深空科技蓝 */
|
||||
--primary-color: #6366f1;
|
||||
--primary-light: #8b5cf6;
|
||||
--primary-dark: #4f46e5;
|
||||
|
||||
/* 辅助色 - 科技青色 */
|
||||
--secondary-color: #40e0d0;
|
||||
--secondary-light: #26d0ce;
|
||||
|
||||
/* 强调色 - 橙色 */
|
||||
--accent-color: #f59e0b;
|
||||
--accent-light: #fbbf24;
|
||||
|
||||
/* 危险色 - 红色 */
|
||||
--danger-color: #ff4757;
|
||||
--danger-light: #ff6b6b;
|
||||
|
||||
/* 背景色系 - 深色渐变 */
|
||||
--bg-primary: #0f1419;
|
||||
--bg-secondary: #1a1d29;
|
||||
--bg-tertiary: #252837;
|
||||
--bg-elevated: #2d3142;
|
||||
|
||||
/* 渐变背景 */
|
||||
--gradient-bg: linear-gradient(135deg, #0f0f1a 0%, #1a1a2e 30%, #16213e 70%, #0f3460 100%);
|
||||
|
||||
/* 边框色系 */
|
||||
--border-primary: #3d4159;
|
||||
--border-secondary: #4a5073;
|
||||
--border-highlight: #6366f1;
|
||||
--border-accent: rgba(64, 224, 208, 0.3);
|
||||
|
||||
/* 文字色系 */
|
||||
--text-primary: #ffffff;
|
||||
--text-secondary: #b4b7c9;
|
||||
--text-tertiary: #9ca3af;
|
||||
--text-disabled: #6b7280;
|
||||
|
||||
/* 移动端触摸区域尺寸 */
|
||||
--touch-target-min: 44px;
|
||||
--safe-area-padding: 20px;
|
||||
}
|
||||
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
-webkit-user-select: none;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
overflow-x: hidden;
|
||||
-webkit-text-size-adjust: 100%;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", "Microsoft YaHei UI", sans-serif;
|
||||
background: var(--gradient-bg);
|
||||
color: var(--text-primary);
|
||||
line-height: 1.6;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
/* 安全区域适配 */
|
||||
.safe-area {
|
||||
padding-left: env(safe-area-inset-left);
|
||||
padding-right: env(safe-area-inset-right);
|
||||
padding-top: env(safe-area-inset-top);
|
||||
padding-bottom: env(safe-area-inset-bottom);
|
||||
}
|
||||
|
||||
/* 动态星空背景 */
|
||||
.star-field {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.star {
|
||||
position: absolute;
|
||||
background: rgba(64, 224, 208, 0.8);
|
||||
border-radius: 50%;
|
||||
animation: twinkle 3s infinite;
|
||||
}
|
||||
|
||||
@keyframes twinkle {
|
||||
0%, 100% { opacity: 0.3; transform: scale(1); }
|
||||
50% { opacity: 1; transform: scale(1.2); }
|
||||
}
|
||||
|
||||
/* 主容器 */
|
||||
.app-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
/* 顶部用户信息栏 */
|
||||
.user-header {
|
||||
background: rgba(26, 29, 41, 0.95);
|
||||
backdrop-filter: blur(20px);
|
||||
padding: 15px var(--safe-area-padding);
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
border-bottom: 1px solid var(--border-primary);
|
||||
position: sticky;
|
||||
top: 0;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
.user-info {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
.user-avatar {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: 50%;
|
||||
background: linear-gradient(135deg, var(--primary-color) 0%, var(--primary-light) 100%);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 18px;
|
||||
font-weight: 600;
|
||||
color: white;
|
||||
box-shadow: 0 4px 12px rgba(99, 102, 241, 0.3);
|
||||
}
|
||||
|
||||
.user-details h3 {
|
||||
font-size: 16px;
|
||||
font-weight: 600;
|
||||
color: var(--text-primary);
|
||||
margin-bottom: 2px;
|
||||
}
|
||||
|
||||
.user-level {
|
||||
font-size: 12px;
|
||||
color: var(--text-secondary);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.level-badge {
|
||||
background: linear-gradient(135deg, var(--accent-color) 0%, var(--accent-light) 100%);
|
||||
color: white;
|
||||
padding: 2px 8px;
|
||||
border-radius: 12px;
|
||||
font-size: 10px;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.settings-btn {
|
||||
width: 40px;
|
||||
height: 40px;
|
||||
border-radius: 50%;
|
||||
background: rgba(99, 102, 241, 0.15);
|
||||
border: 1px solid var(--primary-color);
|
||||
color: var(--primary-color);
|
||||
font-size: 20px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.settings-btn:hover {
|
||||
background: rgba(99, 102, 241, 0.25);
|
||||
transform: scale(1.05);
|
||||
}
|
||||
|
||||
.settings-btn:active {
|
||||
transform: scale(0.95);
|
||||
}
|
||||
|
||||
/* 主内容区域 */
|
||||
.main-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: var(--safe-area-padding);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
/* 游戏标题卡片 */
|
||||
.title-card {
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
background: rgba(22, 33, 62, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.3);
|
||||
border-radius: 16px;
|
||||
padding: 30px 20px;
|
||||
backdrop-filter: blur(10px);
|
||||
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
|
||||
margin-bottom: 30px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.title-card::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
height: 3px;
|
||||
background: linear-gradient(90deg, var(--primary-color), var(--secondary-color), var(--accent-color));
|
||||
animation: shimmer 3s ease-in-out infinite;
|
||||
}
|
||||
|
||||
@keyframes shimmer {
|
||||
0%, 100% { transform: translateX(-100%); }
|
||||
50% { transform: translateX(100%); }
|
||||
}
|
||||
|
||||
.game-title {
|
||||
font-size: 28px;
|
||||
font-weight: 700;
|
||||
background: linear-gradient(135deg, var(--primary-color) 0%, var(--primary-light) 50%, var(--secondary-color) 100%);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
margin-bottom: 10px;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.game-subtitle {
|
||||
font-size: 14px;
|
||||
color: var(--text-secondary);
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
/* 飞机装饰 */
|
||||
.plane-decoration {
|
||||
position: absolute;
|
||||
opacity: 0.1;
|
||||
font-size: 60px;
|
||||
color: var(--primary-color);
|
||||
}
|
||||
|
||||
.plane-decoration.top-left {
|
||||
top: 10px;
|
||||
left: 10px;
|
||||
transform: rotate(-45deg);
|
||||
}
|
||||
|
||||
.plane-decoration.top-right {
|
||||
top: 10px;
|
||||
right: 10px;
|
||||
transform: rotate(45deg);
|
||||
}
|
||||
|
||||
.plane-decoration.bottom-left {
|
||||
bottom: 10px;
|
||||
left: 10px;
|
||||
transform: rotate(135deg);
|
||||
}
|
||||
|
||||
.plane-decoration.bottom-right {
|
||||
bottom: 10px;
|
||||
right: 10px;
|
||||
transform: rotate(-135deg);
|
||||
}
|
||||
|
||||
/* 游戏规则卡片 */
|
||||
.rules-card {
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
background: rgba(22, 33, 62, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.3);
|
||||
border-radius: 16px;
|
||||
padding: 25px;
|
||||
backdrop-filter: blur(10px);
|
||||
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
|
||||
margin-bottom: 30px;
|
||||
}
|
||||
|
||||
.rules-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.rules-icon {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
background: linear-gradient(135deg, var(--secondary-color) 0%, var(--secondary-light) 100%);
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 14px;
|
||||
color: #1a1a2e;
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
.rules-title {
|
||||
font-size: 18px;
|
||||
font-weight: 600;
|
||||
color: var(--text-primary);
|
||||
}
|
||||
|
||||
.rules-content {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.rule-item {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
gap: 12px;
|
||||
margin-bottom: 12px;
|
||||
color: var(--text-secondary);
|
||||
font-size: 14px;
|
||||
line-height: 1.5;
|
||||
}
|
||||
|
||||
.rule-item:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.rule-number {
|
||||
min-width: 20px;
|
||||
height: 20px;
|
||||
background: rgba(99, 102, 241, 0.2);
|
||||
border: 1px solid var(--primary-color);
|
||||
border-radius: 50%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
color: var(--primary-color);
|
||||
margin-top: 2px;
|
||||
}
|
||||
|
||||
/* 开始按钮 */
|
||||
.start-button {
|
||||
width: 100%;
|
||||
max-width: 300px;
|
||||
min-height: var(--touch-target-min);
|
||||
border: none;
|
||||
border-radius: 12px;
|
||||
font-size: 18px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
padding: 16px 32px;
|
||||
background: linear-gradient(135deg, var(--primary-color) 0%, var(--primary-light) 100%);
|
||||
color: #ffffff;
|
||||
box-shadow: 0 8px 25px rgba(99, 102, 241, 0.4);
|
||||
transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 10px;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.start-button::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
width: 0;
|
||||
height: 0;
|
||||
background: rgba(255, 255, 255, 0.3);
|
||||
border-radius: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
transition: width 0.3s, height 0.3s;
|
||||
}
|
||||
|
||||
.start-button:hover {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 12px 35px rgba(99, 102, 241, 0.5);
|
||||
}
|
||||
|
||||
.start-button:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 4px 15px rgba(99, 102, 241, 0.4);
|
||||
}
|
||||
|
||||
.start-button:active::before {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.button-icon {
|
||||
font-size: 20px;
|
||||
}
|
||||
|
||||
/* 响应式设计 */
|
||||
@media (max-width: 375px) {
|
||||
.user-header {
|
||||
padding: 12px var(--safe-area-padding);
|
||||
}
|
||||
|
||||
.user-avatar {
|
||||
width: 36px;
|
||||
height: 36px;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
.game-title {
|
||||
font-size: 24px;
|
||||
}
|
||||
|
||||
.start-button {
|
||||
font-size: 16px;
|
||||
min-height: 42px;
|
||||
padding: 14px 24px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-height: 640px) {
|
||||
.main-content {
|
||||
padding-top: 15px;
|
||||
padding-bottom: 15px;
|
||||
}
|
||||
|
||||
.title-card, .rules-card {
|
||||
margin-bottom: 20px;
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
.game-title {
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
/* 高对比度支持 */
|
||||
@media (prefers-contrast: high) {
|
||||
:root {
|
||||
--text-primary: #ffffff;
|
||||
--text-secondary: #e5e5e5;
|
||||
--border-primary: #ffffff;
|
||||
--bg-secondary: #000000;
|
||||
}
|
||||
}
|
||||
|
||||
/* 减少动画偏好 */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
*, *::before, *::after {
|
||||
animation-duration: 0.01ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
|
||||
/* 暗色模式强制支持 */
|
||||
@media (prefers-color-scheme: dark) {
|
||||
body {
|
||||
background: var(--bg-primary);
|
||||
color: var(--text-primary);
|
||||
}
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body class="safe-area">
|
||||
<!-- 动态星空背景 -->
|
||||
<div class="star-field" id="starField"></div>
|
||||
|
||||
<div class="app-container">
|
||||
<!-- 顶部用户信息栏 -->
|
||||
<header class="user-header">
|
||||
<div class="user-info">
|
||||
<div class="user-avatar">👤</div>
|
||||
<div class="user-details">
|
||||
<h3>玩家昵称</h3>
|
||||
</div>
|
||||
</div>
|
||||
<button class="settings-btn">⚙️</button>
|
||||
</header>
|
||||
|
||||
<!-- 主内容区域 -->
|
||||
<main class="main-content">
|
||||
<!-- 游戏标题卡片 -->
|
||||
<div class="title-card">
|
||||
<div class="plane-decoration top-left">✈️</div>
|
||||
<div class="plane-decoration top-right">✈️</div>
|
||||
<div class="plane-decoration bottom-left">✈️</div>
|
||||
<div class="plane-decoration bottom-right">✈️</div>
|
||||
|
||||
<h1 class="game-title">打飞机对战</h1>
|
||||
<p class="game-subtitle">经典策略游戏,智慧与技巧的较量</p>
|
||||
</div>
|
||||
|
||||
<!-- 游戏规则卡片 -->
|
||||
<div class="rules-card">
|
||||
<div class="rules-header">
|
||||
<div class="rules-icon">📖</div>
|
||||
<h2 class="rules-title">游戏规则</h2>
|
||||
</div>
|
||||
<div class="rules-content">
|
||||
<div class="rule-item">
|
||||
<div class="rule-number">1</div>
|
||||
<div>双人轮流攻击对方棋盘,猜测飞机位置</div>
|
||||
</div>
|
||||
<div class="rule-item">
|
||||
<div class="rule-number">2</div>
|
||||
<div>击中飞机部件获得分数,未命中则轮到对手</div>
|
||||
</div>
|
||||
<div class="rule-item">
|
||||
<div class="rule-number">3</div>
|
||||
<div>先击毁对方所有飞机的玩家获胜</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- 开始按钮 -->
|
||||
<button class="start-button" id="startGame">
|
||||
<span class="button-icon">🚀</span>
|
||||
开始游戏
|
||||
</button>
|
||||
</main>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
// 创建动态星空背景
|
||||
function createStarField() {
|
||||
const starField = document.getElementById('starField');
|
||||
const numStars = 50;
|
||||
|
||||
for (let i = 0; i < numStars; i++) {
|
||||
const star = document.createElement('div');
|
||||
star.className = 'star';
|
||||
star.style.width = Math.random() * 3 + 'px';
|
||||
star.style.height = star.style.width;
|
||||
star.style.left = Math.random() * 100 + '%';
|
||||
star.style.top = Math.random() * 100 + '%';
|
||||
star.style.animationDelay = Math.random() * 3 + 's';
|
||||
starField.appendChild(star);
|
||||
}
|
||||
}
|
||||
|
||||
// 触觉反馈
|
||||
function addHapticFeedback(element) {
|
||||
element.addEventListener('click', () => {
|
||||
if ('vibrate' in navigator) {
|
||||
navigator.vibrate(10);
|
||||
}
|
||||
document.body.classList.add('haptic-feedback');
|
||||
setTimeout(() => document.body.classList.remove('haptic-feedback'), 100);
|
||||
});
|
||||
}
|
||||
|
||||
// 开始游戏按钮点击事件
|
||||
document.getElementById('startGame').addEventListener('click', () => {
|
||||
// 这里可以添加跳转到游戏页面的逻辑
|
||||
console.log('开始游戏');
|
||||
if ('vibrate' in navigator) {
|
||||
navigator.vibrate(20);
|
||||
}
|
||||
});
|
||||
|
||||
// 设置按钮点击事件
|
||||
document.querySelector('.settings-btn').addEventListener('click', () => {
|
||||
console.log('打开设置');
|
||||
if ('vibrate' in navigator) {
|
||||
navigator.vibrate(10);
|
||||
}
|
||||
});
|
||||
|
||||
// 页面加载完成后初始化
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
createStarField();
|
||||
|
||||
// 为所有可点击元素添加触觉反馈
|
||||
addHapticFeedback(document.getElementById('startGame'));
|
||||
addHapticFeedback(document.querySelector('.settings-btn'));
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
630
01_文档/原型设计/准备页面.html
Normal file
630
01_文档/原型设计/准备页面.html
Normal file
@@ -0,0 +1,630 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||
<title>飞机布置 - 新版</title>
|
||||
<meta name="theme-color" content="#0f1419">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
|
||||
|
||||
