Initial commit
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630
01_文档/原型设计/准备页面.html
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630
01_文档/原型设计/准备页面.html
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<!DOCTYPE html>
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<html lang="zh-CN">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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<title>飞机布置 - 新版</title>
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<meta name="theme-color" content="#0f1419">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
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<style>
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:root {
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--primary-color: #6366f1;
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--primary-light: #8b5cf6;
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--accent-color: #f59e0b;
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--danger-color: #ef4444;
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--success-color: #10b981;
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--bg-primary: #0f1419;
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--bg-secondary: #1a1d29;
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--bg-tertiary: #252837;
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--border-primary: #3d4159;
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--border-secondary: #4a5073;
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--border-highlight: #6366f1;
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--text-primary: #ffffff;
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--text-secondary: #b4b7c9;
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--text-tertiary: #9ca3af;
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--text-disabled: #6b7280;
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--cell-size: min(8.5vw, 38px);
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--safe-area-padding: 16px;
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}
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* { margin: 0; padding: 0; box-sizing: border-box; }
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html, body { height: 100%; overflow: hidden; -webkit-user-select: none; user-select: none; }
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body {
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font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", "Microsoft YaHei UI", sans-serif;
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background: var(--bg-primary);
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color: var(--text-primary);
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-webkit-font-smoothing: antialiased;
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touch-action: none;
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padding: env(safe-area-inset-top) env(safe-area-inset-right) env(safe-area-inset-bottom) env(safe-area-inset-left);
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}
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.app-container { display: flex; flex-direction: column; height: 100%; }
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.top-nav {
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padding: 12px var(--safe-area-padding);
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border-bottom: 1px solid var(--border-primary);
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text-align: center;
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font-weight: 600;
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background: rgba(15, 20, 25, 0.8);
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backdrop-filter: blur(10px);
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}
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.main-content {
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flex: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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overflow: hidden;
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padding: var(--safe-area-padding);
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}
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.board-wrapper { position: relative; }
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.game-board {
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display: grid;
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grid-template-columns: repeat(10, var(--cell-size));
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grid-template-rows: repeat(10, var(--cell-size));
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gap: 1px;
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background: var(--border-primary);
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border: 1px solid var(--border-primary);
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}
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.board-cell {
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background: var(--bg-secondary);
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transition: background-color 0.2s;
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}
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.board-cell:active { background-color: var(--border-highlight); }
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.board-cell.plane-part { background-color: var(--primary-color); }
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.board-cell.plane-head { background-color: var(--accent-color); }
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.board-cell.plane-body { background-color: var(--primary-light); }
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.board-cell.plane-wing { background-color: var(--primary-light); }
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.board-cell.plane-tail { background-color: var(--primary-color); }
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.board-cell.selected { box-shadow: inset 0 0 0 2px var(--success-color); z-index: 1; }
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.col-label, .row-label {
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position: absolute;