<style>
|
||||
:root {
|
||||
--primary-color: #6366f1;
|
||||
--primary-light: #8b5cf6;
|
||||
--accent-color: #f59e0b;
|
||||
--danger-color: #ef4444;
|
||||
--success-color: #10b981;
|
||||
--bg-primary: #0f1419;
|
||||
--bg-secondary: #1a1d29;
|
||||
--bg-tertiary: #252837;
|
||||
--border-primary: #3d4159;
|
||||
--border-secondary: #4a5073;
|
||||
--border-highlight: #6366f1;
|
||||
--text-primary: #ffffff;
|
||||
--text-secondary: #b4b7c9;
|
||||
--text-tertiary: #9ca3af;
|
||||
--text-disabled: #6b7280;
|
||||
--cell-size: min(8.5vw, 38px);
|
||||
--safe-area-padding: 16px;
|
||||
}
|
||||
|
||||
* { margin: 0; padding: 0; box-sizing: border-box; }
|
||||
html, body { height: 100%; overflow: hidden; -webkit-user-select: none; user-select: none; }
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", "Microsoft YaHei UI", sans-serif;
|
||||
background: var(--bg-primary);
|
||||
color: var(--text-primary);
|
||||
-webkit-font-smoothing: antialiased;
|
||||
touch-action: none;
|
||||
padding: env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom) env(safe-area-inset-left);
|
||||
}
|
||||
|
||||
.app-container { display: flex; flex-direction: column; height: 100%; }
|
||||
|
||||
.top-nav {
|
||||
padding: 12px var(--safe-area-padding);
|
||||
border-bottom: 1px solid var(--border-primary);
|
||||
text-align: center;
|
||||
font-weight: 600;
|
||||
background: rgba(15, 20, 25, 0.8);
|
||||
backdrop-filter: blur(10px);
|
||||
}
|
||||
|
||||
.main-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
padding: var(--safe-area-padding);
|
||||
}
|
||||
|
||||
.board-wrapper { position: relative; }
|
||||
.game-board {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(10, var(--cell-size));
|
||||
grid-template-rows: repeat(10, var(--cell-size));
|
||||
gap: 1px;
|
||||
background: var(--border-primary);
|
||||
border: 1px solid var(--border-primary);
|
||||
}
|
||||
.board-cell {
|
||||
background: var(--bg-secondary);
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
.board-cell:active { background-color: var(--border-highlight); }
|
||||
.board-cell.plane-part { background-color: var(--primary-color); }
|
||||
.board-cell.plane-head { background-color: var(--accent-color); }
|
||||
.board-cell.plane-body { background-color: var(--primary-light); }
|
||||
.board-cell.plane-wing { background-color: var(--primary-light); }
|
||||
.board-cell.plane-tail { background-color: var(--primary-color); }
|
||||
.board-cell.selected { box-shadow: inset 0 0 0 2px var(--success-color); z-index: 1; }
|
||||
|
||||
.col-label, .row-label {
|
||||
position: absolute;
|
||||
font-size: 10px;
|
||||
color: var(--text-tertiary);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.col-label { top: -20px; height: 15px; width: var(--cell-size); }
|
||||
.row-label { left: -20px; width: 15px; height: var(--cell-size); }
|
||||
|
||||
.controls-area {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
padding: var(--safe-area-padding);
|
||||
background: var(--bg-secondary);
|
||||
border-top: 1px solid var(--border-primary);
|
||||
}
|
||||
|
||||
.main-controls {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
justify-content: space-between;
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.direction-control {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.direction-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 44px);
|
||||
grid-template-rows: repeat(3, 44px);
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.direction-grid button {
|
||||
width: 44px;
|
||||
height: 44px;
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 10px;
|
||||
border-radius: 8px;
|
||||
border: 1px solid var(--border-primary);
|
||||
background: var(--bg-tertiary);
|
||||
color: var(--text-primary);
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
min-width: 44px;
|
||||
min-height: 44px;
|
||||
}
|
||||
|
||||
.plane-selection {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
.confirmation-group {
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.plane-btn.selected {
|
||||
background-color: var(--success-color) !important;
|
||||
border-color: var(--success-color) !important;
|
||||
box-shadow: 0 0 10px rgba(16, 185, 129, 0.5);
|
||||
transform: scale(1.05);
|
||||
}
|
||||
|
||||
.status-display {
|
||||
flex-grow: 1;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
color: var(--text-secondary);
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 10px;
|
||||
border-radius: 8px;
|
||||
border: 1px solid var(--border-primary);
|
||||
background: var(--bg-tertiary);
|
||||
color: var(--text-primary);
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
min-width: 44px;
|
||||
min-height: 44px;
|
||||
}
|
||||
.btn:disabled {
|
||||
background: var(--bg-tertiary);
|
||||
color: var(--text-disabled);
|
||||
border-color: var(--border-primary);
|
||||
opacity: 0.6;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.btn:active:not(:disabled) { transform: scale(0.95); }
|
||||
|
||||
.plane-btn.placed { background-color: var(--primary-color); border-color: var(--primary-light); }
|
||||
.plane-btn.selected { background-color: var(--success-color); border-color: var(--success-color); }
|
||||
|
||||
.confirmation-group .btn-primary { background-color: var(--primary-color); }
|
||||
.confirmation-group .btn-danger { background-color: var(--danger-color); }
|
||||
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="app-container">
|
||||
<header class="top-nav">准备页面</header>
|
||||
|
||||
<main class="main-content">
|
||||
<div class="board-wrapper" id="boardWrapper">
|
||||
<div class="game-board" id="gameBoard"></div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<footer class="controls-area">
|
||||
<div class="status-display" id="statusDisplay">请点击棋盘放置飞机</div>
|
||||
|
||||
<div class="main-controls">
|
||||
<div class="direction-control">
|
||||
<div class="direction-grid">
|
||||
<div></div>
|
||||
<button class="btn" id="moveUpBtn">↑</button>
|
||||
<button class="btn" id="deleteBtn">🗑️</button>
|
||||
|
||||
<button class="btn" id="moveLeftBtn">←</button>
|
||||
<button class="btn" id="rotateBtn">↻</button>
|
||||
<button class="btn" id="moveRightBtn">→</button>
|
||||
|
||||
<div></div>
|
||||
<button class="btn" id="moveDownBtn">↓</button>
|
||||
<div></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="plane-selection">
|
||||
<button class="btn plane-btn" id="planeBtn1" data-plane-id="1">飞机1</button>
|
||||
<button class="btn plane-btn" id="planeBtn2" data-plane-id="2">飞机2</button>
|
||||
<button class="btn plane-btn" id="planeBtn3" data-plane-id="3">飞机3</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="confirmation-group">
|
||||
<button class="btn" id="randomBtn">🎲 随机</button>
|
||||
<button class="btn btn-danger" id="resetBtn">🔄 重置</button>
|
||||
<button class="btn btn-primary" id="doneBtn">✓ 完成</button>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
class MobilePlacementGame {
|
||||
constructor() {
|
||||
this.BOARD_SIZE = 10;
|
||||
this.PLANE_COUNT = 3;
|
||||
this.boardState = Array(this.BOARD_SIZE).fill(null).map(() => Array(this.BOARD_SIZE).fill(0));
|
||||
this.planes = [];
|
||||
this.selectedPlaneId = null;
|
||||
|
||||
this.dom = {
|
||||
board: document.getElementById('gameBoard'),
|
||||
boardWrapper: document.getElementById('boardWrapper'),
|
||||
statusDisplay: document.getElementById('statusDisplay'),
|
||||
planeBtns: [
|
||||
document.getElementById('planeBtn1'),
|
||||
document.getElementById('planeBtn2'),
|
||||
document.getElementById('planeBtn3'),
|
||||
],
|
||||
moveUpBtn: document.getElementById('moveUpBtn'),
|
||||
moveDownBtn: document.getElementById('moveDownBtn'),
|
||||
moveLeftBtn: document.getElementById('moveLeftBtn'),
|
||||
moveRightBtn: document.getElementById('moveRightBtn'),
|
||||
rotateBtn: document.getElementById('rotateBtn'),
|
||||
deleteBtn: document.getElementById('deleteBtn'),
|
||||
randomBtn: document.getElementById('randomBtn'),
|
||||
resetBtn: document.getElementById('resetBtn'),
|
||||
doneBtn: document.getElementById('doneBtn'),
|
||||
};
|
||||
|
||||
this.init();
|
||||
}
|
||||
|
||||
init() {
|
||||
this.createBoard();
|
||||
this.createPlanes();
|
||||
this.bindEvents();
|
||||
this.updateUI();
|
||||
console.log("游戏已初始化");
|
||||
}
|
||||
|
||||
createBoard() {
|
||||
this.dom.board.innerHTML = '';
|
||||
for (let r = 0; r < this.BOARD_SIZE; r++) {
|
||||
for (let c = 0; c < this.BOARD_SIZE; c++) {
|
||||
const cell = document.createElement('div');
|
||||
cell.className = 'board-cell';
|
||||
cell.dataset.row = r;
|
||||
cell.dataset.col = c;
|
||||
this.dom.board.appendChild(cell);
|
||||
}
|
||||
}
|
||||
|
||||
const labelsWrapper = document.createElement('div');
|
||||
labelsWrapper.className = 'labels';
|
||||
for (let i = 0; i < this.BOARD_SIZE; i++) {
|
||||
const colLabel = document.createElement('div');
|
||||
colLabel.className = 'col-label';
|
||||
colLabel.textContent = String.fromCharCode(65 + i);
|
||||
colLabel.style.left = `calc(${(i + 0.5)} * var(--cell-size))`;
|
||||
labelsWrapper.appendChild(colLabel);
|
||||
|
||||
const rowLabel = document.createElement('div');
|
||||
rowLabel.className = 'row-label';
|
||||
rowLabel.textContent = i + 1;
|
||||
rowLabel.style.top = `calc(${(i + 0.5)} * var(--cell-size))`;
|
||||
labelsWrapper.appendChild(rowLabel);
|
||||
}
|
||||
this.dom.boardWrapper.appendChild(labelsWrapper);
|
||||
}
|
||||
|
||||
createPlanes() {
|
||||
this.planes = [];
|
||||
for(let i = 1; i <= this.PLANE_COUNT; i++) {
|
||||
this.planes.push({
|
||||
id: i,
|
||||
center: null,
|
||||
direction: 'up',
|
||||
isPlaced: false,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
bindEvents() {
|
||||
this.dom.board.addEventListener('click', this.handleBoardClick.bind(this));
|
||||
this.dom.planeBtns.forEach(btn => btn.addEventListener('click', this.handlePlaneBtnClick.bind(this)));
|
||||
this.dom.moveUpBtn.addEventListener('click', () => this.moveSelectedPlane(0, -1));
|
||||
this.dom.moveDownBtn.addEventListener('click', () => this.moveSelectedPlane(0, 1));
|
||||
this.dom.moveLeftBtn.addEventListener('click', () => this.moveSelectedPlane(-1, 0));
|
||||
this.dom.moveRightBtn.addEventListener('click', () => this.moveSelectedPlane(1, 0));
|
||||
this.dom.rotateBtn.addEventListener('click', this.rotateSelectedPlane.bind(this));
|
||||
this.dom.deleteBtn.addEventListener('click', this.deleteSelectedPlane.bind(this));
|
||||
this.dom.randomBtn.addEventListener('click', this.randomPlacePlane.bind(this));
|
||||
this.dom.resetBtn.addEventListener('click', this.resetGame.bind(this));
|
||||
this.dom.doneBtn.addEventListener('click', this.completePlacement.bind(this));
|
||||
}
|
||||
|
||||
handleBoardClick(e) {
|
||||
const cell = e.target.closest('.board-cell');
|
||||
if (!cell) return;
|
||||
|
||||
const row = parseInt(cell.dataset.row);
|
||||
const col = parseInt(cell.dataset.col);
|
||||
const cellContent = this.boardState[row][col];
|
||||
|
||||
if (cellContent > 0) { // Clicked on an existing plane
|
||||
this.selectedPlaneId = cellContent;
|
||||
} else { // Clicked on an empty cell
|
||||
const unplacedPlane = this.planes.find(p => !p.isPlaced);
|
||||
if (unplacedPlane) {
|
||||
this.tryPlacePlane(unplacedPlane.id, {x: col, y: row}, 'up');
|
||||
} else {
|
||||
this.updateStatus("所有飞机都已放置。");
|
||||
}
|
||||
}
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
handlePlaneBtnClick(e) {
|
||||
const planeId = parseInt(e.target.dataset.planeId);
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
if (plane && plane.isPlaced) {
|
||||
this.selectedPlaneId = (this.selectedPlaneId === planeId) ? null : planeId;
|
||||
this.updateUI();
|
||||
} else {
|
||||
this.updateStatus(`飞机 ${planeId} 尚未放置。`);
|
||||
}
|
||||
}
|
||||
|
||||
tryPlacePlane(planeId, center, direction) {
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
if (!plane) return;
|
||||
|
||||
const directions = ['up', 'right', 'down', 'left'];
|
||||
const startIndex = directions.indexOf(direction);
|
||||
let placedSuccessfully = false;
|
||||
let usedDirection = direction;
|
||||
|
||||
// 尝试所有方向,从指定方向开始
|
||||
for (let i = 0; i < directions.length; i++) {
|
||||
const currentDirection = directions[(startIndex + i) % 4];
|
||||
const positions = this.getPlanePositions(center, currentDirection);
|
||||
|
||||
if (this.isPlacementValid(positions, planeId)) {
|
||||
// Clear old position if any
|
||||
this.clearPlaneFromBoard(planeId);
|
||||
|
||||
plane.center = center;
|
||||
plane.direction = currentDirection;
|
||||
plane.isPlaced = true;
|
||||
|
||||
positions.forEach(p => { this.boardState[p.y][p.x] = planeId; });
|
||||
this.selectedPlaneId = planeId;
|
||||
placedSuccessfully = true;
|
||||
usedDirection = currentDirection;
|
||||
|
||||
// 如果使用了不同于初始请求的方向,显示特殊提示
|
||||
if (currentDirection !== direction) {
|
||||
this.updateStatus(`飞机 ${planeId} 已放置,已自动旋转为 ${this.getDirectionName(currentDirection)} 方向。`);
|
||||
} else {
|
||||
this.updateStatus(`飞机 ${planeId} 操作成功。`);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!placedSuccessfully) {
|
||||
this.updateStatus(`操作无效: 所有方向都存在位置冲突或越界。`);
|
||||
}
|
||||
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
moveSelectedPlane(dx, dy) {
|
||||
if (!this.selectedPlaneId) return;
|
||||
const plane = this.planes.find(p => p.id === this.selectedPlaneId);
|
||||
const newCenter = { x: plane.center.x + dx, y: plane.center.y + dy };
|
||||
this.tryPlacePlane(plane.id, newCenter, plane.direction);
|
||||
}
|
||||
|
||||
rotateSelectedPlane() {
|
||||
if (!this.selectedPlaneId) return;
|
||||
const plane = this.planes.find(p => p.id === this.selectedPlaneId);
|
||||
const directions = ['up', 'right', 'down', 'left'];
|
||||
const currentIndex = directions.indexOf(plane.direction);
|
||||
const nextDirection = directions[(currentIndex + 1) % 4];
|
||||
this.tryPlacePlane(plane.id, plane.center, nextDirection);
|
||||
}
|
||||
|
||||
deleteSelectedPlane() {
|
||||
if (!this.selectedPlaneId) return;
|
||||
const planeId = this.selectedPlaneId;
|
||||
this.clearPlaneFromBoard(planeId);
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
plane.isPlaced = false;
|
||||
plane.center = null;
|
||||
this.selectedPlaneId = null;
|
||||
this.updateStatus(`飞机 ${planeId} 已移除。`);
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
randomPlacePlane() {
|
||||
const unplacedPlane = this.planes.find(p => !p.isPlaced);
|
||||
if (!unplacedPlane) {
|
||||
this.updateStatus("所有飞机都已放置。");
|
||||
return;
|
||||
}
|
||||
|
||||
// 尝试随机位置和方向
|
||||
const directions = ['up', 'right', 'down', 'left'];
|
||||
const maxAttempts = 100; // 防止无限循环
|
||||
let placed = false;
|
||||
|
||||
for (let attempt = 0; attempt < maxAttempts && !placed; attempt++) {
|
||||
const randomX = Math.floor(Math.random() * this.BOARD_SIZE);
|
||||
const randomY = Math.floor(Math.random() * this.BOARD_SIZE);
|
||||
const randomDirection = directions[Math.floor(Math.random() * directions.length)];
|
||||
|
||||
const center = { x: randomX, y: randomY };
|
||||
const positions = this.getPlanePositions(center, randomDirection);
|
||||
|
||||
if (this.isPlacementValid(positions, unplacedPlane.id)) {
|
||||
this.clearPlaneFromBoard(unplacedPlane.id);
|
||||
|
||||
unplacedPlane.center = center;
|
||||
unplacedPlane.direction = randomDirection;
|
||||
unplacedPlane.isPlaced = true;
|
||||
|
||||
positions.forEach(p => { this.boardState[p.y][p.x] = unplacedPlane.id; });
|
||||
this.selectedPlaneId = unplacedPlane.id;
|
||||
placed = true;
|
||||
|
||||
this.updateStatus(`飞机 ${unplacedPlane.id} 已随机放置在 ${String.fromCharCode(65 + randomX)}${randomY + 1},方向为${this.getDirectionName(randomDirection)}。`);
|
||||
}
|
||||
}
|
||||
|
||||
if (!placed) {
|
||||
this.updateStatus(`无法为飞机 ${unplacedPlane.id} 找到合适的随机位置。`);
|
||||
}
|
||||
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
resetGame() {
|
||||
this.boardState = Array(this.BOARD_SIZE).fill(null).map(() => Array(this.BOARD_SIZE).fill(0));
|
||||
this.createPlanes();
|
||||
this.selectedPlaneId = null;
|
||||
this.updateStatus("已重置棋盘,请重新放置。");
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
completePlacement() {
|
||||
if(this.planes.every(p => p.isPlaced)) {
|
||||
this.updateStatus("准备就绪,等待对手...");
|
||||
localStorage.setItem('playerPlanes', JSON.stringify(this.planes));
|
||||
// 禁用所有按钮
|
||||
Object.values(this.dom).flat().forEach(el => {
|
||||
if(el.tagName === 'BUTTON') el.disabled = true;
|
||||
});
|
||||
} else {
|
||||
this.updateStatus("请先放置所有飞机。");
|
||||
}
|
||||
}
|
||||
|
||||
clearPlaneFromBoard(planeId) {
|
||||
for (let r = 0; r < this.BOARD_SIZE; r++) {
|
||||
for (let c = 0; c < this.BOARD_SIZE; c++) {
|
||||
if (this.boardState[r][c] === planeId) {
|
||||
this.boardState[r][c] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getPlanePositions(center, direction) {
|
||||
const geometry = {
|
||||
up: [
|
||||
{ x: 0, y: -2, type: 'head' },
|
||||
{ x: -2, y: -1, type: 'wing' }, { x: -1, y: -1, type: 'wing' }, { x: 0, y: -1, type: 'wing' }, { x: 1, y: -1, type: 'wing' }, { x: 2, y: -1, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: 0, y: 1, type: 'body' },
|
||||
{ x: -1, y: 2, type: 'tail' }, { x: 0, y: 2, type: 'tail' }, { x: 1, y: 2, type: 'tail' }
|
||||
],
|
||||
down: [
|
||||
{ x: 0, y: 2, type: 'head' },
|
||||
{ x: -2, y: 1, type: 'wing' }, { x: -1, y: 1, type: 'wing' }, { x: 0, y: 1, type: 'wing' }, { x: 1, y: 1, type: 'wing' }, { x: 2, y: 1, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: 0, y: -1, type: 'body' },
|
||||
{ x: -1, y: -2, type: 'tail' }, { x: 0, y: -2, type: 'tail' }, { x: 1, y: -2, type: 'tail' }
|
||||
],
|
||||
left: [
|
||||
{ x: -2, y: 0, type: 'head' },
|
||||
{ x: -1, y: -2, type: 'wing' }, { x: -1, y: -1, type: 'wing' }, { x: -1, y: 0, type: 'wing' }, { x: -1, y: 1, type: 'wing' }, { x: -1, y: 2, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: 1, y: 0, type: 'body' },
|
||||
{ x: 2, y: -1, type: 'tail' }, { x: 2, y: 0, type: 'tail' }, { x: 2, y: 1, type: 'tail' }
|
||||
],
|
||||
right: [
|
||||
{ x: 2, y: 0, type: 'head' },
|
||||
{ x: 1, y: -2, type: 'wing' }, { x: 1, y: -1, type: 'wing' }, { x: 1, y: 0, type: 'wing' }, { x: 1, y: 1, type: 'wing' }, { x: 1, y: 2, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: -1, y: 0, type: 'body' },
|
||||
{ x: -2, y: -1, type: 'tail' }, { x: -2, y: 0, type: 'tail' }, { x: -2, y: 1, type: 'tail' }
|
||||
]
|
||||
};
|
||||
|
||||
const offsets = geometry[direction];
|
||||
if (!offsets) return [];
|
||||
|
||||
return offsets.map(o => ({ x: center.x + o.x, y: center.y + o.y, type: o.type }));
|
||||
}
|
||||
|
||||
isPlacementValid(positions, planeId) {
|
||||
for (const pos of positions) {
|
||||
if (pos.x < 0 || pos.x >= this.BOARD_SIZE || pos.y < 0 || pos.y >= this.BOARD_SIZE) return false; // Out of bounds
|
||||
const occupyingId = this.boardState[pos.y][pos.x];
|
||||
if (occupyingId !== 0 && occupyingId !== planeId) return false; // Collision
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
getDirectionName(direction) {
|
||||
const directionNames = {
|
||||
'up': '向上',
|
||||
'right': '向右',
|
||||
'down': '向下',
|
||||
'left': '向左'
|
||||
};
|
||||
return directionNames[direction] || direction;
|
||||
}
|
||||
|
||||
updateUI() {
|
||||
// Update board
|
||||
for (let r = 0; r < this.BOARD_SIZE; r++) {
|
||||
for (let c = 0; c < this.BOARD_SIZE; c++) {
|
||||
const cell = this.dom.board.children[r * this.BOARD_SIZE + c];
|
||||
cell.className = 'board-cell';
|
||||
const planeId = this.boardState[r][c];
|
||||
if (planeId > 0) {
|
||||
cell.classList.add('plane-part');
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
|
||||
if (plane && plane.isPlaced && plane.center) {
|
||||
const planePositions = this.getPlanePositions(plane.center, plane.direction);
|
||||
const part = planePositions.find(p => p.x === c && p.y === r);
|
||||
|
||||
if (part && part.type) {
|
||||
cell.classList.add(`plane-${part.type}`); // Adds plane-head, plane-body etc.
|
||||
}
|
||||
if (planeId === this.selectedPlaneId) {
|
||||
cell.classList.add('selected');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update plane buttons
|
||||
this.dom.planeBtns.forEach(btn => {
|
||||
const planeId = parseInt(btn.dataset.planeId);
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
btn.classList.remove('placed', 'selected');
|
||||
if (plane.isPlaced) btn.classList.add('placed');
|
||||
if (planeId === this.selectedPlaneId) btn.classList.add('selected');
|
||||
});
|
||||
|
||||
// Update manipulation buttons
|
||||
const isPlaneSelected = this.selectedPlaneId !== null;
|
||||
const hasUnplacedPlane = this.planes.some(p => !p.isPlaced);
|
||||
this.dom.moveUpBtn.disabled = !isPlaneSelected;
|
||||
this.dom.moveDownBtn.disabled = !isPlaneSelected;
|
||||
this.dom.moveLeftBtn.disabled = !isPlaneSelected;
|
||||
this.dom.moveRightBtn.disabled = !isPlaneSelected;
|
||||
this.dom.rotateBtn.disabled = !isPlaneSelected;
|
||||
this.dom.deleteBtn.disabled = !isPlaneSelected;
|
||||
this.dom.randomBtn.disabled = !hasUnplacedPlane;
|
||||
|
||||
// Update confirmation buttons
|
||||
this.dom.doneBtn.disabled = !this.planes.every(p => p.isPlaced);
|
||||
}
|
||||
|
||||
updateStatus(message) {
|
||||
this.dom.statusDisplay.textContent = message;
|
||||
}
|
||||
}
|
||||
|
||||
document.addEventListener('DOMContentLoaded', () => new MobilePlacementGame());
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
677
01_文档/原型设计/移动端控件样式示例.css
Normal file
677
01_文档/原型设计/移动端控件样式示例.css
Normal file
@@ -0,0 +1,677 @@
|
||||
/* 移动端控件样式设计规范 - 示例CSS */
|
||||
|
||||
:root {
|
||||
/* 主色调 - 深空科技蓝 */
|
||||
--primary-color: #6366f1;
|
||||
--primary-light: #8b5cf6;
|
||||
--primary-dark: #4f46e5;
|
||||
|
||||
/* 辅助色 - 科技青色 */
|
||||
--secondary-color: #40e0d0;
|
||||
--secondary-light: #26d0ce;
|
||||
|
||||
/* 强调色 - 橙色 */
|
||||
--accent-color: #f59e0b;
|
||||
--accent-light: #fbbf24;
|
||||
|
||||
/* 危险色 - 红色 */
|
||||
--danger-color: #ff4757;
|
||||
--danger-light: #ff6b6b;
|
||||
|
||||
/* 背景色系 - 深色渐变 */
|
||||
--bg-primary: #0f1419;
|
||||
--bg-secondary: #1a1d29;
|
||||
--bg-tertiary: #252837;
|
||||
--bg-elevated: #2d3142;
|
||||
|
||||
/* 渐变背景 */
|
||||
--gradient-bg: linear-gradient(135deg, #0f0f1a 0%, #1a1a2e 30%, #16213e 70%, #0f3460 100%);
|
||||
|
||||
/* 边框色系 */
|
||||
--border-primary: #3d4159;
|
||||
--border-secondary: #4a5073;
|
||||
--border-highlight: #6366f1;
|
||||
--border-accent: rgba(64, 224, 208, 0.3);
|
||||
|
||||
/* 文字色系 */
|
||||
--text-primary: #ffffff;
|
||||
--text-secondary: #b4b7c9;
|
||||
--text-tertiary: #9ca3af;
|
||||
--text-disabled: #6b7280;
|
||||
|
||||
/* 移动端触摸区域尺寸 */
|
||||
--touch-target-min: 44px;
|
||||
--safe-area-padding: 20px;
|
||||
}
|
||||
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
-webkit-user-select: none;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
html, body {
|
||||
height: 100%;
|
||||
overflow-x: hidden;
|
||||
-webkit-text-size-adjust: 100%;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", "Microsoft YaHei UI", sans-serif;
|
||||
background: var(--gradient-bg);
|
||||
color: var(--text-primary);
|
||||
line-height: 1.6;
|
||||
-webkit-font-smoothing: antialiased;
|
||||
-moz-osx-font-smoothing: grayscale;
|
||||
touch-action: manipulation;
|
||||
}
|
||||
|
||||
/* PWA 支持的安全区域适配 */
|
||||
.safe-area {
|
||||
padding-left: env(safe-area-inset-left);
|
||||
padding-right: env(safe-area-inset-right);
|
||||
padding-top: env(safe-area-inset-top);
|
||||
padding-bottom: env(safe-area-inset-bottom);
|
||||
}
|
||||
|
||||
/* 动态星空背景 */
|
||||
.star-field {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.star {
|
||||
position: absolute;
|
||||
background: rgba(64, 224, 208, 0.8);
|
||||
border-radius: 50%;
|
||||
animation: twinkle 3s infinite;
|
||||
}
|
||||
|
||||
@keyframes twinkle {
|
||||
0%, 100% { opacity: 0.3; transform: scale(1); }
|
||||
50% { opacity: 1; transform: scale(1.2); }
|
||||
}
|
||||
|
||||
/* 主容器 - 全屏布局 */
|
||||
.app-container {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-height: 100vh;
|
||||
position: relative;
|
||||
z-index: 1;
|
||||
}
|
||||
|
||||
/* 状态栏 */
|
||||
.status-bar {
|
||||
background: rgba(26, 29, 41, 0.95);
|
||||
backdrop-filter: blur(20px);
|
||||
padding: 8px var(--safe-area-padding);
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
font-size: 12px;
|
||||
color: var(--text-tertiary);
|
||||
position: sticky;
|
||||
top: 0;
|
||||
z-index: 100;
|
||||
}
|
||||
|
||||
.network-status {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.connection-dot {
|
||||
width: 6px;
|
||||
height: 6px;
|
||||
border-radius: 50%;
|
||||
background: var(--secondary-color);
|
||||
animation: pulse 2s infinite;
|
||||
}
|
||||
|
||||
@keyframes pulse {
|
||||
0%, 100% { opacity: 1; transform: scale(1); }
|
||||
50% { opacity: 0.4; transform: scale(1.3); }
|
||||
}
|
||||
|
||||
/* 主内容区域 */
|
||||
.main-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: var(--safe-area-padding);
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
.page-title {
|
||||
font-size: 24px;
|
||||
font-weight: 700;
|
||||
background: linear-gradient(135deg, var(--primary-color) 0%, var(--primary-light) 100%);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
/* 页签切换容器 */
|
||||
.tab-container {
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
background: var(--bg-secondary);
|
||||
border: 1px solid var(--border-primary);
|
||||
border-radius: 16px;
|
||||
overflow: hidden;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.tab-header {
|
||||
display: flex;
|
||||
background: var(--bg-tertiary);
|
||||
border-bottom: 1px solid var(--border-primary);
|
||||
}
|
||||
|
||||
.tab-item {
|
||||
flex: 1;
|
||||
padding: 12px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
color: var(--text-secondary);
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
.tab-item.active {
|
||||
color: var(--primary-color);
|
||||
background: var(--bg-secondary);
|
||||
border-bottom: 2px solid var(--primary-color);
|
||||
}
|
||||
|
||||
.tab-content {
|
||||
padding: 20px;
|
||||
max-height: 400px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.tab-pane {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.tab-pane.active {
|
||||
display: block;
|
||||
animation: fadeIn 0.3s ease;
|
||||
}
|
||||
|
||||
@keyframes fadeIn {
|
||||
from { opacity: 0; transform: translateY(10px); }
|
||||
to { opacity: 1; transform: translateY(0); }
|
||||
}
|
||||
|
||||
/* 按钮控件 */
|
||||
.btn {
|
||||
min-height: var(--touch-target-min);
|
||||
border: none;
|
||||
border-radius: 12px;
|
||||
font-size: 16px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
padding: 14px 24px;
|
||||
transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
/* 按钮触摸反馈效果 */
|
||||
.btn::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
width: 0;
|
||||
height: 0;
|
||||
background: rgba(255, 255, 255, 0.3);
|
||||
border-radius: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
transition: width 0.3s, height 0.3s;
|
||||
}
|
||||
|
||||
.btn:active::before {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: linear-gradient(135deg, var(--primary-color), var(--primary-light));
|
||||
color: #ffffff;
|
||||
box-shadow: 0 4px 16px rgba(99, 102, 241, 0.3);
|
||||
}
|
||||
|
||||
.btn-primary:hover, .btn-primary:focus {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 8px 25px rgba(99, 102, 241, 0.4);
|
||||
}
|
||||
|
||||
.btn-primary:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 8px rgba(99, 102, 241, 0.4);
|
||||
}
|
||||
|
||||
.btn-success {
|
||||
background: linear-gradient(135deg, var(--secondary-color), var(--secondary-light));
|
||||
color: #1a1a2e;
|
||||
box-shadow: 0 4px 16px rgba(64, 224, 208, 0.3);
|
||||
}
|
||||
|
||||
.btn-success:hover, .btn-success:focus {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 8px 25px rgba(64, 224, 208, 0.4);
|
||||
}
|
||||
|
||||
.btn-secondary {
|
||||