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font-size: 10px;
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color: var(--text-tertiary);
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.col-label { top: -20px; height: 15px; width: var(--cell-size); }
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.row-label { left: -20px; width: 15px; height: var(--cell-size); }
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.controls-area {
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display: flex;
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flex-direction: column;
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gap: 12px;
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padding: var(--safe-area-padding);
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background: var(--bg-secondary);
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border-top: 1px solid var(--border-primary);
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}
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.main-controls {
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display: flex;
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gap: 16px;
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justify-content: space-between;
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align-items: flex-start;
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}
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.direction-control {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 4px;
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}
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.direction-grid {
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display: grid;
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grid-template-columns: repeat(3, 44px);
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grid-template-rows: repeat(3, 44px);
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gap: 4px;
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}
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.direction-grid button {
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width: 44px;
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height: 44px;
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}
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.btn {
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padding: 10px;
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border-radius: 8px;
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border: 1px solid var(--border-primary);
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background: var(--bg-tertiary);
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color: var(--text-primary);
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font-weight: 600;
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cursor: pointer;
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transition: all 0.2s;
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min-width: 44px;
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min-height: 44px;
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}
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.plane-selection {
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display: flex;
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flex-direction: column;
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gap: 8px;
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align-items: center;
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margin-right: 20px;
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}
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.confirmation-group {
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display: flex;
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justify-content: space-around;
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gap: 10px;
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}
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.plane-btn.selected {
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background-color: var(--success-color) !important;
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border-color: var(--success-color) !important;
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box-shadow: 0 0 10px rgba(16, 185, 129, 0.5);
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transform: scale(1.05);
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}
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.status-display {
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flex-grow: 1;
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text-align: center;
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font-size: 14px;
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color: var(--text-secondary);
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align-self: center;
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}
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.btn {
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padding: 10px;
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border-radius: 8px;
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border: 1px solid var(--border-primary);
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background: var(--bg-tertiary);
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color: var(--text-primary);
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font-weight: 600;
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cursor: pointer;
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transition: all 0.2s;
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min-width: 44px;
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min-height: 44px;
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}
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.btn:disabled {
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background: var(--bg-tertiary);
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color: var(--text-disabled);
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border-color: var(--border-primary);
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opacity: 0.6;
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cursor: not-allowed;