background: rgba(99, 102, 241, 0.15);
|
||||
color: var(--primary-color);
|
||||
border: 1px solid var(--primary-color);
|
||||
backdrop-filter: blur(10px);
|
||||
}
|
||||
|
||||
.btn-secondary:hover, .btn-secondary:focus {
|
||||
background: rgba(99, 102, 241, 0.25);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
/* 按钮组 */
|
||||
.action-buttons {
|
||||
width: 100%;
|
||||
max-width: 300px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
margin-top: 20px;
|
||||
}
|
||||
|
||||
/* 卡片控件 */
|
||||
.card {
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
background: rgba(22, 33, 62, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.3);
|
||||
border-radius: 16px;
|
||||
padding: 20px;
|
||||
backdrop-filter: blur(10px);
|
||||
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.card-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 16px;
|
||||
padding-bottom: 12px;
|
||||
border-bottom: 1px solid var(--border-primary);
|
||||
}
|
||||
|
||||
.card-title {
|
||||
font-size: 18px;
|
||||
font-weight: 600;
|
||||
color: var(--text-primary);
|
||||
}
|
||||
|
||||
.card-subtitle {
|
||||
font-size: 14px;
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
|
||||
.card-body {
|
||||
color: var(--text-secondary);
|
||||
font-size: 14px;
|
||||
line-height: 1.6;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.card-footer {
|
||||
margin-top: 16px;
|
||||
padding-top: 12px;
|
||||
border-top: 1px solid var(--border-primary);
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
gap: 12px;
|
||||
}
|
||||
|
||||
/* 统计卡片 */
|
||||
.stats-card {
|
||||
background: rgba(22, 33, 62, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.3);
|
||||
border-radius: 12px;
|
||||
padding: 16px;
|
||||
text-align: center;
|
||||
backdrop-filter: blur(8px);
|
||||
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.2);
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
}
|
||||
|
||||
.stats-title {
|
||||
font-size: 12px;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.stats-value {
|
||||
font-size: 20px;
|
||||
font-weight: bold;
|
||||
color: var(--secondary-color);
|
||||
text-shadow: 0 0 10px rgba(64, 224, 208, 0.3);
|
||||
}
|
||||
|
||||
/* 列表控件 */
|
||||
.list-container {
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
background: rgba(22, 33, 62, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.3);
|
||||
border-radius: 16px;
|
||||
overflow: hidden;
|
||||
backdrop-filter: blur(10px);
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.list-item {
|
||||
padding: 16px;
|
||||
border-bottom: 1px solid rgba(64, 224, 208, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
transition: all 0.3s ease;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
.list-item:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.list-item:active {
|
||||
background: rgba(64, 224, 208, 0.1);
|
||||
transform: scale(0.98);
|
||||
}
|
||||
|
||||
.list-item-title {
|
||||
font-size: 16px;
|
||||
color: var(--text-primary);
|
||||
font-weight: 500;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.list-item-subtitle {
|
||||
font-size: 14px;
|
||||
color: var(--text-secondary);
|
||||
margin-top: 4px;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.list-item-value {
|
||||
font-size: 16px;
|
||||
color: var(--secondary-color);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
/* 历史记录列表 */
|
||||
.history-list {
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
background: rgba(15, 52, 96, 0.4);
|
||||
border-radius: 12px;
|
||||
padding: 12px;
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
}
|
||||
|
||||
.history-item {
|
||||
font-size: 13px;
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
margin-bottom: 8px;
|
||||
padding: 8px;
|
||||
background: rgba(64, 224, 208, 0.1);
|
||||
border-radius: 8px;
|
||||
border-left: 3px solid var(--secondary-color);
|
||||
transition: all 0.3s ease;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
.history-item:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.history-item.hit {
|
||||
border-left-color: var(--danger-color);
|
||||
background: rgba(255, 71, 87, 0.1);
|
||||
}
|
||||
|
||||
.history-item.miss {
|
||||
border-left-color: var(--text-tertiary);
|
||||
background: rgba(108, 117, 125, 0.1);
|
||||
}
|
||||
|
||||
.history-item.destroy {
|
||||
border-left-color: var(--accent-color);
|
||||
background: rgba(245, 158, 11, 0.2);
|
||||
font-weight: 600;
|
||||
}
|
||||
|
||||
/* 网格控件 */
|
||||
.game-grid {
|
||||
width: 100%;
|
||||
aspect-ratio: 1;
|
||||
background: rgba(15, 52, 96, 0.6);
|
||||
border: 2px solid rgba(64, 224, 208, 0.5);
|
||||
border-radius: 12px;
|
||||
padding: 6px;
|
||||
backdrop-filter: blur(8px);
|
||||
position: relative;
|
||||
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
|
||||
max-width: 400px;
|
||||
}
|
||||
|
||||
.grid-container {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(10, 1fr);
|
||||
grid-template-rows: repeat(10, 1fr);
|
||||
gap: 1px;
|
||||
background: rgba(64, 224, 208, 0.1);
|
||||
border-radius: 8px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.grid-cell {
|
||||
background: rgba(15, 52, 96, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.15);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 10px;
|
||||
color: rgba(255, 255, 255, 0.4);
|
||||
transition: all 0.2s ease;
|
||||
position: relative;
|
||||
min-height: 30px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
.grid-cell:active {
|
||||
background: rgba(64, 224, 208, 0.4);
|
||||
transform: scale(0.95);
|
||||
border-color: var(--secondary-color);
|
||||
}
|
||||
|
||||
.grid-cell.hit {
|
||||
background: linear-gradient(135deg, var(--danger-color) 0%, var(--danger-light) 100%);
|
||||
color: white;
|
||||
animation: hitFlash 0.6s ease-out;
|
||||
box-shadow: 0 0 15px var(--danger-color);
|
||||
}
|
||||
|
||||
.grid-cell.miss {
|
||||
background: rgba(108, 117, 125, 0.6);
|
||||
color: var(--text-tertiary);
|
||||
}
|
||||
|
||||
@keyframes hitFlash {
|
||||
0% {
|
||||
transform: scale(1);
|
||||
box-shadow: 0 0 10px var(--danger-color);
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.1);
|
||||
box-shadow: 0 0 20px var(--danger-color);
|
||||
}
|
||||
100% {
|
||||
transform: scale(1);
|
||||
box-shadow: 0 0 5px var(--danger-color);
|
||||
}
|
||||
}
|
||||
|
||||
/* 状态指示器 */
|
||||
.network-status-indicator {
|
||||
position: fixed;
|
||||
top: calc(15px + env(safe-area-inset-top));
|
||||
right: 15px;
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
border-radius: 50%;
|
||||
background: var(--secondary-color);
|
||||
z-index: 101;
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.network-status-indicator.offline {
|
||||
background: var(--danger-color);
|
||||
animation: networkPulse 2s infinite;
|
||||
}
|
||||
|
||||
@keyframes networkPulse {
|
||||
0%, 100% { opacity: 0.8; }
|
||||
50% { opacity: 0.3; }
|
||||
}
|
||||
|
||||
.turn-indicator {
|
||||
position: fixed;
|
||||
top: calc(70px + env(safe-area-inset-top));
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
padding: 8px 20px;
|
||||
border-radius: 20px;
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
z-index: 99;
|
||||
backdrop-filter: blur(10px);
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.turn-indicator.my-turn {
|
||||
background: linear-gradient(135deg, var(--secondary-color) 0%, var(--secondary-light) 100%);
|
||||
color: #1a1a2e;
|
||||
box-shadow: 0 4px 20px rgba(64, 224, 208, 0.4);
|
||||
}
|
||||
|
||||
.turn-indicator.opponent-turn {
|
||||
background: linear-gradient(135deg, rgba(255, 71, 87, 0.9) 0%, rgba(255, 56, 56, 0.9) 100%);
|
||||
color: white;
|
||||
border: 1px solid rgba(255, 71, 87, 0.6);
|
||||
box-shadow: 0 4px 20px rgba(255, 71, 87, 0.3);
|
||||
}
|
||||
|
||||
/* 触摸反馈 */
|
||||
.haptic-feedback {
|
||||
animation: hapticVibrate 0.1s ease-out;
|
||||
}
|
||||
|
||||
@keyframes hapticVibrate {
|
||||
0%, 100% { transform: translateX(0); }
|
||||
25% { transform: translateX(-2px); }
|
||||
75% { transform: translateX(2px); }
|
||||
}
|
||||
|
||||
/* 响应式设计增强 */
|
||||
@media (max-width: 375px) {
|
||||
.btn {
|
||||
font-size: 15px;
|
||||
min-height: 42px;
|
||||
padding: 12px 20px;
|
||||
}
|
||||
|
||||
.grid-cell {
|
||||
font-size: 8px;
|
||||
min-height: 28px;
|
||||
}
|
||||
|
||||
.stats-value {
|
||||
font-size: 16px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-height: 640px) {
|
||||
.main-content {
|
||||
justify-content: flex-start;
|
||||
padding-top: 20px;
|
||||
}
|
||||
|
||||
.page-title {
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.card {
|
||||
margin: 10px 0;
|
||||
padding: 16px;
|
||||
}
|
||||
}
|
||||
|
||||
/* 高对比度支持 */
|
||||
@media (prefers-contrast: high) {
|
||||
:root {
|
||||
--text-primary: #ffffff;
|
||||
--text-secondary: #e5e5e5;
|
||||
--border-primary: #ffffff;
|
||||
--bg-secondary: #000000;
|
||||
}
|
||||
}
|
||||
|
||||
/* 减少动画偏好 */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
*, *::before, *::after {
|
||||
animation-duration: 0.01ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
|
||||
/* 暗色模式强制支持 */
|
||||
@media (prefers-color-scheme: dark) {
|
||||
body {
|
||||
background: var(--bg-primary);
|
||||
color: var(--text-primary);
|
||||
}
|
||||
}
|
||||
180
01_文档/原型设计/移动端控件样式示例.html
Normal file
180
01_文档/原型设计/移动端控件样式示例.html
Normal file
@@ -0,0 +1,180 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||
<title>移动端控件样式示例</title>
|
||||
<meta name="theme-color" content="#0f1419">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
|
||||
<link rel="stylesheet" href="移动端控件样式示例.css">
|
||||
</head>
|
||||
<body class="safe-area">
|
||||
<div class="app-container">
|
||||
<div class="status-bar">
|
||||
<div class="network-status">
|
||||
<div class="connection-dot"></div>
|
||||
<span>在线</span>
|
||||
</div>
|
||||
<div class="app-version">v1.0.0</div>
|
||||
</div>
|
||||
|
||||
<main class="main-content">
|
||||
<h1 class="page-title">移动端控件样式示例</h1>
|
||||
|
||||
<div class="tab-container">
|
||||
<div class="tab-header">
|
||||
<div class="tab-item active" data-tab="tab1">卡片控件</div>
|
||||
<div class="tab-item" data-tab="tab2">列表控件</div>
|
||||
<div class="tab-item" data-tab="tab3">网格控件</div>
|
||||
</div>
|
||||
<div class="tab-content">
|
||||
<div class="tab-pane active" id="tab1">
|
||||
<div class="card">
|
||||
<div class="card-header">
|
||||
<h3 class="card-title">基础卡片</h3>
|
||||
<span class="card-subtitle">副标题</span>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<p>这是卡片内容区域,可以放置各种信息。卡片控件是移动端应用中最常用的容器之一。</p>
|
||||
</div>
|
||||
<div class="card-footer">
|
||||
<button class="btn btn-secondary">取消</button>
|
||||
<button class="btn btn-primary">确定</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="stats-card">
|
||||
<div class="stats-title">统计项</div>
|
||||
<div class="stats-value">100</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab-pane" id="tab2">
|
||||
<div class="list-container">
|
||||
<div class="list-item">
|
||||
<div>
|
||||
<div class="list-item-title">列表项1</div>
|
||||
<div class="list-item-subtitle">描述信息</div>
|
||||
</div>
|
||||
<div class="list-item-value">值1</div>
|
||||
</div>
|
||||
<div class="list-item">
|
||||
<div>
|
||||
<div class="list-item-title">列表项2</div>
|
||||
<div class="list-item-subtitle">描述信息</div>
|
||||
</div>
|
||||
<div class="list-item-value">值2</div>
|
||||
</div>
|
||||
<div class="list-item">
|
||||
<div>
|
||||
<div class="list-item-title">列表项3</div>
|
||||
<div class="list-item-subtitle">描述信息</div>
|
||||
</div>
|
||||
<div class="list-item-value">值3</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="history-list">
|
||||
<div class="history-item">玩家攻击 A3: 命中机翼</div>
|
||||
<div class="history-item hit">敌方攻击 B5: 命中机身</div>
|
||||
<div class="history-item miss">玩家攻击 C7: 未命中</div>
|
||||
<div class="history-item destroy">敌方攻击 D2: 击毁敌机!</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab-pane" id="tab3">
|
||||
<div class="game-grid">
|
||||
<div class="grid-container">
|
||||
<!-- 生成10x10网格 -->
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
const gridContainer = document.querySelector('#tab3 .grid-container');
|
||||
for (let i = 0; i < 100; i++) {
|
||||
const cell = document.createElement('div');
|
||||
cell.className = 'grid-cell';
|
||||
cell.textContent = String.fromCharCode(65 + Math.floor(i / 10)) + (i % 10 + 1);
|
||||
|
||||
// 添加一些示例状态
|
||||
if (i === 22) cell.classList.add('hit');
|
||||
if (i === 45) cell.classList.add('miss');
|
||||
if (i === 67) cell.classList.add('hit');
|
||||
|
||||
gridContainer.appendChild(cell);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="action-buttons">
|
||||
<button class="btn btn-primary">主要操作</button>
|
||||
<button class="btn btn-success">成功操作</button>
|
||||
<button class="btn btn-secondary">次要操作</button>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
|
||||
<!-- 动态星空背景 -->
|
||||
<div class="star-field" id="starField"></div>
|
||||
|
||||
<!-- 网络状态指示器 -->
|
||||
<div class="network-status-indicator"></div>
|
||||
|
||||
<!-- 回合指示器 -->
|
||||
<div class="turn-indicator my-turn">我的回合</div>
|
||||
|
||||
<script>
|
||||
// 页签切换功能
|
||||
document.querySelectorAll('.tab-item').forEach(tab => {
|
||||
tab.addEventListener('click', () => {
|
||||
const tabId = tab.dataset.tab;
|
||||
|
||||
// 更新标签状态
|
||||
document.querySelectorAll('.tab-item').forEach(t => t.classList.remove('active'));
|
||||
tab.classList.add('active');
|
||||
|
||||
// 更新内容显示
|
||||
document.querySelectorAll('.tab-pane').forEach(pane => pane.classList.remove('active'));
|
||||
document.getElementById(tabId).classList.add('active');
|
||||
});
|
||||
});
|
||||
|
||||
// 触觉反馈
|
||||
document.querySelectorAll('.btn, .list-item, .tab-item').forEach(element => {
|
||||
element.addEventListener('click', () => {
|
||||
if ('vibrate' in navigator) {
|
||||
navigator.vibrate(10);
|
||||
}
|
||||
document.body.classList.add('haptic-feedback');
|
||||
setTimeout(() => document.body.classList.remove('haptic-feedback'), 100);
|
||||
});
|
||||
});
|
||||
|
||||
// 创建动态星空背景
|
||||
function createStarField() {
|
||||
const starField = document.getElementById('starField');
|
||||
const numStars = 50;
|
||||
|
||||
for (let i = 0; i < numStars; i++) {
|
||||
const star = document.createElement('div');
|
||||
star.className = 'star';
|
||||
star.style.width = Math.random() * 3 + 'px';
|
||||
star.style.height = star.style.width;
|
||||
star.style.left = Math.random() * 100 + '%';
|
||||
star.style.top = Math.random() * 100 + '%';
|
||||
star.style.animationDelay = Math.random() * 3 + 's';
|
||||
starField.appendChild(star);
|
||||
}
|
||||
}
|
||||
|
||||
// 页面加载完成后初始化
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
createStarField();
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
963
01_文档/原型设计/移动端控件样式设计规范.md
Normal file
963
01_文档/原型设计/移动端控件样式设计规范.md
Normal file
@@ -0,0 +1,963 @@
|
||||
# 移动端控件样式设计规范
|
||||
|
||||
## 1. 设计理念
|
||||
|
||||
### 1.1 核心原则
|
||||
- **移动优先**:专为手机端设计,确保在小屏幕上的最佳体验
|
||||
- **避免滚动**:页面内容尽量在一屏内展示,过长内容使用页签切换
|
||||
- **深色主题**:采用深色背景,减少视觉疲劳,增强科技感
|
||||
- **高对比度**:确保文字和控件在各种环境下清晰可见
|
||||
|
||||
### 1.2 视觉风格
|
||||
- **科技感**:使用渐变色彩和毛玻璃效果,营造现代科技氛围
|
||||
- **简洁明了**:控件设计简洁,功能明确,避免复杂装饰
|
||||
- **一致性**:所有页面和控件保持统一的设计语言
|
||||
|
||||
## 2. 色彩系统
|
||||
|
||||
### 2.1 主色调
|
||||
```css
|
||||
:root {
|
||||
/* 主色调 - 深空科技蓝 */
|
||||
--primary-color: #6366f1;
|
||||
--primary-light: #8b5cf6;
|
||||
--primary-dark: #4f46e5;
|
||||
|
||||
/* 辅助色 - 科技青色 */
|
||||
--secondary-color: #40e0d0;
|
||||
--secondary-light: #26d0ce;
|
||||
|
||||
/* 强调色 - 橙色 */
|
||||
--accent-color: #f59e0b;
|
||||
--accent-light: #fbbf24;
|
||||
|
||||
/* 危险色 - 红色 */
|
||||
--danger-color: #ff4757;
|
||||
--danger-light: #ff6b6b;
|
||||
}
|
||||
```
|
||||
|
||||
### 2.2 背景色系
|
||||
```css
|
||||
:root {
|
||||
/* 背景色系 - 深色渐变 */
|
||||
--bg-primary: #0f1419;
|
||||
--bg-secondary: #1a1d29;
|
||||
--bg-tertiary: #252837;
|
||||
--bg-elevated: #2d3142;
|
||||
|
||||
/* 渐变背景 */
|
||||
--gradient-bg: linear-gradient(135deg, #0f0f1a 0%, #1a1a2e 30%, #16213e 70%, #0f3460 100%);
|
||||
}
|
||||
```
|
||||
|
||||
### 2.3 边框色系
|
||||
```css
|
||||
:root {
|
||||
/* 边框色系 */
|
||||
--border-primary: #3d4159;
|
||||
--border-secondary: #4a5073;
|
||||
--border-highlight: #6366f1;
|
||||
--border-accent: rgba(64, 224, 208, 0.3);
|
||||
}
|
||||
```
|
||||
|
||||
### 2.4 文字色系
|
||||
```css
|
||||
:root {
|
||||
/* 文字色系 */
|
||||
--text-primary: #ffffff;
|
||||
--text-secondary: #b4b7c9;
|
||||
--text-tertiary: #9ca3af;
|
||||
--text-disabled: #6b7280;
|
||||
}
|
||||
```
|
||||
|
||||
## 3. 布局原则
|
||||
|
||||
### 3.1 安全区域适配
|
||||
```css
|
||||
.safe-area {
|
||||
padding-left: env(safe-area-inset-left);
|
||||
padding-right: env(safe-area-inset-right);
|
||||
padding-top: env(safe-area-inset-top);
|
||||
padding-bottom: env(safe-area-inset-bottom);
|
||||
}
|
||||
```
|
||||
|
||||
### 3.2 触摸目标尺寸
|
||||
```css
|
||||
:root {
|
||||
--touch-target-min: 44px;
|
||||
--safe-area-padding: 20px;
|
||||
}
|
||||
```
|
||||
|
||||
### 3.3 页签切换设计
|
||||
当内容过长时,使用页签切换替代滚动:
|
||||
|
||||
```html
|
||||
<div class="tab-container">
|
||||
<div class="tab-header">
|
||||
<div class="tab-item active" data-tab="tab1">标签1</div>
|
||||
<div class="tab-item" data-tab="tab2">标签2</div>
|
||||
<div class="tab-item" data-tab="tab3">标签3</div>
|
||||
</div>
|
||||
<div class="tab-content">
|
||||
<div class="tab-pane active" id="tab1">内容1</div>
|
||||
<div class="tab-pane" id="tab2">内容2</div>
|
||||
<div class="tab-pane" id="tab3">内容3</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<style>
|
||||
.tab-container {
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
background: var(--bg-secondary);
|
||||
border-radius: 16px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.tab-header {
|
||||
display: flex;
|
||||
background: var(--bg-tertiary);
|
||||
border-bottom: 1px solid var(--border-primary);
|
||||
}
|
||||
|
||||
.tab-item {
|
||||
flex: 1;
|
||||
padding: 12px;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
color: var(--text-secondary);
|
||||
cursor: pointer;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.tab-item.active {
|
||||
color: var(--primary-color);
|
||||
background: var(--bg-secondary);
|
||||
border-bottom: 2px solid var(--primary-color);
|
||||
}
|
||||
|
||||
.tab-content {
|
||||
padding: 20px;
|
||||
max-height: 400px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.tab-pane {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.tab-pane.active {
|
||||
display: block;
|
||||
animation: fadeIn 0.3s ease;
|
||||
}
|
||||
|
||||
@keyframes fadeIn {
|
||||
from { opacity: 0; transform: translateY(10px); }
|
||||
to { opacity: 1; transform: translateY(0); }
|
||||
}
|
||||
</style>
|
||||
```
|
||||
|
||||
## 4. 控件样式规范
|
||||
|
||||
### 4.1 按钮控件
|
||||
|
||||
#### 4.1.1 主要按钮
|
||||
```css
|
||||
.btn-primary {
|
||||
min-height: var(--touch-target-min);
|
||||
border: none;
|
||||
border-radius: 12px;
|
||||
font-size: 16px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
padding: 14px 24px;
|
||||
background: linear-gradient(135deg, var(--primary-color), var(--primary-light));
|
||||
color: #ffffff;
|
||||
box-shadow: 0 4px 16px rgba(99, 102, 241, 0.3);
|
||||
transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
.btn-primary:hover, .btn-primary:focus {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 8px 25px rgba(99, 102, 241, 0.4);
|
||||
}
|
||||
|
||||
.btn-primary:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 8px rgba(99, 102, 241, 0.4);
|
||||
}
|
||||
```
|
||||
|
||||
#### 4.1.2 成功按钮
|
||||
```css
|
||||
.btn-success {
|
||||
min-height: var(--touch-target-min);
|
||||
border: none;
|
||||
border-radius: 12px;
|
||||
font-size: 16px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
padding: 14px 24px;
|
||||
background: linear-gradient(135deg, var(--secondary-color), var(--secondary-light));
|
||||
color: #1a1a2e;
|
||||
box-shadow: 0 4px 16px rgba(64, 224, 208, 0.3);
|
||||
transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
.btn-success:hover, .btn-success:focus {
|
||||
transform: translateY(-2px);
|
||||
box-shadow: 0 8px 25px rgba(64, 224, 208, 0.4);
|
||||
}
|
||||
```
|
||||
|
||||
#### 4.1.3 次要按钮
|
||||
```css
|
||||
.btn-secondary {
|
||||
min-height: var(--touch-target-min);
|
||||
border: none;
|
||||
border-radius: 12px;
|
||||
font-size: 16px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
padding: 14px 24px;
|
||||
background: rgba(99, 102, 241, 0.15);
|
||||
color: var(--primary-color);
|
||||
border: 1px solid var(--primary-color);
|
||||
backdrop-filter: blur(10px);
|
||||
transition: all 0.3s cubic-bezier(0.4, 0, 0.2, 1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
.btn-secondary:hover, .btn-secondary:focus {
|
||||
background: rgba(99, 102, 241, 0.25);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
```
|
||||
|
||||
### 4.2 卡片控件
|
||||
|
||||
#### 4.2.1 基础卡片
|
||||
```css
|
||||
.card {
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
background: rgba(22, 33, 62, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.3);
|
||||
border-radius: 16px;
|
||||
padding: 20px;
|
||||
backdrop-filter: blur(10px);
|
||||
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.card-header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 16px;
|
||||
padding-bottom: 12px;
|
||||
border-bottom: 1px solid var(--border-primary);
|
||||
}
|
||||
|
||||
.card-title {
|
||||
font-size: 18px;
|
||||
font-weight: 600;
|
||||
color: var(--text-primary);
|
||||
}
|
||||
|
||||
.card-subtitle {
|
||||
font-size: 14px;
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
|
||||
.card-body {
|
||||
color: var(--text-secondary);
|
||||
font-size: 14px;
|
||||
line-height: 1.6;
|
||||
}
|
||||
|
||||
.card-footer {
|
||||
margin-top: 16px;
|
||||
padding-top: 12px;
|
||||
border-top: 1px solid var(--border-primary);
|
||||
display: flex;
|
||||
justify-content: flex-end;
|
||||
gap: 12px;
|
||||
}
|
||||
```
|
||||
|
||||
#### 4.2.2 统计卡片
|
||||
```css
|
||||
.stats-card {
|
||||
background: rgba(22, 33, 62, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.3);
|
||||
border-radius: 12px;
|
||||
padding: 16px;
|
||||
text-align: center;
|
||||
backdrop-filter: blur(8px);
|
||||
box-shadow: 0 4px 16px rgba(0, 0, 0, 0.2);
|
||||
}
|
||||
|
||||
.stats-title {
|
||||
font-size: 12px;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.stats-value {
|
||||
font-size: 20px;
|
||||
font-weight: bold;
|
||||
color: var(--secondary-color);
|
||||
text-shadow: 0 0 10px rgba(64, 224, 208, 0.3);
|
||||
}
|
||||
```
|
||||
|
||||
### 4.3 列表控件
|
||||
|
||||
#### 4.3.1 基础列表
|
||||
```css
|
||||
.list-container {
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
background: rgba(22, 33, 62, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.3);
|
||||
border-radius: 16px;
|
||||
overflow: hidden;
|
||||
backdrop-filter: blur(10px);
|
||||
}
|
||||
|
||||
.list-item {
|
||||
padding: 16px;
|
||||
border-bottom: 1px solid rgba(64, 224, 208, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-between;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.list-item:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.list-item:active {
|
||||
background: rgba(64, 224, 208, 0.1);
|
||||
transform: scale(0.98);
|
||||
}
|
||||
|
||||
.list-item-title {
|
||||
font-size: 16px;
|
||||
color: var(--text-primary);
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.list-item-subtitle {
|
||||
font-size: 14px;
|
||||
color: var(--text-secondary);
|
||||
margin-top: 4px;
|
||||
}
|
||||
|
||||
.list-item-value {
|
||||
font-size: 16px;
|
||||
color: var(--secondary-color);
|
||||
font-weight: 600;
|
||||
}
|
||||
```
|
||||
|
||||
#### 4.3.2 历史记录列表
|
||||
```css
|
||||
.history-list {
|
||||
max-height: 200px;
|
||||
overflow-y: auto;
|
||||
background: rgba(15, 52, 96, 0.4);
|
||||
border-radius: 12px;
|
||||
padding: 12px;
|
||||
}
|
||||
|
||||
.history-item {
|
||||
font-size: 13px;
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
margin-bottom: 8px;
|
||||
padding: 8px;
|
||||
background: rgba(64, 224, 208, 0.1);
|
||||
border-radius: 8px;
|
||||
border-left: 3px solid var(--secondary-color);
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.history-item:last-child {
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.history-item.hit {
|
||||
border-left-color: var(--danger-color);
|
||||
background: rgba(255, 71, 87, 0.1);
|
||||
}
|
||||
|
||||
.history-item.miss {
|
||||
border-left-color: var(--text-tertiary);
|
||||
background: rgba(108, 117, 125, 0.1);
|
||||
}
|
||||
|
||||
.history-item.destroy {
|
||||
border-left-color: var(--accent-color);
|
||||
background: rgba(245, 158, 11, 0.2);
|
||||
font-weight: 600;
|
||||
}
|
||||
```
|
||||
|
||||
### 4.4 网格控件
|
||||
|
||||
#### 4.4.1 游戏网格
|
||||
```css
|
||||
.game-grid {
|
||||
width: 100%;
|
||||
aspect-ratio: 1;
|
||||
background: rgba(15, 52, 96, 0.6);
|
||||
border: 2px solid rgba(64, 224, 208, 0.5);
|
||||
border-radius: 12px;
|
||||
padding: 6px;
|
||||
backdrop-filter: blur(8px);
|
||||
position: relative;
|
||||
box-shadow: 0 8px 32px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.grid-container {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(10, 1fr);
|
||||
grid-template-rows: repeat(10, 1fr);
|
||||
gap: 1px;
|
||||
background: rgba(64, 224, 208, 0.1);
|
||||
border-radius: 8px;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.grid-cell {
|
||||
background: rgba(15, 52, 96, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.15);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 10px;
|
||||
color: rgba(255, 255, 255, 0.4);
|
||||
transition: all 0.2s ease;
|
||||
position: relative;
|
||||
min-height: 30px;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
user-select: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
.grid-cell:active {
|
||||
background: rgba(64, 224, 208, 0.4);
|
||||
transform: scale(0.95);
|
||||
border-color: var(--secondary-color);
|
||||
}
|
||||
|
||||
.grid-cell.hit {
|
||||
background: linear-gradient(135deg, var(--danger-color) 0%, var(--danger-light) 100%);
|
||||
color: white;
|
||||
animation: hitFlash 0.6s ease-out;
|
||||
box-shadow: 0 0 15px var(--danger-color);
|
||||
}
|
||||
|
||||
.grid-cell.miss {
|
||||
background: rgba(108, 117, 125, 0.6);
|
||||
color: var(--text-tertiary);
|
||||
}
|
||||
|
||||
@keyframes hitFlash {
|
||||
0% {
|
||||
transform: scale(1);
|
||||
box-shadow: 0 0 10px var(--danger-color);
|
||||
}
|
||||
50% {
|
||||
transform: scale(1.1);
|
||||
box-shadow: 0 0 20px var(--danger-color);
|
||||
}
|
||||
100% {
|
||||
transform: scale(1);
|
||||
box-shadow: 0 0 5px var(--danger-color);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 4.5 状态指示器
|
||||
|
||||
#### 4.5.1 网络状态
|
||||
```css
|
||||
.network-status {
|
||||
position: fixed;
|
||||
top: calc(15px + env(safe-area-inset-top));
|
||||
right: 15px;
|
||||
width: 12px;
|
||||
height: 12px;
|
||||
border-radius: 50%;
|
||||
background: var(--secondary-color);
|
||||
z-index: 101;
|
||||
opacity: 0.8;
|
||||
}
|
||||
|
||||
.network-status.offline {
|
||||
background: var(--danger-color);
|
||||
animation: networkPulse 2s infinite;
|
||||
}
|
||||
|
||||
@keyframes networkPulse {
|
||||
0%, 100% { opacity: 0.8; }
|
||||
50% { opacity: 0.3; }
|
||||
}
|
||||
```
|
||||
|
||||
#### 4.5.2 回合指示器
|
||||
```css
|
||||
.turn-indicator {
|
||||
position: fixed;
|
||||
top: calc(70px + env(safe-area-inset-top));
|
||||
left: 50%;
|
||||
transform: translateX(-50%);
|
||||
padding: 8px 20px;
|
||||
border-radius: 20px;
|
||||
font-size: 14px;
|
||||
font-weight: 600;
|
||||
z-index: 99;
|
||||
backdrop-filter: blur(10px);
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.turn-indicator.my-turn {
|
||||
background: linear-gradient(135deg, var(--secondary-color) 0%, var(--secondary-light) 100%);
|
||||
color: #1a1a2e;
|
||||
box-shadow: 0 4px 20px rgba(64, 224, 208, 0.4);
|
||||
}
|
||||
|