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}
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.btn:active:not(:disabled) { transform: scale(0.95); }
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.plane-btn.placed { background-color: var(--primary-color); border-color: var(--primary-light); }
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.plane-btn.selected { background-color: var(--success-color); border-color: var(--success-color); }
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.confirmation-group .btn-primary { background-color: var(--primary-color); }
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.confirmation-group .btn-danger { background-color: var(--danger-color); }
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</style>
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</head>
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<body>
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<div class="app-container">
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<header class="top-nav">准备页面</header>
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<main class="main-content">
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<div class="board-wrapper" id="boardWrapper">
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<div class="game-board" id="gameBoard"></div>
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</div>
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</main>
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<footer class="controls-area">
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<div class="status-display" id="statusDisplay">请点击棋盘放置飞机</div>
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<div class="main-controls">
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<div class="direction-control">
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<div class="direction-grid">
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<div></div>
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<button class="btn" id="moveUpBtn">↑</button>
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<button class="btn" id="deleteBtn">🗑️</button>
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<button class="btn" id="moveLeftBtn">←</button>
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<button class="btn" id="rotateBtn">↻</button>
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<button class="btn" id="moveRightBtn">→</button>
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<div></div>
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<button class="btn" id="moveDownBtn">↓</button>
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<div></div>
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</div>
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</div>
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<div class="plane-selection">
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<button class="btn plane-btn" id="planeBtn1" data-plane-id="1">飞机1</button>
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<button class="btn plane-btn" id="planeBtn2" data-plane-id="2">飞机2</button>
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<button class="btn plane-btn" id="planeBtn3" data-plane-id="3">飞机3</button>
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</div>
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</div>
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<div class="confirmation-group">
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<button class="btn" id="randomBtn">🎲 随机</button>
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<button class="btn btn-danger" id="resetBtn">🔄 重置</button>
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<button class="btn btn-primary" id="doneBtn">✓ 完成</button>
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</div>
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</footer>
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</div>
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<script>
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class MobilePlacementGame {
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constructor() {
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this.BOARD_SIZE = 10;
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this.PLANE_COUNT = 3;
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this.boardState = Array(this.BOARD_SIZE).fill(null).map(() => Array(this.BOARD_SIZE).fill(0));
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this.planes = [];
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this.selectedPlaneId = null;
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this.dom = {
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board: document.getElementById('gameBoard'),
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boardWrapper: document.getElementById('boardWrapper'),
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statusDisplay: document.getElementById('statusDisplay'),
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planeBtns: [
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document.getElementById('planeBtn1'),
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document.getElementById('planeBtn2'),
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document.getElementById('planeBtn3'),
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],
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moveUpBtn: document.getElementById('moveUpBtn'),
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moveDownBtn: document.getElementById('moveDownBtn'),
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moveLeftBtn: document.getElementById('moveLeftBtn'),
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moveRightBtn: document.getElementById('moveRightBtn'),
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rotateBtn: document.getElementById('rotateBtn'),
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deleteBtn: document.getElementById('deleteBtn'),
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randomBtn: document.getElementById('randomBtn'),
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resetBtn: document.getElementById('resetBtn'),