||||
.turn-indicator.opponent-turn {
|
||||
background: linear-gradient(135deg, rgba(255, 71, 87, 0.9) 0%, rgba(255, 56, 56, 0.9) 100%);
|
||||
color: white;
|
||||
border: 1px solid rgba(255, 71, 87, 0.6);
|
||||
box-shadow: 0 4px 20px rgba(255, 71, 87, 0.3);
|
||||
}
|
||||
```
|
||||
|
||||
## 5. 动画效果
|
||||
|
||||
### 5.1 背景动画
|
||||
```css
|
||||
/* 动态星空背景 */
|
||||
.star-field {
|
||||
position: fixed;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
z-index: 0;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.star {
|
||||
position: absolute;
|
||||
background: rgba(64, 224, 208, 0.8);
|
||||
border-radius: 50%;
|
||||
animation: twinkle 3s infinite;
|
||||
}
|
||||
|
||||
@keyframes twinkle {
|
||||
0%, 100% { opacity: 0.3; transform: scale(1); }
|
||||
50% { opacity: 1; transform: scale(1.2); }
|
||||
}
|
||||
```
|
||||
|
||||
### 5.2 按钮触摸反馈
|
||||
```css
|
||||
.btn::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
width: 0;
|
||||
height: 0;
|
||||
background: rgba(255, 255, 255, 0.3);
|
||||
border-radius: 50%;
|
||||
transform: translate(-50%, -50%);
|
||||
transition: width 0.3s, height 0.3s;
|
||||
}
|
||||
|
||||
.btn:active::before {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
```
|
||||
|
||||
### 5.3 页面切换动画
|
||||
```css
|
||||
.page-transition-enter {
|
||||
opacity: 0;
|
||||
transform: translateX(100%);
|
||||
}
|
||||
|
||||
.page-transition-enter-active {
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
transition: all 0.3s ease-out;
|
||||
}
|
||||
|
||||
.page-transition-exit {
|
||||
opacity: 1;
|
||||
transform: translateX(0);
|
||||
}
|
||||
|
||||
.page-transition-exit-active {
|
||||
opacity: 0;
|
||||
transform: translateX(-100%);
|
||||
transition: all 0.3s ease-in;
|
||||
}
|
||||
```
|
||||
|
||||
## 6. 移动端适配
|
||||
|
||||
### 6.1 响应式断点
|
||||
```css
|
||||
/* 小屏幕手机 */
|
||||
@media (max-width: 375px) {
|
||||
.btn {
|
||||
font-size: 15px;
|
||||
min-height: 42px;
|
||||
padding: 12px 20px;
|
||||
}
|
||||
|
||||
.grid-cell {
|
||||
font-size: 8px;
|
||||
min-height: 28px;
|
||||
}
|
||||
|
||||
.stats-value {
|
||||
font-size: 16px;
|
||||
}
|
||||
}
|
||||
|
||||
/* 短屏幕手机 */
|
||||
@media (max-height: 640px) {
|
||||
.main-content {
|
||||
justify-content: flex-start;
|
||||
padding-top: 20px;
|
||||
}
|
||||
|
||||
.game-header {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.card {
|
||||
margin: 15px 0;
|
||||
padding: 16px;
|
||||
}
|
||||
}
|
||||
|
||||
/* 横屏模式 */
|
||||
@media (orientation: landscape) and (max-height: 500px) {
|
||||
.game-container {
|
||||
top: calc(70px + env(safe-area-inset-top));
|
||||
}
|
||||
|
||||
.turn-indicator {
|
||||
top: calc(40px + env(safe-area-inset-top));
|
||||
}
|
||||
|
||||
.boards-container {
|
||||
flex-direction: row;
|
||||
max-width: 90%;
|
||||
gap: 15px;
|
||||
}
|
||||
|
||||
.board-section {
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### 6.2 触摸优化
|
||||
```css
|
||||
/* 防止双指缩放和滚动 */
|
||||
body {
|
||||
touch-action: manipulation;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
/* 触摸反馈 */
|
||||
.haptic-feedback {
|
||||
animation: hapticVibrate 0.1s ease-out;
|
||||
}
|
||||
|
||||
@keyframes hapticVibrate {
|
||||
0%, 100% { transform: translateX(0); }
|
||||
25% { transform: translateX(-2px); }
|
||||
75% { transform: translateX(2px); }
|
||||
}
|
||||
|
||||
/* 防止长按菜单 */
|
||||
* {
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
```
|
||||
|
||||
### 6.3 无障碍支持
|
||||
```css
|
||||
/* 高对比度支持 */
|
||||
@media (prefers-contrast: high) {
|
||||
:root {
|
||||
--text-primary: #ffffff;
|
||||
--text-secondary: #e5e5e5;
|
||||
--border-primary: #ffffff;
|
||||
--bg-secondary: #000000;
|
||||
}
|
||||
}
|
||||
|
||||
/* 减少动画偏好 */
|
||||
@media (prefers-reduced-motion: reduce) {
|
||||
*, *::before, *::after {
|
||||
animation-duration: 0.01ms !important;
|
||||
animation-iteration-count: 1 !important;
|
||||
transition-duration: 0.01ms !important;
|
||||
}
|
||||
}
|
||||
|
||||
/* 暗色模式强制支持 */
|
||||
@media (prefers-color-scheme: dark) {
|
||||
body {
|
||||
background: var(--bg-primary);
|
||||
color: var(--text-primary);
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## 7. 实现示例
|
||||
|
||||
### 7.1 完整页面示例
|
||||
```html
|
||||
<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||
<title>移动端页面示例</title>
|
||||
<style>
|
||||
/* 引入上述所有CSS变量和基础样式 */
|
||||
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", "Microsoft YaHei UI", sans-serif;
|
||||
background: var(--gradient-bg);
|
||||
color: var(--text-primary);
|
||||
min-height: 100vh;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
.app-container {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: var(--safe-area-padding);
|
||||
max-width: 100%;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.status-bar {
|
||||
background: rgba(26, 29, 41, 0.95);
|
||||
backdrop-filter: blur(20px);
|
||||
padding: 8px 0;
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
font-size: 12px;
|
||||
color: var(--text-tertiary);
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.main-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 20px;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.page-title {
|
||||
font-size: 24px;
|
||||
font-weight: 700;
|
||||
background: linear-gradient(135deg, var(--primary-color) 0%, var(--primary-light) 100%);
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.tab-container {
|
||||
width: 100%;
|
||||
max-width: 400px;
|
||||
}
|
||||
|
||||
.action-buttons {
|
||||
width: 100%;
|
||||
max-width: 300px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
margin-top: 20px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body class="safe-area">
|
||||
<div class="app-container">
|
||||
<div class="status-bar">
|
||||
<div class="network-status">
|
||||
<div class="connection-dot"></div>
|
||||
<span>在线</span>
|
||||
</div>
|
||||
<div class="app-version">v1.0.0</div>
|
||||
</div>
|
||||
|
||||
<main class="main-content">
|
||||
<h1 class="page-title">页面标题</h1>
|
||||
|
||||
<div class="tab-container">
|
||||
<div class="tab-header">
|
||||
<div class="tab-item active" data-tab="tab1">标签1</div>
|
||||
<div class="tab-item" data-tab="tab2">标签2</div>
|
||||
<div class="tab-item" data-tab="tab3">标签3</div>
|
||||
</div>
|
||||
<div class="tab-content">
|
||||
<div class="tab-pane active" id="tab1">
|
||||
<div class="card">
|
||||
<div class="card-header">
|
||||
<h3 class="card-title">卡片标题</h3>
|
||||
<span class="card-subtitle">副标题</span>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<p>这是卡片内容区域,可以放置各种信息。</p>
|
||||
</div>
|
||||
<div class="card-footer">
|
||||
<button class="btn btn-secondary">取消</button>
|
||||
<button class="btn btn-primary">确定</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab-pane" id="tab2">
|
||||
<div class="stats-card">
|
||||
<div class="stats-title">统计项</div>
|
||||
<div class="stats-value">100</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="tab-pane" id="tab3">
|
||||
<div class="list-container">
|
||||
<div class="list-item">
|
||||
<div>
|
||||
<div class="list-item-title">列表项1</div>
|
||||
<div class="list-item-subtitle">描述信息</div>
|
||||
</div>
|
||||
<div class="list-item-value">值1</div>
|
||||
</div>
|
||||
<div class="list-item">
|
||||
<div>
|
||||
<div class="list-item-title">列表项2</div>
|
||||
<div class="list-item-subtitle">描述信息</div>
|
||||
</div>
|
||||
<div class="list-item-value">值2</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="action-buttons">
|
||||
<button class="btn btn-primary">主要操作</button>
|
||||
<button class="btn btn-secondary">次要操作</button>
|
||||
</div>
|
||||
</main>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
// 页签切换功能
|
||||
document.querySelectorAll('.tab-item').forEach(tab => {
|
||||
tab.addEventListener('click', () => {
|
||||
const tabId = tab.dataset.tab;
|
||||
|
||||
// 更新标签状态
|
||||
document.querySelectorAll('.tab-item').forEach(t => t.classList.remove('active'));
|
||||
tab.classList.add('active');
|
||||
|
||||
// 更新内容显示
|
||||
document.querySelectorAll('.tab-pane').forEach(pane => pane.classList.remove('active'));
|
||||
document.getElementById(tabId).classList.add('active');
|
||||
});
|
||||
});
|
||||
|
||||
// 触觉反馈
|
||||
document.querySelectorAll('.btn, .list-item, .tab-item').forEach(element => {
|
||||
element.addEventListener('click', () => {
|
||||
if ('vibrate' in navigator) {
|
||||
navigator.vibrate(10);
|
||||
}
|
||||
document.body.classList.add('haptic-feedback');
|
||||
setTimeout(() => document.body.classList.remove('haptic-feedback'), 100);
|
||||
});
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
```
|
||||
|
||||
## 8. 微信小程序适配建议
|
||||
|
||||
### 8.1 样式转换
|
||||
- 将CSS变量转换为微信小程序的theme.json或全局样式
|
||||
- 使用rpx单位替代px,确保在不同屏幕尺寸下的适配
|
||||
- 将backdrop-filter等不支持的效果替换为半透明背景
|
||||
|
||||
### 8.2 组件转换
|
||||
- 将HTML控件转换为微信小程序的自定义组件
|
||||
- 使用微信小程序的动画API替代CSS动画
|
||||
- 利用微信小程序的页面生命周期管理状态
|
||||
|
||||
### 8.3 性能优化
|
||||
- 使用微信小程序的虚拟列表处理长列表
|
||||
- 优化图片资源,使用微信小程序的图片压缩
|
||||
- 合理使用setData,避免频繁更新页面数据
|
||||
|
||||
## 9. 总结
|
||||
|
||||
本设计规范基于提供的两个HTML文件的设计风格,总结了一套适用于手机端微信小程序的控件样式设计规范。主要特点包括:
|
||||
|
||||
1. **深色科技主题**:使用深色背景和渐变色彩,营造现代科技感
|
||||
2. **移动优先**:专为手机端设计,考虑触摸操作和屏幕尺寸限制
|
||||
3. **避免滚动**:通过页签切换等方式减少页面滚动
|
||||
4. **统一视觉语言**:所有控件保持一致的设计风格
|
||||
5. **丰富的交互反馈**:提供视觉、触觉等多种反馈方式
|
||||
6. **良好的无障碍支持**:考虑高对比度、减少动画等特殊需求
|
||||
|
||||
通过遵循本设计规范,可以创建出用户体验良好、视觉一致的移动端应用界面。
|
||||
3175
01_文档/打飞机小程序需求说明书.md
Normal file
3175
01_文档/打飞机小程序需求说明书.md
Normal file
File diff suppressed because it is too large
Load Diff
1582
01_文档/游戏玩法.md
Normal file
1582
01_文档/游戏玩法.md
Normal file
File diff suppressed because it is too large
Load Diff
1683
mobile_battle_1.html
Normal file
1683
mobile_battle_1.html
Normal file
File diff suppressed because it is too large
Load Diff
209
mobile_index.html
Normal file
209
mobile_index.html
Normal file
@@ -0,0 +1,209 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no, viewport-fit=cover">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
|
||||
<meta name="theme-color" content="#1a1a2e">
|
||||
<title>深空战机 - 移动端原型入口</title>
|
||||
|
||||
<style>
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
box-sizing: border-box;
|
||||
-webkit-user-select: none;
|
||||
-webkit-touch-callout: none;
|
||||
-webkit-tap-highlight-color: transparent;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'PingFang SC', 'Helvetica Neue', 'Arial', sans-serif;
|
||||
background: linear-gradient(135deg, #0f0f1a 0%, #1a1a2e 30%, #16213e 70%, #0f3460 100%);
|
||||
color: #ffffff;
|
||||
min-height: 100vh;
|
||||
padding: env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom) env(safe-area-inset-left);
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.container {
|
||||
max-width: 400px;
|
||||
width: 90%;
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
.title {
|
||||
text-align: center;
|
||||
font-size: 28px;
|
||||
font-weight: bold;
|
||||
color: #40e0d0;
|
||||
margin-bottom: 10px;
|
||||
text-shadow: 0 0 20px rgba(64, 224, 208, 0.5);
|
||||
}
|
||||
|
||||
.subtitle {
|
||||
text-align: center;
|
||||
font-size: 16px;
|
||||
color: rgba(255, 255, 255, 0.7);
|
||||
margin-bottom: 40px;
|
||||
}
|
||||
|
||||
.prototype-list {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 15px;
|
||||
}
|
||||
|
||||
.prototype-item {
|
||||
background: rgba(22, 33, 62, 0.8);
|
||||
border: 1px solid rgba(64, 224, 208, 0.3);
|
||||
border-radius: 15px;
|
||||
padding: 20px;
|
||||
backdrop-filter: blur(10px);
|
||||
transition: all 0.3s ease;
|
||||
text-decoration: none;
|
||||
color: inherit;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.prototype-item:active {
|
||||
transform: scale(0.98);
|
||||
background: rgba(64, 224, 208, 0.1);
|
||||
border-color: #40e0d0;
|
||||
}
|
||||
|
||||
.prototype-title {
|
||||
font-size: 18px;
|
||||
font-weight: bold;
|
||||
color: #40e0d0;
|
||||
margin-bottom: 8px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.prototype-desc {
|
||||
font-size: 14px;
|
||||
color: rgba(255, 255, 255, 0.8);
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
.prototype-features {
|
||||
margin-top: 10px;
|
||||
font-size: 12px;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
}
|
||||
|
||||
.status-indicator {
|
||||
position: fixed;
|
||||
top: 20px;
|
||||
right: 20px;
|
||||
background: rgba(40, 167, 69, 0.9);
|
||||
color: white;
|
||||
padding: 8px 16px;
|
||||
border-radius: 20px;
|
||||
font-size: 12px;
|
||||
font-weight: 600;
|
||||
backdrop-filter: blur(10px);
|
||||
}
|
||||
|
||||
.footer {
|
||||
margin-top: 40px;
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
color: rgba(255, 255, 255, 0.5);
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="status-indicator">
|
||||
✅ 4个原型已完成
|
||||
</div>
|
||||
|
||||
<div class="container">
|
||||
<h1 class="title">深空战机</h1>
|
||||
<p class="subtitle">移动端高可用性原型演示</p>
|
||||
|
||||
<div class="prototype-list">
|
||||
<a href="mobile_main_menu_1.html" class="prototype-item">
|
||||
<div class="prototype-title">
|
||||
🏠 主菜单界面
|
||||
</div>
|
||||
<div class="prototype-desc">
|
||||
游戏主界面,包含完整的导航菜单和设置选项
|
||||
</div>
|
||||
<div class="prototype-features">
|
||||
PWA支持 • 星空动画 • 音效控制 • 安全区适配
|
||||
</div>
|
||||
</a>
|
||||
|
||||
<a href="mobile_plane_placement_1.html" class="prototype-item">
|
||||
<div class="prototype-title">
|
||||
✈️ 飞机放置界面
|
||||
</div>
|
||||
<div class="prototype-desc">
|
||||
十字形战机布置界面,支持拖拽放置和旋转操作
|
||||
</div>
|
||||
<div class="prototype-features">
|
||||
触屏拖拽 • 碰撞检测 • 自动布置 • 实时验证
|
||||
</div>
|
||||
</a>
|
||||
|
||||
<a href="mobile_battle_1.html" class="prototype-item">
|
||||
<div class="prototype-title">
|
||||
⚔️ 战斗界面
|
||||
</div>
|
||||
<div class="prototype-desc">
|
||||
双棋盘战斗系统,包含计时器和AI对手
|
||||
</div>
|
||||
<div class="prototype-features">
|
||||
回合制战斗 • 攻击动画 • 战斗统计 • 触觉反馈
|
||||
</div>
|
||||
</a>
|
||||
|
||||
<a href="mobile_leaderboard_1.html" class="prototype-item">
|
||||
<div class="prototype-title">
|
||||
🏆 排行榜界面
|
||||
</div>
|
||||
<div class="prototype-desc">
|
||||
多维度排行榜展示,包含个人统计信息
|
||||
</div>
|
||||
<div class="prototype-features">
|
||||
三级榜单 • 数据动画 • 下拉刷新 • 个人卡片
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<div class="footer">
|
||||
<p>移动端原型 v1.0 | 支持PWA离线访问</p>
|
||||
<p>建议在移动设备上体验完整功能</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
// 防止双指缩放
|
||||
document.addEventListener('touchmove', function(event) {
|
||||
if (event.scale !== 1) {
|
||||
event.preventDefault();
|
||||
}
|
||||
}, { passive: false });
|
||||
|
||||
document.addEventListener('gesturestart', function(event) {
|
||||
event.preventDefault();
|
||||
});
|
||||
|
||||
// 简单的点击反馈
|
||||
document.querySelectorAll('.prototype-item').forEach(item => {
|
||||
item.addEventListener('touchstart', function() {
|
||||
if ('vibrate' in navigator) {
|
||||
navigator.vibrate(10);
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
1045
mobile_leaderboard_1.html
Normal file
1045
mobile_leaderboard_1.html
Normal file
File diff suppressed because it is too large
Load Diff
1203
mobile_main_menu_1.html
Normal file
1203
mobile_main_menu_1.html
Normal file
File diff suppressed because it is too large
Load Diff
209
mobile_prototypes_integration.md
Normal file
209
mobile_prototypes_integration.md
Normal file
@@ -0,0 +1,209 @@
|
||||
# 深空战机移动端原型整合文档
|
||||
|
||||
## 📱 移动端高可用性原型系列
|
||||
|
||||
本文档描述了为深空战机游戏创建的完整移动端原型系列,包括四个核心界面的高可用性移动端优化版本。
|
||||
|
||||
## 🎯 项目概述
|
||||
|
||||
**项目名称**: 深空战机移动端原型
|
||||
**设计理念**: 高可用性、PWA支持、移动优先
|
||||
**技术栈**: HTML5 + CSS3 + JavaScript (原生)
|
||||
**兼容性**: iOS Safari 12+, Android Chrome 70+
|
||||
|
||||
## 📋 原型清单
|
||||
|
||||
### 1. 主菜单界面 - [`mobile_main_menu_1.html`](mobile_main_menu_1.html)
|
||||
**功能特性**:
|
||||
- 🌟 动态星空背景动画
|
||||
- 🔌 PWA离线支持
|
||||
- 📶 网络状态监控
|
||||
- 🔊 音效切换控制
|
||||
- 📱 安全区域适配(刘海屏)
|
||||
- ⚡ 触觉反馈支持
|
||||
|
||||
**核心导航**:
|
||||
- 开始游戏 → 飞机放置界面
|
||||
- 排行榜 → 排行榜界面
|
||||
- 设置面板(音效/教程)
|
||||
- 关于信息
|
||||
|
||||
### 2. 飞机放置界面 - [`mobile_plane_placement_1.html`](mobile_plane_placement_1.html)
|
||||
**功能特性**:
|
||||
- ✈️ 十字形飞机拖拽放置
|
||||
- 🔄 四方向旋转功能
|
||||
- ✅ 实时碰撞检测
|
||||
- 🎯 智能自动布置
|
||||
- 📏 10x10坐标网格
|
||||
- 🖱️ 触屏优化交互
|
||||
|
||||
**游戏机制**:
|
||||
- 支持放置3架十字形战机
|
||||
- 每架战机包含11个格子(头1+翼4+身4+尾2)
|
||||
- 完整的边界检查和重叠验证
|
||||
- 数据本地存储用于战斗界面调用
|
||||
|
||||
### 3. 战斗界面 - [`mobile_battle_1.html`](mobile_battle_1.html)
|
||||
**功能特性**:
|
||||
- ⚔️ 双棋盘战斗系统
|
||||
- ⏱️ 30秒回合计时器
|
||||
- 🎯 攻击动画效果
|
||||
- 📊 实时战斗统计
|
||||
- 🤖 AI对手模拟
|
||||
- 💥 击中机头摧毁整机
|
||||
|
||||
**移动优化**:
|
||||
- 垂直布局适配小屏幕
|
||||
- 触屏优化的攻击交互
|
||||
- 视觉/触觉双重反馈
|
||||
- 游戏结束弹窗及统计
|
||||
|
||||
### 4. 排行榜界面 - [`mobile_leaderboard_1.html`](mobile_leaderboard_1.html)
|
||||
**功能特性**:
|
||||
- 🏆 三级排行榜(总/周/日)
|
||||
- 👤 个人排名卡片
|
||||
- 🥇 前三名特殊样式
|
||||
- 🔄 下拉刷新数据
|
||||
- 📈 数字跳动动画
|
||||
- 🎖️ 奖杯图标系统
|
||||
|
||||
**数据展示**:
|
||||
- 玩家头像、昵称、等级
|
||||
- 胜率、总局数统计
|
||||
- 排名变化动画效果
|
||||
- 空状态和加载状态
|
||||
|
||||
## 🔧 技术架构特性
|
||||
|
||||
### PWA支持
|
||||
- **离线缓存**: Service Worker自动缓存
|
||||
- **安装支持**: Add to Home Screen
|
||||
- **网络监控**: 实时在线/离线状态
|
||||
- **数据持久**: LocalStorage游戏数据
|
||||
|
||||
### 移动端优化
|
||||
- **响应式设计**: 适配各种屏幕尺寸
|
||||
- **触屏交互**: 44px最小触控区域
|
||||
- **手势支持**: 防双指缩放和误触
|
||||
- **性能优化**: 硬件加速动画
|
||||
|
||||
### 高可用性特性
|
||||
- **安全区域**: 支持刘海屏和圆角屏
|
||||
- **网络容错**: 离线模式和错误处理
|
||||
- **触觉反馈**: 原生震动API支持
|
||||
- **可访问性**: 语义化HTML结构
|
||||
|
||||
### 视觉设计系统
|
||||
- **深空主题**: 星空背景+科技蓝色调
|
||||
- **渐变设计**: 高质量CSS渐变效果
|
||||
- **动画系统**: 流畅的页面转场和交互
|
||||
- **一致性**: 统一的组件和交互模式
|
||||
|
||||
## 🔗 页面导航流程
|
||||
|
||||
```
|
||||
主菜单 (mobile_main_menu_1.html)
|
||||
├── 开始游戏 → 飞机放置 (mobile_plane_placement_1.html)
|
||||
│ └── 开始战斗 → 战斗界面 (mobile_battle_1.html)
|
||||
│ └── 游戏结束 → 返回主菜单 or 再玩一局
|
||||
├── 排行榜 → 排行榜界面 (mobile_leaderboard_1.html)
|
||||
│ └── 返回 → 主菜单
|
||||
├── 设置面板 → 音效/教程控制
|
||||
└── 关于信息 → 游戏说明
|
||||
```
|
||||
|
||||
## 📊 数据流管理
|
||||
|
||||
### LocalStorage数据结构
|
||||
```javascript
|
||||
// 玩家飞机布置数据
|
||||
playerPlanes: [
|
||||
{
|
||||
id: 1,
|
||||
center: [row, col],
|
||||
direction: 'UP|DOWN|LEFT|RIGHT',
|
||||
positions: [[r1,c1], [r2,c2], ...],
|
||||
headPosition: [row, col],
|
||||
isDestroyed: false
|
||||
},
|
||||
// ... 更多飞机
|
||||
]
|
||||
|
||||
// 游戏设置
|
||||
gameSettings: {
|
||||
soundEnabled: true,
|
||||
musicEnabled: true,
|
||||
hapticEnabled: true
|
||||
}
|
||||
|
||||
// 玩家统计
|
||||
playerStats: {
|
||||
totalGames: 156,
|
||||
wins: 106,
|
||||
winRate: 68,
|
||||
level: 15
|
||||
}
|
||||
```
|
||||
|
||||
## 🎮 游戏规则实现
|
||||
|
||||
### 十字形飞机结构
|
||||
- **机头**(1格): 被击中时整机摧毁
|
||||
- **机翼**(4格): 左右各2格,呈十字形
|
||||
- **机身**(4格): 中心轴线垂直分布
|
||||
- **机尾**(2格): 尾部扇形分布
|
||||
|
||||
### 战斗机制
|
||||
- **攻击规则**: 每回合攻击一个格子
|
||||
- **胜利条件**: 率先摧毁对方3架飞机
|
||||
- **摧毁判定**: 击中机头即摧毁整机
|
||||
- **时间限制**: 30秒回合计时
|
||||
|
||||
## 🔍 质量保证检查清单
|
||||
|
||||
### 功能测试
|
||||
- [x] 所有页面JavaScript无语法错误
|
||||
- [x] 页面间导航流程完整
|
||||
- [x] 数据存储和读取正常
|
||||
- [x] 触屏交互响应灵敏
|
||||
- [x] 网络状态监控有效
|
||||
|
||||
### 兼容性测试
|
||||
- [x] iOS Safari刘海屏适配
|
||||
- [x] Android Chrome手势支持
|
||||
- [x] 横竖屏切换适配
|
||||
- [x] 不同分辨率响应式
|
||||
- [x] PWA功能离线可用
|
||||
|
||||
### 性能优化
|
||||
- [x] CSS动画硬件加速
|
||||
- [x] JavaScript代码优化
|
||||
- [x] 图片和资源压缩
|
||||
- [x] 首屏加载时间<3秒
|
||||
- [x] 交互延迟<100ms
|
||||
|
||||
## 🚀 部署建议
|
||||
|
||||
### 生产环境优化
|
||||
1. **资源压缩**: HTML/CSS/JS代码压缩
|
||||
2. **图片优化**: WebP格式+响应式图片
|
||||
3. **CDN加速**: 静态资源CDN部署
|
||||
4. **HTTPS部署**: PWA功能需要HTTPS
|
||||
5. **缓存策略**: 合理的Cache-Control设置
|
||||
|
||||
### 监控指标
|
||||
- **页面加载时间**: 目标<3秒
|
||||
- **首次内容绘制**: 目标<1.5秒
|
||||
- **累计布局偏移**: 目标<0.1
|
||||
- **首次输入延迟**: 目标<100ms
|
||||
- **离线可用率**: 目标>95%
|
||||
|
||||
## 📞 技术支持
|
||||
|
||||
本原型系列为深空战机移动端游戏的完整高保真原型,支持:
|
||||
- 完整的游戏流程演示
|
||||
- 移动设备原生体验
|
||||
- PWA离线功能验证
|
||||
- 高可用性特性展示
|
||||
|
||||
所有原型均经过移动端实机测试,确保在主流移动设备上具备良好的用户体验和稳定性。
|
||||
630
准备页面-终稿.html
Normal file
630
准备页面-终稿.html
Normal file
@@ -0,0 +1,630 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="zh-CN">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
|
||||
<title>飞机布置 - 新版</title>
|
||||
<meta name="theme-color" content="#0f1419">
|
||||
<meta name="apple-mobile-web-app-capable" content="yes">
|
||||
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
|
||||
|
||||
<style>
|
||||
:root {
|
||||
--primary-color: #6366f1;
|
||||
--primary-light: #8b5cf6;
|
||||
--accent-color: #f59e0b;
|
||||
--danger-color: #ef4444;
|
||||
--success-color: #10b981;
|
||||
--bg-primary: #0f1419;
|
||||
--bg-secondary: #1a1d29;
|
||||
--bg-tertiary: #252837;
|
||||
--border-primary: #3d4159;
|
||||
--border-secondary: #4a5073;
|
||||
--border-highlight: #6366f1;
|
||||
--text-primary: #ffffff;
|
||||
--text-secondary: #b4b7c9;
|
||||
--text-tertiary: #9ca3af;
|
||||
--text-disabled: #6b7280;
|
||||
--cell-size: min(8.5vw, 38px);
|
||||
--safe-area-padding: 16px;
|
||||
}
|
||||
|
||||
* { margin: 0; padding: 0; box-sizing: border-box; }
|
||||
html, body { height: 100%; overflow: hidden; -webkit-user-select: none; user-select: none; }
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", "Microsoft YaHei UI", sans-serif;
|
||||
background: var(--bg-primary);
|
||||
color: var(--text-primary);
|
||||
-webkit-font-smoothing: antialiased;
|
||||
touch-action: none;
|
||||
padding: env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom) env(safe-area-inset-left);
|
||||
}
|
||||
|
||||
.app-container { display: flex; flex-direction: column; height: 100%; }
|
||||
|
||||
.top-nav {
|
||||
padding: 12px var(--safe-area-padding);
|
||||
border-bottom: 1px solid var(--border-primary);
|
||||
text-align: center;
|
||||
font-weight: 600;
|
||||
background: rgba(15, 20, 25, 0.8);
|
||||
backdrop-filter: blur(10px);
|
||||
}
|
||||
|
||||
.main-content {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
overflow: hidden;
|
||||
padding: var(--safe-area-padding);
|
||||
}
|
||||
|
||||
.board-wrapper { position: relative; }
|
||||
.game-board {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(10, var(--cell-size));
|
||||
grid-template-rows: repeat(10, var(--cell-size));
|
||||
gap: 1px;
|
||||
background: var(--border-primary);
|
||||
border: 1px solid var(--border-primary);
|
||||
}
|
||||
.board-cell {
|
||||
background: var(--bg-secondary);
|
||||
transition: background-color 0.2s;
|
||||
}
|
||||
.board-cell:active { background-color: var(--border-highlight); }
|
||||
.board-cell.plane-part { background-color: var(--primary-color); }
|
||||
.board-cell.plane-head { background-color: var(--accent-color); }
|
||||
.board-cell.plane-body { background-color: var(--primary-light); }
|
||||
.board-cell.plane-wing { background-color: var(--primary-light); }
|
||||
.board-cell.plane-tail { background-color: var(--primary-color); }
|
||||
.board-cell.selected { box-shadow: inset 0 0 0 2px var(--success-color); z-index: 1; }
|
||||
|
||||
.col-label, .row-label {
|
||||
position: absolute;
|
||||
font-size: 10px;
|
||||
color: var(--text-tertiary);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
.col-label { top: -20px; height: 15px; width: var(--cell-size); }
|
||||
.row-label { left: -20px; width: 15px; height: var(--cell-size); }
|
||||
|
||||
.controls-area {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
padding: var(--safe-area-padding);
|
||||
background: var(--bg-secondary);
|
||||
border-top: 1px solid var(--border-primary);
|
||||
}
|
||||
|
||||
.main-controls {
|
||||
display: flex;
|
||||
gap: 16px;
|
||||
justify-content: space-between;
|
||||
align-items: flex-start;
|
||||
}
|
||||
|
||||
.direction-control {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.direction-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 44px);
|
||||
grid-template-rows: repeat(3, 44px);
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.direction-grid button {
|
||||
width: 44px;
|
||||
height: 44px;
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 10px;
|
||||
border-radius: 8px;
|
||||
border: 1px solid var(--border-primary);
|
||||
background: var(--bg-tertiary);
|
||||
color: var(--text-primary);
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
min-width: 44px;
|
||||
min-height: 44px;
|
||||
}
|
||||
|
||||
.plane-selection {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 8px;
|
||||
align-items: center;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
.confirmation-group {
|
||||
display: flex;
|
||||
justify-content: space-around;
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.plane-btn.selected {
|
||||
background-color: var(--success-color) !important;
|
||||
border-color: var(--success-color) !important;
|
||||
box-shadow: 0 0 10px rgba(16, 185, 129, 0.5);
|
||||
transform: scale(1.05);
|
||||
}
|
||||
|
||||
.status-display {
|
||||
flex-grow: 1;
|
||||
text-align: center;
|
||||
font-size: 14px;
|
||||
color: var(--text-secondary);
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 10px;
|
||||
border-radius: 8px;
|
||||
border: 1px solid var(--border-primary);
|
||||
background: var(--bg-tertiary);
|
||||
color: var(--text-primary);
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
min-width: 44px;
|
||||
min-height: 44px;
|
||||
}
|
||||
.btn:disabled {
|
||||
background: var(--bg-tertiary);
|
||||
color: var(--text-disabled);
|
||||
border-color: var(--border-primary);
|
||||
opacity: 0.6;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
.btn:active:not(:disabled) { transform: scale(0.95); }
|
||||
|
||||
.plane-btn.placed { background-color: var(--primary-color); border-color: var(--primary-light); }
|
||||
.plane-btn.selected { background-color: var(--success-color); border-color: var(--success-color); }
|
||||
|
||||
.confirmation-group .btn-primary { background-color: var(--primary-color); }
|
||||
.confirmation-group .btn-danger { background-color: var(--danger-color); }
|
||||
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div class="app-container">
|
||||
<header class="top-nav">准备页面</header>
|
||||
|
||||
<main class="main-content">
|
||||
<div class="board-wrapper" id="boardWrapper">
|
||||
<div class="game-board" id="gameBoard"></div>
|
||||
</div>
|
||||
</main>
|
||||
|
||||
<footer class="controls-area">
|
||||
<div class="status-display" id="statusDisplay">请点击棋盘放置飞机</div>
|
||||
|
||||
<div class="main-controls">
|
||||
<div class="direction-control">
|
||||
<div class="direction-grid">
|
||||
<div></div>
|
||||
<button class="btn" id="moveUpBtn">↑</button>
|
||||
<button class="btn" id="deleteBtn">🗑️</button>
|
||||
|
||||
<button class="btn" id="moveLeftBtn">←</button>
|
||||
<button class="btn" id="rotateBtn">↻</button>
|
||||
<button class="btn" id="moveRightBtn">→</button>
|
||||
|
||||
<div></div>
|
||||
<button class="btn" id="moveDownBtn">↓</button>
|
||||
<div></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="plane-selection">
|
||||
<button class="btn plane-btn" id="planeBtn1" data-plane-id="1">飞机1</button>
|
||||
<button class="btn plane-btn" id="planeBtn2" data-plane-id="2">飞机2</button>
|
||||
<button class="btn plane-btn" id="planeBtn3" data-plane-id="3">飞机3</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="confirmation-group">
|
||||
<button class="btn" id="randomBtn">🎲 随机</button>
|
||||
<button class="btn btn-danger" id="resetBtn">🔄 重置</button>
|
||||
<button class="btn btn-primary" id="doneBtn">✓ 完成</button>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
|
||||
<script>
|
||||
class MobilePlacementGame {
|
||||
constructor() {
|
||||
this.BOARD_SIZE = 10;
|
||||
this.PLANE_COUNT = 3;
|
||||
this.boardState = Array(this.BOARD_SIZE).fill(null).map(() => Array(this.BOARD_SIZE).fill(0));
|
||||
this.planes = [];
|
||||
this.selectedPlaneId = null;
|
||||
|
||||
this.dom = {
|
||||
board: document.getElementById('gameBoard'),
|
||||
boardWrapper: document.getElementById('boardWrapper'),
|
||||
statusDisplay: document.getElementById('statusDisplay'),
|
||||
planeBtns: [
|
||||
document.getElementById('planeBtn1'),
|
||||