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doneBtn: document.getElementById('doneBtn'),
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};
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this.init();
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}
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init() {
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this.createBoard();
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this.createPlanes();
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this.bindEvents();
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this.updateUI();
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console.log("游戏已初始化");
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}
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createBoard() {
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this.dom.board.innerHTML = '';
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for (let r = 0; r < this.BOARD_SIZE; r++) {
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for (let c = 0; c < this.BOARD_SIZE; c++) {
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const cell = document.createElement('div');
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cell.className = 'board-cell';
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cell.dataset.row = r;
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cell.dataset.col = c;
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this.dom.board.appendChild(cell);
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}
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}
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const labelsWrapper = document.createElement('div');
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labelsWrapper.className = 'labels';
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for (let i = 0; i < this.BOARD_SIZE; i++) {
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const colLabel = document.createElement('div');
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colLabel.className = 'col-label';
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colLabel.textContent = String.fromCharCode(65 + i);
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colLabel.style.left = `calc(${(i + 0.5)} * var(--cell-size))`;
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labelsWrapper.appendChild(colLabel);
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const rowLabel = document.createElement('div');
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rowLabel.className = 'row-label';
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rowLabel.textContent = i + 1;
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rowLabel.style.top = `calc(${(i + 0.5)} * var(--cell-size))`;
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labelsWrapper.appendChild(rowLabel);
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}
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this.dom.boardWrapper.appendChild(labelsWrapper);
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}
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createPlanes() {
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this.planes = [];
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for(let i = 1; i <= this.PLANE_COUNT; i++) {
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this.planes.push({
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id: i,
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center: null,
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direction: 'up',
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isPlaced: false,
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});
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}
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}
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bindEvents() {
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this.dom.board.addEventListener('click', this.handleBoardClick.bind(this));
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this.dom.planeBtns.forEach(btn => btn.addEventListener('click', this.handlePlaneBtnClick.bind(this)));
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this.dom.moveUpBtn.addEventListener('click', () => this.moveSelectedPlane(0, -1));
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this.dom.moveDownBtn.addEventListener('click', () => this.moveSelectedPlane(0, 1));
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this.dom.moveLeftBtn.addEventListener('click', () => this.moveSelectedPlane(-1, 0));
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this.dom.moveRightBtn.addEventListener('click', () => this.moveSelectedPlane(1, 0));
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this.dom.rotateBtn.addEventListener('click', this.rotateSelectedPlane.bind(this));
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this.dom.deleteBtn.addEventListener('click', this.deleteSelectedPlane.bind(this));
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this.dom.randomBtn.addEventListener('click', this.randomPlacePlane.bind(this));
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this.dom.resetBtn.addEventListener('click', this.resetGame.bind(this));
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this.dom.doneBtn.addEventListener('click', this.completePlacement.bind(this));
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}
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handleBoardClick(e) {
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const cell = e.target.closest('.board-cell');
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if (!cell) return;
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const row = parseInt(cell.dataset.row);
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const col = parseInt(cell.dataset.col);
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const cellContent = this.boardState[row][col];
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if (cellContent > 0) { // Clicked on an existing plane
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this.selectedPlaneId = cellContent;
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} else { // Clicked on an empty cell