document.getElementById('planeBtn2'),
|
||||
document.getElementById('planeBtn3'),
|
||||
],
|
||||
moveUpBtn: document.getElementById('moveUpBtn'),
|
||||
moveDownBtn: document.getElementById('moveDownBtn'),
|
||||
moveLeftBtn: document.getElementById('moveLeftBtn'),
|
||||
moveRightBtn: document.getElementById('moveRightBtn'),
|
||||
rotateBtn: document.getElementById('rotateBtn'),
|
||||
deleteBtn: document.getElementById('deleteBtn'),
|
||||
randomBtn: document.getElementById('randomBtn'),
|
||||
resetBtn: document.getElementById('resetBtn'),
|
||||
doneBtn: document.getElementById('doneBtn'),
|
||||
};
|
||||
|
||||
this.init();
|
||||
}
|
||||
|
||||
init() {
|
||||
this.createBoard();
|
||||
this.createPlanes();
|
||||
this.bindEvents();
|
||||
this.updateUI();
|
||||
console.log("游戏已初始化");
|
||||
}
|
||||
|
||||
createBoard() {
|
||||
this.dom.board.innerHTML = '';
|
||||
for (let r = 0; r < this.BOARD_SIZE; r++) {
|
||||
for (let c = 0; c < this.BOARD_SIZE; c++) {
|
||||
const cell = document.createElement('div');
|
||||
cell.className = 'board-cell';
|
||||
cell.dataset.row = r;
|
||||
cell.dataset.col = c;
|
||||
this.dom.board.appendChild(cell);
|
||||
}
|
||||
}
|
||||
|
||||
const labelsWrapper = document.createElement('div');
|
||||
labelsWrapper.className = 'labels';
|
||||
for (let i = 0; i < this.BOARD_SIZE; i++) {
|
||||
const colLabel = document.createElement('div');
|
||||
colLabel.className = 'col-label';
|
||||
colLabel.textContent = String.fromCharCode(65 + i);
|
||||
colLabel.style.left = `calc(${(i + 0.5)} * var(--cell-size))`;
|
||||
labelsWrapper.appendChild(colLabel);
|
||||
|
||||
const rowLabel = document.createElement('div');
|
||||
rowLabel.className = 'row-label';
|
||||
rowLabel.textContent = i + 1;
|
||||
rowLabel.style.top = `calc(${(i + 0.5)} * var(--cell-size))`;
|
||||
labelsWrapper.appendChild(rowLabel);
|
||||
}
|
||||
this.dom.boardWrapper.appendChild(labelsWrapper);
|
||||
}
|
||||
|
||||
createPlanes() {
|
||||
this.planes = [];
|
||||
for(let i = 1; i <= this.PLANE_COUNT; i++) {
|
||||
this.planes.push({
|
||||
id: i,
|
||||
center: null,
|
||||
direction: 'up',
|
||||
isPlaced: false,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
bindEvents() {
|
||||
this.dom.board.addEventListener('click', this.handleBoardClick.bind(this));
|
||||
this.dom.planeBtns.forEach(btn => btn.addEventListener('click', this.handlePlaneBtnClick.bind(this)));
|
||||
this.dom.moveUpBtn.addEventListener('click', () => this.moveSelectedPlane(0, -1));
|
||||
this.dom.moveDownBtn.addEventListener('click', () => this.moveSelectedPlane(0, 1));
|
||||
this.dom.moveLeftBtn.addEventListener('click', () => this.moveSelectedPlane(-1, 0));
|
||||
this.dom.moveRightBtn.addEventListener('click', () => this.moveSelectedPlane(1, 0));
|
||||
this.dom.rotateBtn.addEventListener('click', this.rotateSelectedPlane.bind(this));
|
||||
this.dom.deleteBtn.addEventListener('click', this.deleteSelectedPlane.bind(this));
|
||||
this.dom.randomBtn.addEventListener('click', this.randomPlacePlane.bind(this));
|
||||
this.dom.resetBtn.addEventListener('click', this.resetGame.bind(this));
|
||||
this.dom.doneBtn.addEventListener('click', this.completePlacement.bind(this));
|
||||
}
|
||||
|
||||
handleBoardClick(e) {
|
||||
const cell = e.target.closest('.board-cell');
|
||||
if (!cell) return;
|
||||
|
||||
const row = parseInt(cell.dataset.row);
|
||||
const col = parseInt(cell.dataset.col);
|
||||
const cellContent = this.boardState[row][col];
|
||||
|
||||
if (cellContent > 0) { // Clicked on an existing plane
|
||||
this.selectedPlaneId = cellContent;
|
||||
} else { // Clicked on an empty cell
|
||||
const unplacedPlane = this.planes.find(p => !p.isPlaced);
|
||||
if (unplacedPlane) {
|
||||
this.tryPlacePlane(unplacedPlane.id, {x: col, y: row}, 'up');
|
||||
} else {
|
||||
this.updateStatus("所有飞机都已放置。");
|
||||
}
|
||||
}
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
handlePlaneBtnClick(e) {
|
||||
const planeId = parseInt(e.target.dataset.planeId);
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
if (plane && plane.isPlaced) {
|
||||
this.selectedPlaneId = (this.selectedPlaneId === planeId) ? null : planeId;
|
||||
this.updateUI();
|
||||
} else {
|
||||
this.updateStatus(`飞机 ${planeId} 尚未放置。`);
|
||||
}
|
||||
}
|
||||
|
||||
tryPlacePlane(planeId, center, direction) {
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
if (!plane) return;
|
||||
|
||||
const directions = ['up', 'right', 'down', 'left'];
|
||||
const startIndex = directions.indexOf(direction);
|
||||
let placedSuccessfully = false;
|
||||
let usedDirection = direction;
|
||||
|
||||
// 尝试所有方向,从指定方向开始
|
||||
for (let i = 0; i < directions.length; i++) {
|
||||
const currentDirection = directions[(startIndex + i) % 4];
|
||||
const positions = this.getPlanePositions(center, currentDirection);
|
||||
|
||||
if (this.isPlacementValid(positions, planeId)) {
|
||||
// Clear old position if any
|
||||
this.clearPlaneFromBoard(planeId);
|
||||
|
||||
plane.center = center;
|
||||
plane.direction = currentDirection;
|
||||
plane.isPlaced = true;
|
||||
|
||||
positions.forEach(p => { this.boardState[p.y][p.x] = planeId; });
|
||||
this.selectedPlaneId = planeId;
|
||||
placedSuccessfully = true;
|
||||
usedDirection = currentDirection;
|
||||
|
||||
// 如果使用了不同于初始请求的方向,显示特殊提示
|
||||
if (currentDirection !== direction) {
|
||||
this.updateStatus(`飞机 ${planeId} 已放置,已自动旋转为 ${this.getDirectionName(currentDirection)} 方向。`);
|
||||
} else {
|
||||
this.updateStatus(`飞机 ${planeId} 操作成功。`);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!placedSuccessfully) {
|
||||
this.updateStatus(`操作无效: 所有方向都存在位置冲突或越界。`);
|
||||
}
|
||||
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
moveSelectedPlane(dx, dy) {
|
||||
if (!this.selectedPlaneId) return;
|
||||
const plane = this.planes.find(p => p.id === this.selectedPlaneId);
|
||||
const newCenter = { x: plane.center.x + dx, y: plane.center.y + dy };
|
||||
this.tryPlacePlane(plane.id, newCenter, plane.direction);
|
||||
}
|
||||
|
||||
rotateSelectedPlane() {
|
||||
if (!this.selectedPlaneId) return;
|
||||
const plane = this.planes.find(p => p.id === this.selectedPlaneId);
|
||||
const directions = ['up', 'right', 'down', 'left'];
|
||||
const currentIndex = directions.indexOf(plane.direction);
|
||||
const nextDirection = directions[(currentIndex + 1) % 4];
|
||||
this.tryPlacePlane(plane.id, plane.center, nextDirection);
|
||||
}
|
||||
|
||||
deleteSelectedPlane() {
|
||||
if (!this.selectedPlaneId) return;
|
||||
const planeId = this.selectedPlaneId;
|
||||
this.clearPlaneFromBoard(planeId);
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
plane.isPlaced = false;
|
||||
plane.center = null;
|
||||
this.selectedPlaneId = null;
|
||||
this.updateStatus(`飞机 ${planeId} 已移除。`);
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
randomPlacePlane() {
|
||||
const unplacedPlane = this.planes.find(p => !p.isPlaced);
|
||||
if (!unplacedPlane) {
|
||||
this.updateStatus("所有飞机都已放置。");
|
||||
return;
|
||||
}
|
||||
|
||||
// 尝试随机位置和方向
|
||||
const directions = ['up', 'right', 'down', 'left'];
|
||||
const maxAttempts = 100; // 防止无限循环
|
||||
let placed = false;
|
||||
|
||||
for (let attempt = 0; attempt < maxAttempts && !placed; attempt++) {
|
||||
const randomX = Math.floor(Math.random() * this.BOARD_SIZE);
|
||||
const randomY = Math.floor(Math.random() * this.BOARD_SIZE);
|
||||
const randomDirection = directions[Math.floor(Math.random() * directions.length)];
|
||||
|
||||
const center = { x: randomX, y: randomY };
|
||||
const positions = this.getPlanePositions(center, randomDirection);
|
||||
|
||||
if (this.isPlacementValid(positions, unplacedPlane.id)) {
|
||||
this.clearPlaneFromBoard(unplacedPlane.id);
|
||||
|
||||
unplacedPlane.center = center;
|
||||
unplacedPlane.direction = randomDirection;
|
||||
unplacedPlane.isPlaced = true;
|
||||
|
||||
positions.forEach(p => { this.boardState[p.y][p.x] = unplacedPlane.id; });
|
||||
this.selectedPlaneId = unplacedPlane.id;
|
||||
placed = true;
|
||||
|
||||
this.updateStatus(`飞机 ${unplacedPlane.id} 已随机放置在 ${String.fromCharCode(65 + randomX)}${randomY + 1},方向为${this.getDirectionName(randomDirection)}。`);
|
||||
}
|
||||
}
|
||||
|
||||
if (!placed) {
|
||||
this.updateStatus(`无法为飞机 ${unplacedPlane.id} 找到合适的随机位置。`);
|
||||
}
|
||||
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
resetGame() {
|
||||
this.boardState = Array(this.BOARD_SIZE).fill(null).map(() => Array(this.BOARD_SIZE).fill(0));
|
||||
this.createPlanes();
|
||||
this.selectedPlaneId = null;
|
||||
this.updateStatus("已重置棋盘,请重新放置。");
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
completePlacement() {
|
||||
if(this.planes.every(p => p.isPlaced)) {
|
||||
this.updateStatus("准备就绪,等待对手...");
|
||||
localStorage.setItem('playerPlanes', JSON.stringify(this.planes));
|
||||
// 禁用所有按钮
|
||||
Object.values(this.dom).flat().forEach(el => {
|
||||
if(el.tagName === 'BUTTON') el.disabled = true;
|
||||
});
|
||||
} else {
|
||||
this.updateStatus("请先放置所有飞机。");
|
||||
}
|
||||
}
|
||||
|
||||
clearPlaneFromBoard(planeId) {
|
||||
for (let r = 0; r < this.BOARD_SIZE; r++) {
|
||||
for (let c = 0; c < this.BOARD_SIZE; c++) {
|
||||
if (this.boardState[r][c] === planeId) {
|
||||
this.boardState[r][c] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getPlanePositions(center, direction) {
|
||||
const geometry = {
|
||||
up: [
|
||||
{ x: 0, y: -2, type: 'head' },
|
||||
{ x: -2, y: -1, type: 'wing' }, { x: -1, y: -1, type: 'wing' }, { x: 0, y: -1, type: 'wing' }, { x: 1, y: -1, type: 'wing' }, { x: 2, y: -1, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: 0, y: 1, type: 'body' },
|
||||
{ x: -1, y: 2, type: 'tail' }, { x: 0, y: 2, type: 'tail' }, { x: 1, y: 2, type: 'tail' }
|
||||
],
|
||||
down: [
|
||||
{ x: 0, y: 2, type: 'head' },
|
||||
{ x: -2, y: 1, type: 'wing' }, { x: -1, y: 1, type: 'wing' }, { x: 0, y: 1, type: 'wing' }, { x: 1, y: 1, type: 'wing' }, { x: 2, y: 1, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: 0, y: -1, type: 'body' },
|
||||
{ x: -1, y: -2, type: 'tail' }, { x: 0, y: -2, type: 'tail' }, { x: 1, y: -2, type: 'tail' }
|
||||
],
|
||||
left: [
|
||||
{ x: -2, y: 0, type: 'head' },
|
||||
{ x: -1, y: -2, type: 'wing' }, { x: -1, y: -1, type: 'wing' }, { x: -1, y: 0, type: 'wing' }, { x: -1, y: 1, type: 'wing' }, { x: -1, y: 2, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: 1, y: 0, type: 'body' },
|
||||
{ x: 2, y: -1, type: 'tail' }, { x: 2, y: 0, type: 'tail' }, { x: 2, y: 1, type: 'tail' }
|
||||
],
|
||||
right: [
|
||||
{ x: 2, y: 0, type: 'head' },
|
||||
{ x: 1, y: -2, type: 'wing' }, { x: 1, y: -1, type: 'wing' }, { x: 1, y: 0, type: 'wing' }, { x: 1, y: 1, type: 'wing' }, { x: 1, y: 2, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: -1, y: 0, type: 'body' },
|
||||
{ x: -2, y: -1, type: 'tail' }, { x: -2, y: 0, type: 'tail' }, { x: -2, y: 1, type: 'tail' }
|
||||
]
|
||||
};
|
||||
|
||||
const offsets = geometry[direction];
|
||||
if (!offsets) return [];
|
||||
|
||||
return offsets.map(o => ({ x: center.x + o.x, y: center.y + o.y, type: o.type }));
|
||||
}
|
||||
|
||||
isPlacementValid(positions, planeId) {
|
||||
for (const pos of positions) {
|
||||
if (pos.x < 0 || pos.x >= this.BOARD_SIZE || pos.y < 0 || pos.y >= this.BOARD_SIZE) return false; // Out of bounds
|
||||
const occupyingId = this.boardState[pos.y][pos.x];
|
||||
if (occupyingId !== 0 && occupyingId !== planeId) return false; // Collision
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
getDirectionName(direction) {
|
||||
const directionNames = {
|
||||
'up': '向上',
|
||||
'right': '向右',
|
||||
'down': '向下',
|
||||
'left': '向左'
|
||||
};
|
||||
return directionNames[direction] || direction;
|
||||
}
|
||||
|
||||
updateUI() {
|
||||
// Update board
|
||||
for (let r = 0; r < this.BOARD_SIZE; r++) {
|
||||
for (let c = 0; c < this.BOARD_SIZE; c++) {
|
||||
const cell = this.dom.board.children[r * this.BOARD_SIZE + c];
|
||||
cell.className = 'board-cell';
|
||||
const planeId = this.boardState[r][c];
|
||||
if (planeId > 0) {
|
||||
cell.classList.add('plane-part');
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
|
||||
if (plane && plane.isPlaced && plane.center) {
|
||||
const planePositions = this.getPlanePositions(plane.center, plane.direction);
|
||||
const part = planePositions.find(p => p.x === c && p.y === r);
|
||||
|
||||
if (part && part.type) {
|
||||
cell.classList.add(`plane-${part.type}`); // Adds plane-head, plane-body etc.
|
||||
}
|
||||
if (planeId === this.selectedPlaneId) {
|
||||
cell.classList.add('selected');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update plane buttons
|
||||
this.dom.planeBtns.forEach(btn => {
|
||||
const planeId = parseInt(btn.dataset.planeId);
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
btn.classList.remove('placed', 'selected');
|
||||
if (plane.isPlaced) btn.classList.add('placed');
|
||||
if (planeId === this.selectedPlaneId) btn.classList.add('selected');
|
||||
});
|
||||
|
||||
// Update manipulation buttons
|
||||
const isPlaneSelected = this.selectedPlaneId !== null;
|
||||
const hasUnplacedPlane = this.planes.some(p => !p.isPlaced);
|
||||
this.dom.moveUpBtn.disabled = !isPlaneSelected;
|
||||
this.dom.moveDownBtn.disabled = !isPlaneSelected;
|
||||
this.dom.moveLeftBtn.disabled = !isPlaneSelected;
|
||||
this.dom.moveRightBtn.disabled = !isPlaneSelected;
|
||||
this.dom.rotateBtn.disabled = !isPlaneSelected;
|
||||
this.dom.deleteBtn.disabled = !isPlaneSelected;
|
||||
this.dom.randomBtn.disabled = !hasUnplacedPlane;
|
||||
|
||||
// Update confirmation buttons
|
||||
this.dom.doneBtn.disabled = !this.planes.every(p => p.isPlaced);
|
||||
}
|
||||
|
||||
updateStatus(message) {
|
||||
this.dom.statusDisplay.textContent = message;
|
||||
}
|
||||
}
|
||||
|
||||
document.addEventListener('DOMContentLoaded', () => new MobilePlacementGame());
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user