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const unplacedPlane = this.planes.find(p => !p.isPlaced);
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if (unplacedPlane) {
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this.tryPlacePlane(unplacedPlane.id, {x: col, y: row}, 'up');
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} else {
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this.updateStatus("所有飞机都已放置。");
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}
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}
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this.updateUI();
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}
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handlePlaneBtnClick(e) {
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const planeId = parseInt(e.target.dataset.planeId);
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const plane = this.planes.find(p => p.id === planeId);
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if (plane && plane.isPlaced) {
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this.selectedPlaneId = (this.selectedPlaneId === planeId) ? null : planeId;
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this.updateUI();
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} else {
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this.updateStatus(`飞机 ${planeId} 尚未放置。`);
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}
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}
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tryPlacePlane(planeId, center, direction) {
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const plane = this.planes.find(p => p.id === planeId);
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if (!plane) return;
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const directions = ['up', 'right', 'down', 'left'];
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const startIndex = directions.indexOf(direction);
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let placedSuccessfully = false;
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let usedDirection = direction;
|
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// 尝试所有方向,从指定方向开始
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for (let i = 0; i < directions.length; i++) {
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const currentDirection = directions[(startIndex + i) % 4];
|
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const positions = this.getPlanePositions(center, currentDirection);
|
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|
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if (this.isPlacementValid(positions, planeId)) {
|
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// Clear old position if any
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this.clearPlaneFromBoard(planeId);
|
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plane.center = center;
|
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plane.direction = currentDirection;
|
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plane.isPlaced = true;
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positions.forEach(p => { this.boardState[p.y][p.x] = planeId; });
|
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this.selectedPlaneId = planeId;
|
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placedSuccessfully = true;
|
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usedDirection = currentDirection;
|
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|
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// 如果使用了不同于初始请求的方向,显示特殊提示
|
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if (currentDirection !== direction) {
|
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this.updateStatus(`飞机 ${planeId} 已放置,已自动旋转为 ${this.getDirectionName(currentDirection)} 方向。`);
|
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} else {
|
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this.updateStatus(`飞机 ${planeId} 操作成功。`);
|
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}
|
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break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!placedSuccessfully) {
|
||||
this.updateStatus(`操作无效: 所有方向都存在位置冲突或越界。`);
|
||||
}
|
||||
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
moveSelectedPlane(dx, dy) {
|
||||
if (!this.selectedPlaneId) return;
|
||||
const plane = this.planes.find(p => p.id === this.selectedPlaneId);
|
||||
const newCenter = { x: plane.center.x + dx, y: plane.center.y + dy };
|
||||
this.tryPlacePlane(plane.id, newCenter, plane.direction);
|
||||
}
|
||||
|
||||
rotateSelectedPlane() {
|
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if (!this.selectedPlaneId) return;
|
||||
const plane = this.planes.find(p => p.id === this.selectedPlaneId);
|
||||
const directions = ['up', 'right', 'down', 'left'];
|
||||
const currentIndex = directions.indexOf(plane.direction);
|
||||
const nextDirection = directions[(currentIndex + 1) % 4];
|
||||
this.tryPlacePlane(plane.id, plane.center, nextDirection);
|
||||
}
|
||||
|
||||
deleteSelectedPlane() {
|
||||
if (!this.selectedPlaneId) return;
|
||||
const planeId = this.selectedPlaneId;
|
||||
this.clearPlaneFromBoard(planeId);
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
plane.isPlaced = false;
|
||||
plane.center = null;
|
||||
this.selectedPlaneId = null;
|
||||
this.updateStatus(`飞机 ${planeId} 已移除。`);
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
randomPlacePlane() {
|
||||
const unplacedPlane = this.planes.find(p => !p.isPlaced);
|
||||
if (!unplacedPlane) {
|
||||
this.updateStatus("所有飞机都已放置。");
|
||||
return;
|
||||
}
|
||||
|
||||
// 尝试随机位置和方向
|
||||
const directions = ['up', 'right', 'down', 'left'];
|
||||
const maxAttempts = 100; // 防止无限循环
|
||||
let placed = false;
|
||||
|
||||
for (let attempt = 0; attempt < maxAttempts && !placed; attempt++) {
|
||||
const randomX = Math.floor(Math.random() * this.BOARD_SIZE);
|
||||
const randomY = Math.floor(Math.random() * this.BOARD_SIZE);
|
||||
const randomDirection = directions[Math.floor(Math.random() * directions.length)];
|
||||
|
||||
const center = { x: randomX, y: randomY };
|
||||
const positions = this.getPlanePositions(center, randomDirection);
|
||||
|
||||
if (this.isPlacementValid(positions, unplacedPlane.id)) {
|
||||
this.clearPlaneFromBoard(unplacedPlane.id);
|
||||
|
||||
unplacedPlane.center = center;
|
||||
unplacedPlane.direction = randomDirection;
|
||||
unplacedPlane.isPlaced = true;
|
||||
|
||||
positions.forEach(p => { this.boardState[p.y][p.x] = unplacedPlane.id; });
|
||||
this.selectedPlaneId = unplacedPlane.id;
|
||||
placed = true;
|
||||
|
||||
this.updateStatus(`飞机 ${unplacedPlane.id} 已随机放置在 ${String.fromCharCode(65 + randomX)}${randomY + 1},方向为${this.getDirectionName(randomDirection)}。`);
|
||||
}
|
||||
}
|
||||
|
||||
if (!placed) {
|
||||
this.updateStatus(`无法为飞机 ${unplacedPlane.id} 找到合适的随机位置。`);
|
||||
}
|
||||
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
resetGame() {
|
||||
this.boardState = Array(this.BOARD_SIZE).fill(null).map(() => Array(this.BOARD_SIZE).fill(0));
|
||||
this.createPlanes();
|
||||
this.selectedPlaneId = null;
|
||||
this.updateStatus("已重置棋盘,请重新放置。");
|
||||
this.updateUI();
|
||||
}
|
||||
|
||||
completePlacement() {
|
||||
if(this.planes.every(p => p.isPlaced)) {
|
||||
this.updateStatus("准备就绪,等待对手...");
|
||||
localStorage.setItem('playerPlanes', JSON.stringify(this.planes));
|
||||
// 禁用所有按钮
|
||||
Object.values(this.dom).flat().forEach(el => {
|
||||
if(el.tagName === 'BUTTON') el.disabled = true;
|
||||
});
|
||||
} else {
|
||||
this.updateStatus("请先放置所有飞机。");
|
||||
}
|
||||
}
|
||||
|
||||
clearPlaneFromBoard(planeId) {
|
||||
for (let r = 0; r < this.BOARD_SIZE; r++) {
|
||||
for (let c = 0; c < this.BOARD_SIZE; c++) {
|
||||
if (this.boardState[r][c] === planeId) {
|
||||
this.boardState[r][c] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getPlanePositions(center, direction) {
|
||||
const geometry = {
|
||||
up: [
|
||||
{ x: 0, y: -2, type: 'head' },
|
||||
{ x: -2, y: -1, type: 'wing' }, { x: -1, y: -1, type: 'wing' }, { x: 0, y: -1, type: 'wing' }, { x: 1, y: -1, type: 'wing' }, { x: 2, y: -1, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: 0, y: 1, type: 'body' },
|
||||
{ x: -1, y: 2, type: 'tail' }, { x: 0, y: 2, type: 'tail' }, { x: 1, y: 2, type: 'tail' }
|
||||
],
|
||||
down: [
|
||||
{ x: 0, y: 2, type: 'head' },
|
||||
{ x: -2, y: 1, type: 'wing' }, { x: -1, y: 1, type: 'wing' }, { x: 0, y: 1, type: 'wing' }, { x: 1, y: 1, type: 'wing' }, { x: 2, y: 1, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: 0, y: -1, type: 'body' },
|
||||
{ x: -1, y: -2, type: 'tail' }, { x: 0, y: -2, type: 'tail' }, { x: 1, y: -2, type: 'tail' }
|
||||
],
|
||||
left: [
|
||||
{ x: -2, y: 0, type: 'head' },
|
||||
{ x: -1, y: -2, type: 'wing' }, { x: -1, y: -1, type: 'wing' }, { x: -1, y: 0, type: 'wing' }, { x: -1, y: 1, type: 'wing' }, { x: -1, y: 2, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: 1, y: 0, type: 'body' },
|
||||
{ x: 2, y: -1, type: 'tail' }, { x: 2, y: 0, type: 'tail' }, { x: 2, y: 1, type: 'tail' }
|
||||
],
|
||||
right: [
|
||||
{ x: 2, y: 0, type: 'head' },
|
||||
{ x: 1, y: -2, type: 'wing' }, { x: 1, y: -1, type: 'wing' }, { x: 1, y: 0, type: 'wing' }, { x: 1, y: 1, type: 'wing' }, { x: 1, y: 2, type: 'wing' },
|
||||
{ x: 0, y: 0, type: 'body' }, { x: -1, y: 0, type: 'body' },
|
||||
{ x: -2, y: -1, type: 'tail' }, { x: -2, y: 0, type: 'tail' }, { x: -2, y: 1, type: 'tail' }
|
||||
]
|
||||
};
|
||||
|
||||
const offsets = geometry[direction];
|
||||
if (!offsets) return [];
|
||||
|
||||
return offsets.map(o => ({ x: center.x + o.x, y: center.y + o.y, type: o.type }));
|
||||
}
|
||||
|
||||
isPlacementValid(positions, planeId) {
|
||||
for (const pos of positions) {
|
||||
if (pos.x < 0 || pos.x >= this.BOARD_SIZE || pos.y < 0 || pos.y >= this.BOARD_SIZE) return false; // Out of bounds
|
||||
const occupyingId = this.boardState[pos.y][pos.x];
|
||||
if (occupyingId !== 0 && occupyingId !== planeId) return false; // Collision
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
getDirectionName(direction) {
|
||||
const directionNames = {
|
||||
'up': '向上',
|
||||
'right': '向右',
|
||||
'down': '向下',
|
||||
'left': '向左'
|
||||
};
|
||||
return directionNames[direction] || direction;
|
||||
}
|
||||
|
||||
updateUI() {
|
||||
// Update board
|
||||
for (let r = 0; r < this.BOARD_SIZE; r++) {
|
||||
for (let c = 0; c < this.BOARD_SIZE; c++) {
|
||||
const cell = this.dom.board.children[r * this.BOARD_SIZE + c];
|
||||
cell.className = 'board-cell';
|
||||
const planeId = this.boardState[r][c];
|
||||
if (planeId > 0) {
|
||||
cell.classList.add('plane-part');
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
|
||||
if (plane && plane.isPlaced && plane.center) {
|
||||
const planePositions = this.getPlanePositions(plane.center, plane.direction);
|
||||
const part = planePositions.find(p => p.x === c && p.y === r);
|
||||
|
||||
if (part && part.type) {
|
||||
cell.classList.add(`plane-${part.type}`); // Adds plane-head, plane-body etc.
|
||||
}
|
||||
if (planeId === this.selectedPlaneId) {
|
||||
cell.classList.add('selected');
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update plane buttons
|
||||
this.dom.planeBtns.forEach(btn => {
|
||||
const planeId = parseInt(btn.dataset.planeId);
|
||||
const plane = this.planes.find(p => p.id === planeId);
|
||||
btn.classList.remove('placed', 'selected');
|
||||
if (plane.isPlaced) btn.classList.add('placed');
|
||||
if (planeId === this.selectedPlaneId) btn.classList.add('selected');
|
||||
});
|
||||
|
||||
// Update manipulation buttons
|
||||
const isPlaneSelected = this.selectedPlaneId !== null;
|
||||
const hasUnplacedPlane = this.planes.some(p => !p.isPlaced);
|
||||
this.dom.moveUpBtn.disabled = !isPlaneSelected;
|
||||
this.dom.moveDownBtn.disabled = !isPlaneSelected;
|
||||
this.dom.moveLeftBtn.disabled = !isPlaneSelected;
|
||||
this.dom.moveRightBtn.disabled = !isPlaneSelected;
|
||||
this.dom.rotateBtn.disabled = !isPlaneSelected;
|
||||
this.dom.deleteBtn.disabled = !isPlaneSelected;
|
||||
this.dom.randomBtn.disabled = !hasUnplacedPlane;
|
||||
|
||||
// Update confirmation buttons
|
||||
this.dom.doneBtn.disabled = !this.planes.every(p => p.isPlaced);
|
||||
}
|
||||
|
||||
updateStatus(message) {
|
||||
this.dom.statusDisplay.textContent = message;
|
||||
}
|
||||
}
|
||||
|
||||
document.addEventListener('DOMContentLoaded', () => new MobilePlacementGame());
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user